Anyone had any luck figuring out what's the issue here? Ignoring it works but not sure if it'll cause problems later. This is happening on the first monday after game start, so Kira hasn't actually shown up yet.
File "game/core/core.rpy", line 99, in script call
call Noon from _call_Noon
File "game/core/core.rpy", line 333, in script
if GetWeekday(day)==1 and dcv['kiratalk'].stage>6 and not ('sexbody1' in alice.gifts or items['sexbody1'].have or items['sexbody1'].InShop):
File "renpy/ast.py", line 1852, in execute
if renpy.python.py_eval(condition):
File "renpy/python.py", line 2249, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2242, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "game/core/core.rpy", line 333, in <module>
if GetWeekday(day)==1 and dcv['kiratalk'].stage>6 and not ('sexbody1' in alice.gifts or items['sexbody1'].have or items['sexbody1'].InShop):
KeyError: u'kiratalk'
Game version should be the 0.06.0.06 posted above.
EDIT: This happens that same night if you try to talk to Eric in mother's room:
File "game/core/screens.rpy", line 910, in keywords
if have_dialog():
File "game/core/screens.rpy", line 910, in <module>
if have_dialog():
File "game/core/04function.rpy", line 1197, in have_dialog
return cur_plan.enabletalk and len(TalkMenuItems()) > 0
File "game/core/04function.rpy", line 186, in TalkMenuItems
talklist = GetTalksTheme()
File "game/core/04function.rpy", line 173, in GetTalksTheme
if talks.char == current_room.cur_char[0] and eval(talks.req):
File "renpy/python.py", line 2249, in py_eval
return py_eval_bytecode(code, globals, locals)
File "renpy/python.py", line 2242, in py_eval_bytecode
return eval(bytecode, globals, locals)
File "<none>", line 1, in <module>
KeyError: u'catch.Kira'