- Jul 1, 2019
- 1,660
- 860
Look to the right of Ren'py in purple and Read what it says
Look to the right of Ren'py in purple and Read what it says
Do U see tag, that said: ABANDONED, right? DarkSilver didnt finished it. He started creating Glamour And eventually transfered BB there.
I know, right? Dude clearly doesn't know anything about pron game development lore and how deep it goes.. Fckin casual..Do U see tag, that said: ABANDONED, right? DarkSilver didnt finished it. He started creating Glamour And eventually transfered BB there.
Following your example,then every game here is completed.Even the games with just one update.
Yeah, I put that guy on ignore a long time ago, because all he can do is cry. Nice to see he's still crying, but I thought he would have drowned by now.Following your example,then every game here is completed.Even the games with just one update.
Even games abandoned 4-5 years ago.
The game guide is synchronized with the English version of the game. Responding to parts like this in the game is almost easy and the player can find the right options. But if you want to go exactly like the guide or if you encounter a problem. You can make the game language English from the settings menu. Answer the desired part and return the game language to the desired language again. Usually these episodes only happen once during the game and are not repetitive.something does not fit with the hints and dialogues in the game.. for example, option 1 should have been.. I'm worried.. but there is no such hint in the first scene of the game..
We already had v0.07 both parts. With 3 paths to make it's hard to get a lot in each path, soon I think maybe there will be just one.This V0.08 update is really disappointing.
With this volume up, I can't understand why the version is V0.08 and not V0.07.
It's a work I like more than the original game, but I'm anxious because it feels like the lack of it is getting bigger as the version is upgraded.
I can see the logic there, very good points and I'll add a third option which would unleash hell. Dedicating each update to a specific path. That would only please one group at a time and eventually leave the smallest group in hot seat as the most popular route/s become identifiable. Because with that info a dev can make a decision to only focus the most popular route/s and close off the least popular ones. Or maybe add the least popular routes back in a post completed version of the game.It's a common problem on games with multiple choices/paths. Work on it gets increasingly frustrating because you work a whole lot more to get content on each path, but the end result always seems short because the majority of the end player only chooses one path.
There are only two options for the developer of these types of games: you either delay the release for a long streches of time to increase the amount of content; or release shorter updates in shorter periods of time.
I think option two is the best and most balanced. With short updates you get them thoroughly tested by the players giving the developer time and notice to patch eventual problems, something that could get a whole lot more complicated with bigger releases.
I get the frustration of short updates, but i think its the best option.
Your right, but I think in the case of this game, the 3 paths will merge into one. This will make for larger updates for all. Of course some will be disappointed, but there is no way to please everyone.I can see the logic there, very good points and I'll add a third option which would unleash hell. Dedicating each update to a specific path. That would only please one group at a time and eventually leave the smallest group in hot seat as the most popular route/s become identifiable. Because with that info a dev can make a decision to only focus the most popular route/s and close off the least popular ones. Or maybe add the least popular routes back in a post completed version of the game.
That's what basically happens in the majority of all adult games and that's why mommy stories usually get most attention.... Or maybe add the least popular routes back in a post completed version of the game.
That's just how it isYour right, but I think in the case of this game, the 3 paths will merge into one. This will make for larger updates for all. Of course some will be disappointed, but there is no way to please everyone.
Not sure if you now of this VN but Long live the Princess has been completed (unofficially) for a while now you can play it from beginning to end in some routes. But, the dev is still finishing the endings and in doing so inserting the storylines throughout the game. Picked back up the other day only to realize starting over in the (plus) versión unlocks options to new dialogue and paths that are not available in the first play through. So it's not a mundane task to play through again on the path that you want when you update becomes available._
That's what basically happens in the majority of all adult games and that's why mommy stories usually get most attention.
One more option would be to release a finished game, but hardly any small or non professional developer team can afford that.
On the professional market however episodic games are almost dead by now, people were disappointed too often and stopped buying.
I hearead of it but it didn't really catch my attention. I guess it's worth playing if you mention it, I might give it a tryNot sure if you now of this VN but Long live the Princess has been completed (unofficially) for a while now you can play it from beginning to end in some routes. But, the dev is still finishing the endings and in doing so inserting the storylines throughout the game. Picked back up the other day only to realize starting over in the (plus) versión unlocks options to new dialogue and paths that are not available in the first play through. So it's not a mundane task to play through again on the path that you want when you update becomes available.
I feel that people who really like the game—such as myself—will have a game save for each individual path anyways. Not everyone will, but I feel the majority will. Spreading out updates between paths will also prevent the game from getting unbearably long, like what happened with more than a few games on this site. I think it's called 'Twisted' or something like that, but it's on something like update 40 and by now the game is so stupidly long that trying it out from the beginning is a journey that could be measured in weeks.I can see the logic there, very good points and I'll add a third option which would unleash hell. Dedicating each update to a specific path. That would only please one group at a time and eventually leave the smallest group in hot seat as the most popular route/s become identifiable. Because with that info a dev can make a decision to only focus the most popular route/s and close off the least popular ones. Or maybe add the least popular routes back in a post completed version of the game.
Its similar to BB_AS in the variables aspects. Simple choices have drastic effects on the game path your on. It was really frustrating at first threading that needle but after the first play through (and more than a few saves to set my path right) it was fun to finish. I actually (I think) have a save for maybe all the critical points for my path just waiting on the harem ending on one route now.I hearead of it but it didn't really catch my attention. I guess it's worth playing if you mention it, I might give it a try![]()
Maybe he is frustrated because there is no Alice in new update.It's a common problem on games with multiple choices/paths. Work on it gets increasingly frustrating because you work a whole lot more to get content on each path, but the end result always seems short because the majority of the end player only chooses one path.
There are only two options for the developer of these types of games: you either delay the release for a long streches of time to increase the amount of content; or release shorter updates in shorter periods of time.
I think option two is the best and most balanced. With short updates you get them thoroughly tested by the players giving the developer time and notice to patch eventual problems, something that could get a whole lot more complicated with bigger releases.
I get the frustration of short updates, but i think its the best option.