3.00 star(s) 96 Votes

wd1111

Active Member
Sep 26, 2021
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you're saying not a big deal, yet the dev says he'll get to the point where 0.92 ended by the end of this year :LOL:
 

khumak

Engaged Member
Oct 2, 2017
3,965
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I watched an advanced tutorial for daz and normally what you should be doing is rendering the scene first to get it out of the way, you can then add in models overlay them over the scene and only focus on rendering the models and shadows creating a single image with 1/10 the amount of time in rendering giving you amazing images. I assume he is doing that very thing.

This should be obvious but doing this is a lot more complicated then how i described usually requiring maps made with photo shop.
A lot of people with lower end systems do it that way but it doesn't look nearly as good as if you render the entire scene as 1 image. You can't get quality lighting and shadows or reflections unless you render the scene as a single image. The worst quality is to render everything except the characters as a background image and then render the characters only as separate sprites. A lot of games do this because it also happens to give you the fastest render times since you only have to render the background once and every character render only takes seconds, but it's blatantly obvious and gives you more of a paper dolls glued to a photo effect.

A middle ground is to render the characters with only a small number of environmental objects they're nearest to like a couch or a bed that allow you to at least get some shadow and lighting effects even if it's not really what they would be in the full scene. Aleksy is doing something closer to that middle ground option so it does actually look fairly good.
 

WtfwinPC

Member
Aug 2, 2017
117
103
You can't get quality lighting and shadows or reflections unless you render the scene as a single image.
This isn't true that's why you spend all that time creating a 3d map for daz in photoshop, Daz will take that map and the original scene you created and fill in all those reflections and shadows and lighting that happens from the models that you place into the scene without having to re render the entire background and create a single rendered scene for you in 1/10th the time. { sure if you have a mirror in a bedroom that could be a problem but in the end that's just poor placement in the room and you should consider optimization when ever creating a scene, but if the model you place into the scene is a mirror then it will reflect everything perfectly. }

If i could find the tutorial i would hook you up but its one of those paid for ones i got a long time ago on this website.
 

WtfwinPC

Member
Aug 2, 2017
117
103
you're saying not a big deal, yet the dev says he'll get to the point where 0.92 ended by the end of this year :LOL:
thats really great news, I was expecting it to take a lot longer actually. if you take into account that the current gameplay time of .92 is around 15 hours with its grind then that's a massive amount of filler he is going to be adding.
 

khumak

Engaged Member
Oct 2, 2017
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This isn't true that's why you spend all that time creating a 3d map for daz in photoshop, Daz will take that map and the original scene you created and fill in all those reflections and shadows and lighting that happens from the models that you place into the scene without having to re render the entire background and create a single rendered scene for you in 1/10th the time. { sure if you have a mirror in a bedroom that could be a problem but in the end that's just poor placement in the room and you should consider optimization when ever creating a scene, but if the model you place into the scene is a mirror then it will reflect everything perfectly. }

If i could find the tutorial i would hook you up but its one of those paid for ones i got a long time ago on this website.
I'm sure there are some tricks you can use in photoshop, but I don't see how you could do something like this without rendering it all as 1 image:

MC_Jess_Mirror3.png

I was trying to do an animation in low light right up against a mirror because I thought it looked cool. Unfortunately with my low end system it took more than 8 hours per image (and still wasn't fully converged even then) so I gave up. You run into similar issues with less obvious situations like reflections in windows though.

The house used in Big Brother has a number of places where reflections could add some cool effects to some of the scenes but not when you render the background separately.
 
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WtfwinPC

Member
Aug 2, 2017
117
103
I'm sure there are some tricks you can use in photoshop, but I don't see how you could do something like this without rendering it all as 1 image:

View attachment 2468116

I was trying to do an animation in low light right up against a mirror because I thought it looked cool. Unfortunately with my low end system it took more 8 hours per image (and still wasn't fully converged even then) so I gave up. You run into similar issues with less obvious situations like reflections in windows though.

The house used in Big Brother has a number of places where reflections could add some cool effects to some of the scenes but not when you render the background separately.

Sorry I can't explain it in a good enough way to help you understand, just know that the method you are using is not very efficient and their are ways to have super high quality photos using the "advanced" method I'm talking about. You can get the same or better quality images from what you currently see now in this game. ( quick tip, you could pre render the entire room, overlay the mirror with a reflective surface like a thin flat surface that will create the reflection of the people in the scene, the (bedroom) is a huge waste of processing and resources so removing that entirely helps greatly in render time.

also just a quick note photoshop isn't use for making photos look better its used to create a depth map thats how daz knows how to do the shadows and reflections in the final render.

Also don't just dismiss what I'm telling you as hocus pokus because you don't know how to do it.

found a good video on this ( )
 
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MEDATES

Newbie
Sep 2, 2018
64
260
Its sad all the versions goes to the same point and gets remade again... i wish someone finished the game and then made a remake.. pretty sure this remake will get a remake at the same point :censored:
 

FelixCreep

Newbie
Mar 15, 2023
62
153
I have probably checked every version of this game and yeah it kinda blows that you have to start over, but my God those renders look so hot. If this version lasts and catches up on the content we had already I'm sure everyone will appreciate it and forget the hate. Good luck onwards!
 

khumak

Engaged Member
Oct 2, 2017
3,965
4,057
Sorry I can't explain it in a good enough way to help you understand, just know that the method you are using is not very efficient and their are ways to have super high quality photos using the "advanced" method I'm talking about. You can get the same or better quality images from what you currently see now in this game. ( quick tip, you could pre render the entire room, overlay the mirror with a reflective surface like a thin flat surface that will create the reflection of the people in the scene, the (bedroom) is a huge waste of processing and resources so removing that entirely helps greatly in render time.

also just a quick note photoshop isn't use for making photos look better its used to create a depth map thats how daz knows how to do the shadows and reflections in the final render.

Also don't just dismiss what I'm telling you as hocus pokus because you don't know how to do it.

found a good video on this ( )
Ok I have seen that video and I do think that's a nice technique for a pretty decent number of shots, but it's not a universal thing that works for every scene. He's got a lot of really good tutorials for both Daz and Renpy and I've watched a ton of his stuff. One of my favorite videos of his shows you how to create a really nice gallery in Renpy. I think he does some photography videos as well.

He's basically turning a good chunk of the scene except for the character and the chair she's sitting on into an HDRI. So that bakes the lighting into the background which can then be used for the render of just the character and the chair. But that kind of requires you to be putting the characters pretty much dead center in the HDRI or the background gets very distorted.

It's a good technique for scenes where you want a bunch of close ups for characters that are dead center in the HDRI and doesn't include shadows or reflections of the character on things that are part of the HDRI. It doesn't work if you want a shot where the character is closer to the edge of the HDRI. You would have to make a new HDRI centered on that spot. It also doesn't work if you're going to take shots that are not close ups where you want to show lighting effects or reflections cast onto the background.

It would work great for something like a well lit scene out by the pool showing a close up of the girls tanning, or a scene in the living room focused on the characters watching TV on the couch. But it wouldn't work for a scene where you have 1 or more characters spread out a little instead of being dead center in the shot or where you wanted to show lighting effects or reflections against a window/mirror or other reflective surface in the background.

Being an HDRI, it's still only providing a single light source so if you wanted to represent a background that had more than 1 source of directional lighting you would still have to set up separate lights to do that which would be fine for creating shadows and lighting effects in a close up shot focused on something like a character in a chair but would not work for a scene where you were zoomed out a bit and wanted lighting effects shown on things that are part of the HDRI.

Creating an HDRI like that is basically giving you an effect similar to just rendering the background separately from each camera position you're rendering from, with the caveat that it also provides a single light source as well. So it saves you time if you're using several camera angles for a close up scene in the center of the HDRI, especially if it's something like an outdoor scene where the only light source is the sun. In a scene like that the HDRI is the only light source you need.

In my experience HDRIs work best to show something like an outdoor scene outside the window of a scene that's really focused on what's going on inside, where you don't expect the outdoor stuff to really be the focus of the scene. In fact in a lot of cases you might have depth of field turned on making the stuff in the HDRI intentionally blurry. It's much better than using a billboard for something like that.
 
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Nemo56

Forum Fanatic
Jan 7, 2018
5,617
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what content on rebuild? the same as last?
It's supposed to become similar with smoother gameplay and a more diversity for repeatables. It's not sure yet how many of the 6 paths (3 main paths with an option in each) will be kept. Most people don't notice the differences of the options anyway. We'll see
 
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