That was exactly it - thank you!Dev mentioned naked punishments in his update post. That was aleady there before, or did I dream that?
That was exactly it - thank you!Dev mentioned naked punishments in his update post. That was aleady there before, or did I dream that?
For Alice, you must wait for the storyline with Eric to Begin (in war path) and continue peeping on her at 20:00 or 21:00 via her room or by camera.Feel like getting nowhere. Now on day 41 haven't been able to have option to buy Alice lingerie for her blog or interact with Aunt Kira in lounge on Wed and Sun 3am according to walkthrough. Please help and thanks![]()
I agree its a bit messy, but it has to be done this way, otherwise you'll get glaring inconsistencies like we had in the original BB.(...)
The opportunities system which gives you hints about next steps, sounds great, but as I played it now:
You have to progress opp. a, to get progress in opp. c, so you can progress further in opp. b.
This is somehow a lot more complicated than you would wish. I understand, that everything you do has consequences...but if you would draw a flowchart, it looks very uh, let's say unorganized (at least for me). And this is under the premise of 3 possible gamepaths, along the fact we are still in the beginning, I think we will have a lot of trouble later, especially when you can miss opportunities.
Sorry I don't know. But would like to know too!Does anyone know the name of the movie(s) that Ann and Eric watch?
We do not need tips, but a competent design of quests.But i agree the game needs a better hint system, there's a lot of players completly lost not knowing what to do next, and that's poor game design.
Would it be better for me to be on war path with Eric?For Alice, you must wait for the storyline with Eric to Begin (in war path) and continue peeping on her at 20:00 or 21:00 via her room or by camera.
For Kira, I think it's tie with the "Mentor" storyline
As I said: all actions have consequences, but with the "old" opportunities system you may think too often that you can progress in oneof these very easy, when you can't.I agree its a bit messy, but it has to be done this way, otherwise you'll get glaring inconsistencies like we had in the original BB.
If us as the player have opp A and opp B and we choose to progress only on opp A to a point lets say, being able to have sex with Alice, at the same time on opp B she will slap you for looking at her cleavage. It makes no sense and it doesn't show structural character integrity. It happened a lot in the original, and i'm happy Aleksey is taking care of that in this game.
But i agree the game needs a better hint system, there's a lot of players completly lost not knowing what to do next, and that's poor game design.
No...okay...yes and no. I mean giving a simple questline as it is in most mmo's, wouldn't be fine, but a better understanding of what to do next would help a lot.We do not need tips, but a competent design of quests.
Wait until Kira arrives.keep getting the same error as stated above:
an uncaught exception occurred.
While running game code:
File "game/core/core.rpy", line 445, in <module>
File "game/core/04function.rpy", line 531, in SetAvailableActions
File "game/core/04function.rpy", line 186, in TalkMenuItems
File "game/core/04function.rpy", line 173, in GetTalksTheme
KeyError: u'catch.Kira'
Even when restarting twice. Always when I should be catching Eric, so can't advance