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Nemo56

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Crap that's unfortunate... Not even by cheating you reckon? In the original game there was a cheat to just trigger Eric leaving...
Of course there is. The whole game is controlled by a set of variables, including the path you have chosen. Switching path is possible by changing the variables. But a) I don't know which ones you need to change and b) this will most likely cause bugs and corrupt your savegame. You are better off by just restarting.
On a personal note: You are a very bad friend to Eric :)
 
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dwalsh

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Crap that's unfortunate... Not even by cheating you reckon? In the original game there was a cheat to just trigger Eric leaving...
I don’t know code but thinking from a gameplay pov that would insistently break your game because he’s already gone on the war path. You’ll find crashes (I’m guessing) where the game says Eric is suppose to be there but he’s not. Purely guessing here.
 
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Nemo56

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Back then it also bugged the original game. Story arcs where Eric was supposed to be part of would not continue.
Luckily most of the game pretty much ignores Eric and "most" story arcs would play without problems.

But in BIBOAS the different opportunities often depend on each other so I could not really predict which parts this would affect.
 
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rapiidz1

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Nov 10, 2020
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Sorry but is there a walkthrough for unlocking all of the clothing in the main menu for the game extra?

I remember seeing someone posted a walkthrough while back but I cannot seem to find it atm.
 

Jeno

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Thanks for the replies guys, guess I will start a new save when this is updated next :)
 

.Black Panther.

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Some News:

About the game, I can only say that in the Remastered version of the game players will face almost a new game.
The changes in the game are not small.
The game will not be repetitive and boring for players who are worried about starting the game from the beginning.
Players will also see changes in the game process and this will not end only in the game images .

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winterballoon:
I just saw the news. What does this mean as far as how long it will take

Aleksey90:
Another week or two

winterballoon:
what days of the game are gonna be in this update

Aleksey90:
The 1st update is the first game day. It is necessary to familiarize players with all the changes. If all is well, you can move on.
 

2dark2

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Oct 22, 2017
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winterballoon:
I just saw the news. What does this mean as far as how long it will take

Aleksey90:
Another week or two

winterballoon:
what days of the game are gonna be in this update

Aleksey90:
The 1st update is the first game day. It is necessary to familiarize players with all the changes. If all is well, you can move on.
If I got it right then.

It sounds pretty bad if the pace is the same as now, it will take several years to catch up with the current version on the progress

After the release of the new version, the main question will again be when it will be possible to get rid of Eric.
 

khumak

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If I got it right then.

It sounds pretty bad if the pace is the same as now, it will take several years to catch up with the current version on the progress

After the release of the new version, the main question will again be when it will be possible to get rid of Eric.
He should be able to reuse all of his existing renders. So even if he's completely changing the mechanics and a lot of the story, as long as the scenes from the current version are still going to be in there somewhere, those are basically already done. So progress on the new version should be a lot faster than the current version until it at least catches up to where the current game is. Just my 2 cents.

That could still mean he's adding stuff in between the earliest content and the current endgame stuff but he doesn't have to remake the existing renders. He doesn't have to redo the existing dialog much if at all. He just might move things around, add certain mechanics, insert new scenes in between the current progression, etc.
 
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Nemo56

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He should be able to reuse all of his existing renders. So even if he's completely changing the mechanics and a lot of the story, as long as the scenes from the current version are still going to be in there somewhere, those are basically already done. So progress on the new version should be a lot faster than the current version until it at least catches up to where the current game is. Just my 2 cents.
He was about to upgrade the early renders anyway, so he won't reuse all of the existing ones. The early ones looked a lot like the original BB, before he found his own style.

The hardest part however is always to get started, to get the game engine going (not renpy, but the framework his game is based on, stat management, clothing system and so on), which he apparently has done by now.
 

khumak

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Ahh ok that will definitely slow things down if he's redoing all the renders, but yeah at least he doesn't have to reinvent the wheel. He's already got most of his story laid out as well as the code so progress should still be faster initially. He should be able to just copy paste a lot of his events and then only have to do minor tweaks to them if he's changing mechanics or something.

Entirely new scenes will still be slower though. If I remember right, he uses a lot of layers and sprites for his renders so he can still reuse some of his renders even if he's using different character models. The clothing for instance is rendered separately if I'm not mistaken. So changing the character model doesn't matter for the clothing as long as it's close enough that the clothing layered on top looks like it fits.
 

2dark2

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I don't know very well the differences in technical part gen 3 and gen 8 but like some clothing models from gen 3 like no or don't fit gen 8
 

Nemo56

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The clothing for instance is rendered separately if I'm not mistaken.
He won't updates ALL images, the later ones are already made with his new models and light model.

I am not entirely sure how he renders, but the layers always also include part of the character for smooth transitions/borders. Positioning the clothing parts might be more work than just letting the whole image render. Also when rendering he doesn't position small images. The layers all have a fixed size with most of the area being transparent. Debugging would be hell otherwise.

Also there are layers for characters posing differently. Lisa and Olivia by the pool, Lisa and Max on the bed have also changing poses and there are many more.

Let's take Lisa for example, when you open her door.
There are about 8-10 different poses I think. Shocked Front+Back / Covering Front+Back and depending on which part of her clothing is missing, she holds her hands differntly when covering.
There is the fully nude version, bath towel with optional headwrap, red bikini top, red bikini bottom, jeans, shirt, bathrobe, panties, bra ...

I think he renders each pose with each set of clothing once, then cuts out what he needs for differences, getting up to three layers (top + bottom + head) out of one rendering.
... and still thgat's a lot of renderings.

I think these are made with the new models already however, so he does not have to recreate them. I believe what will be upgraded are mostly the very old pics: Lisa in the bath, Alice at the pool or sunbathing and so on.


The new version so far looks, as if it's target was to give this game a new distinctive DNA, make it more different from the original.
Who knows ... maybe the critics get their will and the new version will be simplier than the old one with less variations. I would find that sad, but in the end it might increase productivity.
 

khumak

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There's tradeoffs either way. The approach he's using with layers reduces render time for things like multiple clothing options in the same scene but it also reduces realism by removing the ability to get some of the visual effects that you could get by rendering the entire scene as 1 image. Things like accurate shadows or reflections are not possible if important parts of the scene don't even exist for each separate render.

If I render the background separately then I can't show a girl's reflection in the window for instance because she doesn't exist in that render at all. Same thing with shadows. He partially addresses that by doing things like rendering the girls with whatever furnature they're physically in contact with like a bed or a couch. Enabling depth of field can also partially hide the lack of accurate shadows or reflections.

Reflections in particular add a lot to a scene IMO, but they also significantly increase render time so unless you have a pretty powerful render rig they might not be worth it anyway. The practice I got doing my mod was done on a GTX 1050Ti and I saw render times ranging from simple renders in well lit areas without reflections that only took 20 minutes or so per image to low light scenes in front of a full length mirror which took longer than 8 hours per image to render. It's surprising how much difference light level and certain other settings makes.
 

khumak

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khumak

Good if it is but if I remember correctly in the summer there was a message about moving daz3d models to new versions with renders update


added a link to the news gen 3 to gen 8
https://f95zone.to/threads/big-brother-another-story-v0-09-2-03-aleksey90.43101/post-8360100
I hadn't seen that post. His comments about giving preference to clothing with built in morph options makes a LOT of sense and will save a HUGE amount of time. Manipulating clothing to make it look like a girl is taking something off or even doing something as simple as having someone pull a girl's panties to the side a little for some naughty access without completely removing them is a major pain in the ass.

Unless there are built in morphs, it either takes forever or it just looks really bad. That's why so many adult games simply make clothing magically disappear in an instant when there's a sex scene. The 3 hours worth of fighting to get that bra to expose her tits without clipping through her chest or something is just not worth it unless it has a built in morph that does it for you.
 
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