Is she flying above the table?Tinkering with dForce on Lisa's clothes
View attachment 88965
And the fact that dForce will blow up if clothing gets too "pinched" certainly doesn't help.I think my thoughts on DAZ 3D's inability to properly seat figures are well documented in this thread.
Dforce is very hit or miss. To do the above render I had to hide the strapless and move Alice out of the way so that nothing but Lisa's bod would affect the skirt during the simulation. Otherwise Lisa and Alice occupying the same spot while in the zero pose at the start of the simulation would have shredded the clothes. I also had to apply a little "wind" effect in every direction to make sure the skirt was not clipping her hips and ass in the zero pose. Any clipping at the start in the zero pose causes the cloth to get stuck to the skin and ruin the simulation even if there is normally no clipping in the desired pose. I'm pretty much committed to always adding a 0.2 push modifier just to be sure there is no clipping.And the fact that dForce will blow up if clothing gets too "pinched" certainly doesn't help.
Okay all of that makes sense. I animated Max into position from below and behind Lisa in order to catch his head under the skirt. Got the effect I wanted, only to find the cloth doesn't interact well with his hair.One of the techniques that is commonly used with dForce is to "animate into" the final pose from a pose or position that isn't offensive to dForce. For example, sometimes what people do is to start a piece of clothing out "scaled up" by 5-10% to avoid the clipping issue, and then have the item "shrink down to 100%" over the course of the animation. This gives dForce the opportunity to shift the vertices as it needs to as things approach the final position. Similarly, sometimes you can "T-pose" a figure and then animate towards the final pose, or "start the cloth above the item and let gravity drop it," again giving dForce the opportunity to avoid badness since it gets to process the small frame-to-frame deltas to avoid intersections, as opposed to being confronted with "everything's self-intersecting" right at the start.
if it isn't one thing, it's another, right? LOL Maybe introduce a sphere into the scene? Either parented to Max's head/hair or just positioned (or animated to) where you need it? I think you could have the sphere be transparent (set opacity to 0) and still have it act as a collision target for dForce.Okay all of that makes sense. I animated Max into position from below and behind Lisa in order to catch his head under the skirt. Got the effect I wanted, only to find the cloth doesn't interact well with his hair.
View attachment 89401
If she's not careful he'll jump up and start fucking a nostril.He always finds a way...
View attachment 89443
I have to say that those images are amazing. I hope that you or somebody else can continue original Big Brother game. I dont like mods, but original is best game ever and those your images are very good, just like original games images.Still helping with homework (maybe not so much :evilsmile
View attachment 83391 View attachment 83392 View attachment 83393 View attachment 83394 View attachment 83395
Oops, forgot to make it transparent.if it isn't one thing, it's another, right? LOL Maybe introduce a sphere into the scene? Either parented to Max's head/hair or just positioned (or animated to) where you need it? I think you could have the sphere be transparent (set opacity to 0) and still have it act as a collision target for dForce.