- Apr 7, 2018
- 192
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when you do all the work, to make the character, build the scene, setup props, set lighting, and pose the charactersWe have made many pics and almost no animations(
Hey, is it possible to get another link ? Megaupload doesnt let me download such a big file. ThanksHello,
I was looking through this thread for a while saving everything and I've ended up with everything. You can have (almost) everything as well:
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Q: Is that everything?
A: Not really, Eric is missing except if he's in stuff that includes other characters and I deemed "acceptable"
Q: Are there doubles?
A: Most definitely yes. I have tried filtering out doubles but there's still some left I'm sure.
If the link is broken or anything leave a message and I'll get back with a fix ASAP
Exactly. Making animation is the hardest part. After you've done your work, everything you need is patiencewhen you do all the work, to make the character, build the scene, setup props, set lighting, and pose the characters
you've done 99% of the work to make an animation. granted it's a lot of rendering, but the machine does that work for you.
just a few tweaks to the poses, and voilà.
Everything requires patience, but if you don't have it, there are options. I've been doing animation for almost 30 years, can almost do it with my eyes closed, so I say it's easy. There are different methods, you don't have to do every little thing manually.Exactly. Making animation is the hardest part. After you've done your work, everything you need is patience
wow that's greatHey, is it possible to get another link ? Megaupload doesnt let me download such a big file. Thanks
Sure, nowadays it's much easier. You can create smth even if you don't know how the creation process works. I'll better try other software like Cinema 4D, it seems more interesting. Unfortunately it's much harder to work with game engines, because it requires coding and other skills.Everything requires patience, but if you don't have it, there are options. I've been doing animation for almost 30 years, can almost do it with my eyes closed, so I say it's easy. There are different methods, you don't have to do every little thing manually.
30 years ago it was hard, but we made tools to use to simplify tasks, and automate a lot of the work, so you kids don't know how easy you have it.
You can make a pose, then make a second pose, and allow the software to interpolate the motion between pose a and b, the software does all the work taking your 2 poses, and it creates 28 poses in-between them, giving you a 30 frame animation.
If you're super impatient, like ADHD, can't sit still in your seat for 30 seconds, you can still do animation easily, by taking advantage of 10's of thousands of free animations that have been created over several decades, and apply them in your scene.
Not that I don't appreciate these DAZ image based visual novels, they're good, but they take a lot of rendering to make, where as
a 3D game engine does all the rendering on the player's computer. So if you hate rendering, look into making a 3D game instead of a visual novel.
Hope this helps.
Animation was rendered at FullHD and 30fps
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View attachment 226176
Nice!Animation was rendered at FullHD and 30fps
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View attachment 226176
Although I do not render images, I think you're right. The problem is the incorporation of correct animations (eg mp4 or similar) into a UNITY-Game.when you do all the work, to make the character, build the scene, setup props, set lighting, and pose the characters
you've done 99% of the work to make an animation. granted it's a lot of rendering, but the machine does that work for you.
just a few tweaks to the poses, and voilà.
No offense intended to anyone. As I said I like visual novel games, but I'm way more into live 3D games.Although I do not render images, I think you're right. The problem is the incorporation of correct animations (eg mp4 or similar) into a UNITY-Game.
@GreatName has shown a quasi-animation in his Diamond mod, which I also use in my Lisa's Photo Session mod. But this method is not as good as the really good animation done by @celtic1138 you can find in postYou must be registered to see the links.
I do not know how to implement an mp4 in Unity, and if that's even possible.
how to implement an mp4 in Unity, and if that's even possible.
Eric+Kira will always be the best pairingAnimation was rendered at FullHD and 30fps
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Ok, as I understand right: Animation isn't obviously not the problen in Unix games (maybe the amount of work). But as I already said I'm not a renderer or a game developer, I dont have/use Daz or Unity. So I dont know how to impement an already existing mp4 into the game and the starting code. As you know BB is not longer coded, it's free. So (besides the images) most of game content is txt, which is easily to modify, if you follow some basis rules.A year ago, in this thread, I posted a demo of a DAZ plugin called "decimate" that you can use to lower the polygon count. So for animation, you can decimate a copy of your character, and render the animation frames much faster.
If you decimate Ann, Alice, Lisa, Max, Eric, etc. You can export them from Daz, and import them into A 3D game environment, in Unity, or Unreal engine.
this needs to be added some how to the game