can't do that, left one is owerwritten by righ, png was only thing left from herIMO, you have to use the expressions and render settings, otherwise it is not a valid comparison
can't do that, left one is owerwritten by righ, png was only thing left from herIMO, you have to use the expressions and render settings, otherwise it is not a valid comparison
Halloween is over, definitely not quite needs a tweak or twoLisa genesis 9. What you think?
what soft or site? is thatHere's a quick run nothing fancy, but feel free to let me know what you think. The model has a certain bias in terms of faces which was the result of the anime exorcism process but it can be mitigated with various character loras. That being said, Olivia and Lisa require a bit more work on my end since there are no loras for them. I'll see how i'm going to tackle them at some point.
However please keep in mind, i don't want to gun out a shitload of these images because i don't want to drown other peoples work in here. Feel free to drop your like at those folks who tango with that monstrosity called DAZ, they torture themself for our entertainment and that deserves appreciation as well.
This was all done inwhat soft or site? is that
Lice?omg just noticed, hair is bugged
how do I fix this? it happen every time I apply poseLice?
Ya can't. That's how alot of the older hair assets work, some of the new ones too... ><like it's following motion, how do I tell daz to stop this
what about d former, just found about itYa can't. That's how alot of the older hair assets work, some of the new ones too... ><
IF your feeling squirly though, Lisas hair is of the shape that it might work to un-fit it to her, then manually place it on her head in the Node tree. You'll need to go into the Surfaces tab afterwards and hide the head cap for the hair though, that'll never every fit again. Doing that will stop it from morphing with the Blaire skeleton and mesh. But it will probably cause other problems for other poses. Looking way Up for instance. /shrug
You can mess with the deformers, but it'll always be mapped to the parent skeleton. That's what's causing it to be funny when turning the head at angles near the edge of range. Alot of artists just work around quirks like that and find an optimal angle to shoot from that hides it too. good luck! ^^what about d former, just found about it
it surelly can do impact on hair, maybe makes it longer sometimes as side effect lol
thx mate, ngl I like this hair motion, it makes character more live, only if works corectllyYou can mess with the deformers, but it'll always be mapped to the parent skeleton. That's what's causing it to be funny when turning the head at angles near the edge of range. Alot of artists just work around quirks like that and find an optimal angle to shoot from that hides it too. good luck! ^^
Great render. Looks promising. I'm looking forward to more of this