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Fan Art Big Brother: Fan Art

4.50 star(s) 8 Votes

dreamlord666

Active Member
Jun 2, 2017
725
628
Here's a quick run nothing fancy, but feel free to let me know what you think. The model has a certain bias in terms of faces which was the result of the anime exorcism process :Dbut it can be mitigated with various character loras. That being said, Olivia and Lisa require a bit more work on my end since there are no loras for them. I'll see how i'm going to tackle them at some point.
However please keep in mind, i don't want to gun out a shitload of these images because i don't want to drown other peoples work in here. Feel free to drop your like at those folks who tango with that monstrosity called DAZ, they torture themself for our entertainment and that deserves appreciation as well.
what soft or site? is that
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,333
11,513
like it's following motion, how do I tell daz to stop this :D
Ya can't. That's how alot of the older hair assets work, some of the new ones too... ><

IF your feeling squirly though, Lisas hair is of the shape that it might work to un-fit it to her, then manually place it on her head in the Node tree. You'll need to go into the Surfaces tab afterwards and hide the head cap for the hair though, that'll never every fit again. Doing that will stop it from morphing with the Blaire skeleton and mesh. But it will probably cause other problems for other poses. Looking way Up for instance. /shrug
 

SamK979

Newbie
Jun 27, 2022
56
484
Ya can't. That's how alot of the older hair assets work, some of the new ones too... ><

IF your feeling squirly though, Lisas hair is of the shape that it might work to un-fit it to her, then manually place it on her head in the Node tree. You'll need to go into the Surfaces tab afterwards and hide the head cap for the hair though, that'll never every fit again. Doing that will stop it from morphing with the Blaire skeleton and mesh. But it will probably cause other problems for other poses. Looking way Up for instance. /shrug
what about d former, just found about it :D
it surelly can do impact on hair, maybe makes it longer sometimes as side effect lol
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,333
11,513
what about d former, just found about it :D
it surelly can do impact on hair, maybe makes it longer sometimes as side effect lol
You can mess with the deformers, but it'll always be mapped to the parent skeleton. That's what's causing it to be funny when turning the head at angles near the edge of range. Alot of artists just work around quirks like that and find an optimal angle to shoot from that hides it too. good luck! ^^
 

SamK979

Newbie
Jun 27, 2022
56
484
You can mess with the deformers, but it'll always be mapped to the parent skeleton. That's what's causing it to be funny when turning the head at angles near the edge of range. Alot of artists just work around quirks like that and find an optimal angle to shoot from that hides it too. good luck! ^^
thx mate, ngl I like this hair motion, it makes character more live, only if works corectlly :rolleyes:
 
4.50 star(s) 8 Votes