coffi69

Newbie
Jan 18, 2021
36
33
Then write, "me" and "I" and not "he" and "the".

ps.: Have you tested your game? I cannot even beat the second enemy. Low HP, no potions or skills to heal, no way to not fight her, low accuracy, every second hit is a miss... -.-
its a game not an english final.but yea if you don't allow anyone past the first fight no one will stick with it.
 
Oct 13, 2017
167
183
Bug: drinking with these girls before going upstairs with bartender results in this, they disappear, yet you still get invited to drink again. Drinking with them again results in black screen.
 

bitsybobs3

Ultimate Torrent Dude
Donor
Jun 13, 2021
3,796
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BoundAndCapture-Demo
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Bind and Capture

Newbie
Game Developer
Oct 4, 2017
17
32
I can't defeat the trio. The game is too difficult to beat without any heal
Thanks for the feedback! Did you take "exquisite dishes" on the table? With them, you will definitely be able to pass the trio. If that wasn't intuitive enough, then that's a problem with the game. I will try to make the game more understandable.
 

Sid01

Member
Apr 8, 2018
143
412
The game is a bit difficult at the beginning, but it's a matter of balance. The graphics are really nice. I hope it will be something like didnapper, did rpg or evilgoddess. I wish you good luck and keep my fingers crossed. :)
 
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Bind and Capture

Newbie
Game Developer
Oct 4, 2017
17
32
The game is a bit difficult at the beginning, but it's a matter of balance. The graphics are really nice. I hope it will be something like didnapper, did rpg or evilgoddess. I wish you good luck and keep my fingers crossed. :)
Thank you! Yes, I was partially inspired by didnapper
 

Sid01

Member
Apr 8, 2018
143
412
The first fight with three opponents is extremely difficult for me. Maybe you should put energy bars for your opponents. You also need to refine the combat system a bit, because I often get beaten during my turn.
 
Last edited:
Oct 13, 2017
167
183
Seems like I've reached the end of the demo. So here's some feedback
-First of all, difficulty isn't that high, it just takes time to figure out strategy. In other words use dagger cut, then other skills, if you get enough TP, don't try to stack up TP intentionally. It's just mansion is way more difficult than the port.
-On the UI:
  • The game doesn't tell who attacked the player character, in the demo its not a problem, but as you add enemy types, it may become essential for players to understand which enemy does what.
  • As of now there's no visual indicator of defeated enemies. Either make a defeated battler picture, or just remove them from the display.
-The art, AI art often has problem with consistency and there are few problems here too. Most notably with killers, low rise panty becomes high or it turns out that beneath skin tight leotard she was wearing low rise panties. But otherwise its surprisingly OK. Especially you got the architype clothing themes right.


Speaking of clothing archetypes, every Killer wears a collar except her. I see what you did there! Nice!
killer12-1.png

Lastly of course small typos, some bad translations and lackluster item description.
Here's what I remember:
  • Dock assistant, not assistent
  • "Not for complete recovery suitable." It should be something like "gives some relief", or "heals minor wounds"
  • Bandage heals 20% of hp, it should be in description.
 
Oct 13, 2017
167
183
I can't defeat the trio. The game is too difficult to beat without any heal
The first fight with three opponents is extremely difficult for me. Maybe you should put energy bars for your opponents. You also need to refine the combat system a bit, because I often get beaten during my turn.
First of all, collect the food from tables, dishes are potions too! Go to left door and collect armor pieces, equip them. Use skill items, I put them on attack and agility. Now you're ready for a fight. Use "dagger cut" when you can, target maids first. Use fancier skills if you get enough TP, but don't save up for them. You can beat them with one 100hp potion.
 
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Bind and Capture

Newbie
Game Developer
Oct 4, 2017
17
32
Seems like I've reached the end of the demo. So here's some feedback
-First of all, difficulty isn't that high, it just takes time to figure out strategy. In other words use dagger cut, then other skills, if you get enough TP, don't try to stack up TP intentionally. It's just mansion is way more difficult than the port.
-On the UI:
  • The game doesn't tell who attacked the player character, in the demo its not a problem, but as you add enemy types, it may become essential for players to understand which enemy does what.
  • As of now there's no visual indicator of defeated enemies. Either make a defeated battler picture, or just remove them from the display.
-The art, AI art often has problem with consistency and there are few problems here too. Most notably with killers, low rise panty becomes high or it turns out that beneath skin tight leotard she was wearing low rise panties. But otherwise its surprisingly OK. Especially you got the architype clothing themes right.


Speaking of clothing archetypes, every Killer wears a collar except her. I see what you did there! Nice!
View attachment 3338306

Lastly of course small typos, some bad translations and lackluster item description.
Here's what I remember:
  • Dock assistant, not assistent
  • "Not for complete recovery suitable." It should be something like "gives some relief", or "heals minor wounds"
  • Bandage heals 20% of hp, it should be in description.
Thank you for such a detailed review! Indeed, some pictures of killers have a not very believable reflection. These were my first attempts to generate images and this is due to my inexperience. But the next pictures turned out much better and I plan to rework the bad ones in the future

About the visual indicator of defeated enemies. I wanted them to still be on the screen after you defeat them so you could see them. But you are right, the fact that they do not change in any way only confuses the players. I will finalize this moment.
 
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Sid01

Member
Apr 8, 2018
143
412
First of all, collect the food from tables, dishes are potions too! Go to left door and collect armor pieces, equip them. Use skill items, I put them on attack and agility. Now you're ready for a fight. Use "dagger cut" when you can, target maids first. Use fancier skills if you get enough TP, but don't save up for them. You can beat them with one 100hp potion.
Thanks, I didn't know you could collect the armor earlier, that's probably why it was so difficult, but somehow I managed without it.
 

lerpcapu

New Member
Apr 25, 2021
9
59
I haven't played the game yet but will probably in the future.
But one thing I wanted to say while the project is new: The title is grammatically wrong and for some reason that triggers me.

It should either be "Bind and Capture" as in "Go out there, find girls, bind them and capture them" or "Bound and Captured" as if you want to talk about the state in which they are.

I know it would be a pain in the ass to change the title since you already made a banner for it and your account name is also that, but the more you wait and the more awkward it will be.

Good luck on your game anyway!
 
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ital

Member
Jan 26, 2019
365
317
I like this kind of artificial intelligence art, but I need every girl to at least be able to fuck, and I also realized that when I reach the trio, I won’t be able to kill them, I have no health, no spare cans, nothing left from previous battles, and it looks like we'll have to start over.
 

laxuss

New Member
Jul 19, 2019
11
6
Devs that make hentai games too hard to play

don't last.
Good luck i guess
bcuz this game isn't fun at all dude.

non stop losing to the second fucking enemy in the game is just retarded
i equip the dagger
take the potion
try to use the special moves
nothing
only get 30 damage per hit
enemy gets 60 plus
literally the most un intuitive combat ive ever seen in a game
 

SpHu

Newbie
Jun 28, 2022
20
8
English is not my native language, try to understand

By battle. Is it true that one move by me means two moves by the enemy? Why don't I even have time to eat food? I choose food to eat and at this time they finish me off. What is the point of a 100 hp portion if they beat me before and after I ate it and, it feels like, in the end they take down up to 150 hp? Of all the ITEMS, only a large portion of food is useful in battle (and even then the usefulness is halved). Use everything else - lose 150 hp

While attacking, I noticed that again they could hit me before I hit and even after, causing devastating damage to my health.

I can’t always understand who I’m really attacking, I click attack the maid, and the animation looks like I’m attacking the killer. Who am I really attacking?

Enemy health bars would also be useful. And the expected damage that they will cause to me, otherwise I don’t understand when to use protection.

In what order is it generally more profitable to attack a trio of enemies? From weakest to strongest or from strongest to weakest? I failed to defeat the trio, although I made 50 attempts. I couldn’t even defeat the killer alone, even by attacking just her alone. Although in some attempts I was able to neutralize two maids, but not the murderer

When I start saves, I have a different number of green scale points. From 0 to 23

I think that the battle should be truly turn-based. So that even with 1 hp I have time to eat food without being immediately charged 150 hp

The use of items should be free for the player, without changing the turn, and eliminate the enemy’s double moves when they hit me both before and after my attack or attempt to use some kind of item

So far the game looks unplayable to me. Are there any people who have passed this three? I only have one portion of food for 300 hp at the beginning of the battle and a full health bar. Maybe this is too little and I need to replay the previous fight with one killer?

Well, as a fan of female domination, I’m not generally attracted to murder. They should add some kind of animation showing that they are not killing me, but capturing me, taking me prisoner

Thank you for your attention

I’ll write the same text in Russian, maybe your online translator from Russian to English will be better than mine

Английский - не мой родной язык, попробуйте понять

По бою. Верно ли что один мой ход - два хода противника? Почему я даже еду съесть не успеваю? Выбираю еду чтобы съесть её и в это время меня добивают. В чём смысл порции на 100 hp если меня бьют и до того как я её съел и после и, по ощущениям, в итоге снимают до 150 hp? Из всех ITEMS в бою полезна только большая порция еды (да и то полезность снижена вдвое). Всё остальное применять - 150 hp потерять

Атакуя я заметил что опять же меня могут ударить до того как ударю я и ещё и после того, нанеся мне сокрушительный урон здоровью

Я не всегда могу понять кого я реально атакую, нажимаю атаковать служанку, а анимация будто я атакую убийцу. Кого я на самом деле атакую?

Ещё были бы полезны шкалы здоровья врагов. И предполагаемый урон который они мне нанесут, иначе я не понимаю когда надо использовать защиту.

В каком порядке троицу врагов вообще выгоднее атаковать? От самой слабой к самой сильной или от самой сильной к самой слабой? Мне не удалось победить троицу, хотя я сделал 50 попыток. Мне даже одну только убийцу не удалось победить даже атакуя только её одну. Хотя в некоторых попытках мне удавалось обезвредить двух служанок, но не убийцу

При запуске сохранений у меня разное количество очков зелёной шкалы. От 0 до 23

Считаю что бой надо сделать действительно пошаговым. Чтобы даже с 1 hp я успевал съесть еду и при этом мне не снимали тут же 150 hp

Применение предметов должно быть бесплатным для игрока, без перехода хода и убрать двойные ходы противника, когда они бьют меня и до и после моей атаки или попытки применить какой-то предмет

Пока что игра выглядит для меня непроходимой. Есть вообще люди которые прошли эту тройку? У меня только одна порция еды на 300 hp в начале боя и полная шкала здоровья. Может это слишком мало и мне надо переиграть предыдущий бой с одной убийцей?

Ну и как фанат женского доминирования, меня вообще как то не привлекают убийства. Уж добавили бы какую-нибудь анимацию показывающую что они меня не убивают, а захватывают, берут в плен

Спасибо за внимание
 
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