RPGM Black Rose Hotel [v0.01] [Zenkuro]

4.50 star(s) 4 Votes

John Bon Clay

Well-Known Member
Jul 14, 2020
1,100
1,657
I can see this. Which is why so many of these projects need a *team* to be successful.

Not everyone is Notch, Scott Cawthon, or Toby Fox. And even *they* have teams to help them out.

I call it the "creativity leash." It's what helps us get things like the star wars original trilogy and prevents things like the 16 year gap before and quality of the prequel trilogy. It gives us Star Trek TOS and prevents situations like TNG seasons 1 and 2.

If you have someone on staff who can and will tell you your idea is complete shit or to stop getting distracted by other things, you're more likely to finish a product. This is why South Park has lasted almost 30 years.

I've even experienced it myself. When I was collaborating with someone else on my fictional universe, we created a TON of content and I was writing a lot. But once we "broke up" progress slowed to a crawl.

With Patreon projects, this can be exacerbated by your audience asking for weirdly specific and weird things that can inevitably distract from and cause burnout. Like, the guy above me who asked about toenails. Hypothetically, what if the author/artist didn't like toenails? But your audience wants toenails, so you feel compelled to do it. And with no one else on your end to say "Ew, toenails?" and build you up to be able to say no...you can end up taking on more weight.

This is what I call a "latex skunk": Something people paying you want in your game, but implementing it would distract from the story you're trying to tell. I named it after the frankly bizarre prevalence in indie fetish game projects that inexplicably have a latex skunk either as a character or a player transformation. Seriously there's like 6 games with latex skunks in them that otherwise don't focus on latex skunks.
I agree completely.
I think a dev listening is good but it's still gotta do this on their terms.
Listening too much can be bad too.
I see it a bit like working out.. I hate working out, it's so damn boring. I tried it and did it 3-4 times a week for half a year and then I quit. I wanted the killer dream body, 6 pack and the whole shebang but if I don't find it fun to do I will eventually quit.
Better to find something I would find fun instead. Martial combat? soccer? May not get the killer body I wanted but I'd be doing something I'm enjoying and can keep doing.

I guess if I enjoyed combat I could enjoy moderately training with weights too, to further that end.. Yet better to just do what I find fun.
Also games that are dictated on polls and money tend to become quite boring. fast.

Disclaimer edit for you guys: I'm not flaming Zenkuro or hating, I'm just speculating and I'm glad he/she still makes games. I enjoyed ANLIS and had hoped to see it finished but even if not.. I'm still enjoying what this dev is creating, thank you and keep on doing stuff. Create how many new projects you like for that matter. It's better than nothing. Even if I want to see games finished.
 
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333YUHU

New Member
Jul 23, 2023
7
20
A New Life In Submission is my favorite porn game, this one also seems promising and art is god tier as expected from Zenkuro.
However, I was disappointed by how few barefoot scenes there are (one).
Is this going to change in the future or is this a project focusing on different kinks than ANLIS?
 

Delorme

Newbie
Jul 17, 2020
18
23
Really good game, personnally I find it really good on the fetishes. Not too much focus on feet worshipping like ANLIS (I love this game, really!). Really love the ass and fart scenes!
 
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HeelsMaiden

Member
Mar 22, 2019
369
289
I like the concept. My personal wish for a client is a flight attendant checking in to the hotel after a long and tiring flight. Feet massage and deodorizing for her tired smelly feet are the obvious things to go into here. And since she is a service worker herself might enjoy playing the role of the demanding VIP passengers for a turn, harshly grading the MC's subpar room services, and smugly show MC how it's properly done, offering to train him if he's willing to prioritize her over other clients.
 
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madman32

Newbie
Sep 24, 2017
17
15
Zenkuro is a wonderful artist. They're great at writing dominant characters who're sincerely affectionate, which isn't always easy for creators who make these kinds of games. While the presentation might not be as over-the-top gorgeous here as with ANLIS, the structure of this new game I think might actually work better. There's not as many rooms or background characters with no purpose, places to get lost in. Long corridors to walk for the daily cycle. I hope that doesn't change, simpler is better in my opinion. At least when it comes to mapping out a game like this. You don't want to bore or make things overcomplicated, when the draw of the game is really the artwork and characters interacting. Getting to that as quickly and easily as possible is good. To that end, I kinda wish the sprint key wasn't always locked away (edit - my mistake, there is a sprint, it's just a bit slow). And it would be nice if you didn't have to repeatedly shower so much, which only adds a few seconds but still becomes pretty tedious after a while. I like that some of the ladies can be possessive, but I hope that's not laying the groundwork for any overcomplicated branching paths that could lead to creator burnout. It's a fun side-project to ANLIS as it is, one that I could see being a lot more managable to update. Happy to see Zenkuro's still working hard, looking forward to more of their work in whatever form it comes in.
 
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Wyper

Newbie
Nov 10, 2018
25
35
It is pretty great so far, the things zen does great are on display here, but its so clunky. You walk slow, its not clear what your stats are unless you are looking at a save menu file, and honestly the fact that even if you use cheats to boost your stats to the required levels, the dialogue and scene still makes you "fail" by you "passing out". WHats with the blacking out from smelling a foot or something? its pretty jarring, honestly, and makes you think the main character is an unrealistic joke. The fact that even if you have the required toughness in the two scenes with feet and farting, the character dialogue still says you pass out and fail and they have to make you leave early leaves the impression it doesnt matter if you keep up with the stats and is a huge enthusiasm killer. One thing ive noticed in both your games is they tend to lose the plot a little, its meant to be an erotic game and then you are absolutely drip fed anything to get excited about and b efore you can start to enjoy it a lot its suddenly cut off and youre forced to deal with a disproportionately large amount of dialogue and gameplay that has nothing to do with the ero scenes and completely kills the move. Like you get a good scene with nice art and then all of a sudden youre walking around slowly forever going down to do bench press and taking a shower over and over. why does the shower only give 10 cleanliness? why do i have to shower 5 times im a row? its a huge waste of time and completely neuters the games excitability with every good scene buffered by huge lenghts of boring gameplay. That might be to the taste of some people, but thats not exactly what i, myself, would play a game like this for. I'm trying to see the great scenes, not slowly and clunkily walk around being told i have nothing to service today and havingt to walk down to the gym and sleep to pass the time,. these are nitpicky since its the first interation, but its extremely noticable. Well, ill check back in in a few years when 0.02 is out.
 

DogStar

Member
Feb 5, 2020
152
324
Always excited for Zenkuro's projects because of the art. But gameplay wise, ANLIS lacked an identity, tried to do too much and was clunky. Hopefully the main character is not as dense in this one.
 
4.50 star(s) 4 Votes