- Jan 7, 2020
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- 354
Very obvious ragebait as other people stated but I'll bite.
"Nothing like" is disingenuous and you know it, neither of them are assets created by the developer yet he does try to match them up correspondingly. He isn't plopping down a headless corpse then the enemy is some giant wolf. "The entire overworl-" You have explored a tiny bit of one area. You are in the tutorial, on the easiest difficulty, and you are complaining that the combat is simple, you have no gear, you have no skills. Ironically you'd definitely still be complaining if the game threw you in head-first and expected the same knowledge of its systems in the end-game as it does in the first half of the game. Though even at your level you can very easily see that it isn't actually just vanilla RPGMaker combat (which honestly I might be questioning if you've ever even played another RPGMaker game before depending on your previous points and more just using this as an insult because you saw some guy who got filtered in the tutorial, almost like you did, say it was.) Vanilla RPGMaker combat is very static in the turn order, simply using agility, while Black Souls is more akin to older final fantasy combat with allowing as many turns before your opponent as you want as long as your bar fills up first, having specific attacks to increase the speed your ball fills up again, parries and dodges to counter your opponents, and breaks which you definitely know exist because you mention them later. Even before it develops any of its actually interesting mechanics like weapon-swapping and field conditions you can tell it isn't "just vanilla." Pixel art bit is definitely subjective but you're likely being a contrarian anyways.
You know what, I'm on your side now, we all HAD to choose Daughter Alice at the start because Alice Liddell was a child throughout whatever was documented of her, picking the teen or adult options is simply willful misunderstanding of not only her character, but her as a person.
In conclusion, almost all your "points" are either willful misinterpretations, blatant contrarianism, or wildly unhinged rants about how things that haven't even happened are ruining your experience. How is this *not* ragebait?
Not an actual issue, it's fine if you don't like a certain writing style though. You should definitely try to do the bare-minimum amount of research on something before critiquing it though.-Originally I complained about there being a “Fufu” in the first line of the game. I thought this game was made by American weebs for a long time but they’re actually Japanese so I’ll let it slide.
True, it's pretty easy to figure out that it was meant to be transparency/clarity though. You're waking up and the text is half cut off after-all.-Describes a character's voice as “translucent”. I don’t think they know what translucent means. Again I’ll blame the translator for this one, not the dev. I wrote this point when I thought they were American.
Pretty weird strawman to come so soon depending you can go into any popular black souls community/discord and find out that daughter Alice isn't actually the most common choice people make. Also very interesting how you call it "creepy" despite later on going on a rant about how nothing the game does is creepy or horror related whatsoever.-Creepy loli incest in the first scene. Don’t pretend that anybody picked the options to make her different ages, you know what this game is and who it’s for.
Might be a critique of the engine itself honestly. It's RPGMaker, no idea why you'd go "they didn't even try hmph" when that's pretty much the extent you can do to try and replicate something like that.-First area looks terrible. I know what they were going for with the Ludwig corpses and the Alice in Wonderland floating furniture, it just looks bad. There’s no depth or perspective, it doesn’t even really look like they tried.
Ah yes, the disco room where the rabbits are.. eating corpses. You're in wonderland, where madness is completely normal and treated as such, you're essentially doing the equivalent of getting mad that the Oblivion Shivering Isles DLC, meant to portray the Land of the Mad God was too wacky for you because it's also exploring the topic of mental illness. Sorry that you don't think seeing what would've happened to your corpse if it hadn't been for the sheer luck of the man falling and giving you that key isn't "horror enough"-Bunny disco dance room is the second location in this atmospheric horror game.
Woah, the borderline schizophrenic rapist murderer protagonist is hearing.. VOICES?? (text) telling him to KILL THINGS?? I simply don't understand why that would ever happen! Although it also shows a hint for later in the level, showing that they portray more than just "memes" also your solution of making "cringy fake player messages" into cringy fake player messages that you like is pretty funny. Not to mention you can just turn them off if they're ruining your immersion or something.-Cringy fake player messages. Could have been interesting ways to see the thoughts of other adventurers and flesh out the history and atmosphere of the area, but the area is a disco bunny dance hall and all the messages are just dark souls memes.
Not a loli and not an issue, she's quite literally a character from Alice in wonderland, y'know, what 50% or more of the game is actually about?-Loli catgirl in second room
This entire little rant is beyond disingenuous in every way possible. You're sperging out because you aren't absolutely terrified.. around 20% through the tutorial. You ramble about how it's loli hentai first despite.. not seeing any loli hentai. You continue to ramble about how you're super tough and watch murder for funsies so how could a horror game affect lil ol' you before making a completely baseless assumption about a game you haven't played even 1% of. You do realize that basically all horror media ever ramps up, right? While I wouldn't consider Friday the 13th scary do you get irrationally upset if that doesn't have some gorey kill 5 minutes in? No, there's build-up, build-up you never reached despite the game laying foundations early that you never really caught onto because as you state later, you just get really weirdly upset playing this game. Not to mention the "bunny monster" which is just a normal bunny that eats human is intentionally trying to show you that even the cutest most harmless animals are not such in wonderland. Also Lol at your third point calling something creepy before going on a rant about how nothing is creepy.-This dev doesn’t know what a horror game is. It’s loli hentai first, horror never. People say this game is on par with if not better than Fear and Hunger. Is the loli hentai meant to BE the horror? Like “look how immoral this game is, you can do such evil things”? Because I’ve been on the internet longer than a week and after witnessing your eighth literal on-camera murder you kind of stop being disturbed by “what if cartoon character but evil?” I don’t think any of the pedophilia is meant to be dark or immoral in the context of the game though, this is a loli game so it’s considered normal I assume. In that case, the only “scary” thing I’ve seen is the talking bunny monster and I don’t think we need to go over why that isn’t scary given the fact that it’s a talking bunny monster.
You've only met a single little girl in the story so far, one that you intentionally chose to be a little girl, and she didn't even have a rape option. The rest is more nonsensical repeated points with you ending off that the game doesn't have the writing to support choices like that despite you not only having only read the prologue, but also very obviously didn't choose the rape option to see if it actually *is* well-written (which i don't think they are tbh) because trying to rape cheshire cat doesn't work lol-“Rape” option on NPCs isn’t a bad idea for a morally grey erotic-horror game, but all the npcs are little girls and there’s no horror so this is just a game about raping little girls. It doesn’t have the writing to make an option like that compelling.
I'm assuming you didn't play the first game due to how you portray yourself and your other points but even if you have this entire tangent is just random and nonsensical depending you haven't seen a single h-scene unless you used black ash to find node early, which you definitely didn't because you don't know how master keys work. Going on a rant about how this game is entirely about the hentai when you haven't seen any hentai and there's literally an option to turn it completely off is just wild.-If this was Black Souls 1 i’d forgive a lot of these little things but you already had a whole game to learn not to do this. The more I play this game the more clear it becomes that all of the gameplay is just an incidental way to connect the sex scenes, which is the main problem I have with ero games in general. Don’t make an ero game if you don’t have any ideas for the game part. This could have been a comic and it would've been quicker and easier for everyone involved.
-Enemies look nothing like their overworld sprites, which are bad. The entire overworld so far is pretty weakly designed and the combat is just vanilla RPG maker combat reskinned with dark souls words. All the pixel art is extremely weak to be honest.
"Nothing like" is disingenuous and you know it, neither of them are assets created by the developer yet he does try to match them up correspondingly. He isn't plopping down a headless corpse then the enemy is some giant wolf. "The entire overworl-" You have explored a tiny bit of one area. You are in the tutorial, on the easiest difficulty, and you are complaining that the combat is simple, you have no gear, you have no skills. Ironically you'd definitely still be complaining if the game threw you in head-first and expected the same knowledge of its systems in the end-game as it does in the first half of the game. Though even at your level you can very easily see that it isn't actually just vanilla RPGMaker combat (which honestly I might be questioning if you've ever even played another RPGMaker game before depending on your previous points and more just using this as an insult because you saw some guy who got filtered in the tutorial, almost like you did, say it was.) Vanilla RPGMaker combat is very static in the turn order, simply using agility, while Black Souls is more akin to older final fantasy combat with allowing as many turns before your opponent as you want as long as your bar fills up first, having specific attacks to increase the speed your ball fills up again, parries and dodges to counter your opponents, and breaks which you definitely know exist because you mention them later. Even before it develops any of its actually interesting mechanics like weapon-swapping and field conditions you can tell it isn't "just vanilla." Pixel art bit is definitely subjective but you're likely being a contrarian anyways.
The first area being full of corpses and undead enemies is *exactly* what dark souls 1 did though. You're even escaping out of a "prison" in both games. You're right though, the crash chamber is definitely more complex than the Asylum was, and depending that was dark souls' best starting area it's looking pretty good.-This game really wants to be dark souls despite seeming to have learned nothing from the level design and atmosphere of the game it is claiming to be inspired by.
This is very funny, it also confirms that you didn't play the first game.-The biggest upside I see people bring up about this game is its art. So far the vast majority of which has been premade assets that come free with RPG maker. The original art that I have seen is good. Not great, but extremely solid. It’s certainly not worth playing this to see. I’ve been studying art my entire life. I’m a self taught traditional and digital artist with 10+ years studying human anatomy and still life painting, and in my expert opinion this is an extremely solid foundation to branch out from. They’ve got a really great style, personally I wouldn’t feel comfortable selling a game drawn in it at this point though. I would do a bit more study and try to hone the style just a bit more first. A lot of the art feels like concept sketches or a first draft, and I get that a lot of that is the intentional style of the game but it doesn’t always come across that way. The game doesn’t have enough of a consistent style to justify those choices. When playing a game you shouldn’t have to give the devs the benefit of the doubt all the time in order to appreciate it. That’s the most frustrating thing about this game, there’s real skill somewhere inside it but it’s buried by all this annoying cringy clutter.
Nobody but you considers this a puzzle. Once again, it's showcasing just how broken wonderland is.-”puzzle” where you walk into a door that you can’t do anything but walk into a few times.
There's... no mandatory death.-I can’t get mad at the mandatory death because Fromsoft loves that trick too but making me die to a bunny is stupid.
I'll give you the benefit of the doubt and assume you mean on your sprite, in which case true! Otherwise there's a status effect symbol under your level in the menu.-No visual effect for hollowing whatsoever.
Obviously not if you thought there was a forced death sequence because the boss slaughtered you lol also I don't.. really get what else you'd want from the descriptions? It tells you exactly what it does as a good game should, would you rather they didn't give you the numbers for certain things to make it less boring? Instead of dodge telling you it only works 70% of the time they just need to say "Works majority of the time" would that be better to you..?-So many combat options with boring descriptions. Most viable thing to do is still just spam basic attack button.
This is very embarrassing and I don't know why you'd admit this.-The bunnies talk to you. Almost closed out right there.
Ironically, from what you've said you would've enjoyed this game infinitely more if it was like that.-This game feels like I got my little cousin to play dark souls and they were like “um this is boring it would be way more awesome if it had dubstep and epic random bacon”
Literally what are you even talking about here? The only thing you said that is even mildly relevant is that you have to unequip your weapon to upgrade it, which yes that is a genuine flaw. The bear ISN'T your level up maiden and I have no idea why you think he is, you talked to him, you obviously looked through his menus and what he could do, you didn't see the ability to level up yet you thought he was the one who leveled you up. I can't believe Andre is the level up maiden in DS1 AND DS3, From Software got so lazy smh. Once again making completely random assumptions based off of literally nothing you've experienced, no it doesn't feel like they're forcing him to be a big unsubtle plot point because he isn't even a plot point, since when have blacksmiths in souls games ever even been relevant (outside of the obvious). Andre has meme status and honestly Vamos might too but they certainly aren't a big part of the game's story.-You have to unequip your weapon to upgrade it. Also the bear is your level up maiden which seems like such a fucking weird choice in a hentai game. I was absolutely assuming it would be the catgirl. On one hand I want to give them points for originality but on the other hand it feels like they're taking the one little side character I enjoyed and forcing him to be a big unsubtle story point, like watching Planet Sheen instead of just enjoying the character in Jimmy Neutron. Yeah this list has Planet Sheen references, go fuck yourself.
Well you were right about something, they aren't accessible except with the master key.. which is because it's a consumable which you would've very quickly found out since you use it at the door RIGHT next to cheshire cat with the big bloodstain saying "Master Key Required" and then it wouldn't have been in your inventory anymore. They're also sold later in the game for super cheap, master keys as a mechanic honestly kind of feel like pandering to dark souls for the sake of being dark soulsy but that's far from your actual argument.-Hiding the master key behind me actually interacting with that catgirl is pure evil. I took it because whatever this game has in store for me to get to these areas regularly, I don’t trust it to be worth doing. I actually don't even trust the master key areas to be otherwise accessible.
Yeah, you can check out people on youtube doing challenge runs of the game, SL1, blind, (as in blindfolded), no-hit, there's a few asexual fans you can even find if you look around a bit, the h-scenes aren't really that well written so turning them off honestly might make it a more fun experience. Though there's a few that you definitely wouldn't want to skip which ARE skipped with that option on so it's a bad idea for a first playthrough, mostly the endings and DLC stuff though, but one scene with red hood in particular in upper lutwidge is one you wouldn't want to miss. Also I don't really know why you're obsessed with some random enemy and trying to act like he's some interactable npc when you could've went with vernai, who people remember, vorpal the headhunting beast, who people remember, or even went with the actual unique invader miniboss who people actually don't remember instead of hyper-fixating on some random little enemy like you remember the exact name of the spear, shield wielding hollows in undead burg.-Does this game actually legitimately have fans who actually like it for its gameplay beyond the sex scenes? Like if the game had no porn in it would you still play it? We remember dumb one off NPCs from souls games, I was like “will anybody even remember Dullahan if I write that?” and I don’t know if they will. He’s not a loli so I don’t think anybody who played this cares enough about him to remember him. I remember you, Dullahan. For at least the next ten minutes, I remember.
Until, the endgame, correct.-The gun break dodge meta will live for a thousand years
Woahhh.. the direct sequel mentions the game before it... that's wild maaan...-theres no rabbit theres no rabbit theres no rabbit theres no rabbit -note left by me apparently
Yes, maybe you'll see it now that you've finally left the tutorial area. Also is this you saying you think Giraffes and Horses look absolutely nothing alike? Aside from the neck and color (which color isn't a problem in this game because they aren't yellow) they're pretty similar build wise, maybe horses have a bit more toning in their muscles, that must be why they're on complete opposite ends of the spectrum of animals.-The horses are giraffes. Is there any original pixel art in this entire game?
Do it then, you have the ability to save anytime you want for a reason.-Every time I walk past the catgirl in the disco room I remember the kill option exists and it tempts me
Do you.. not know who Sherlock Holmes is..? The obvious OC bit is pretty funny depending he's arguably the least original character in the entire game, all the alice in wonderland characters have unique art but he just has a normal asset plus he's based off of something else. It's weird that you actively had to pass Vernai, an npc A LOT more furry than Cheshire Cat to explore the areas you explored yet you didn't mention or scorn him like this, I guess that's a bit of confirmation that you're not really paying all that much attention to.. anything really.-Yep. Detective Holmes emerges, because furries are to pedophiles as Marika is to Radagon. My desire to play this game is at an all time low. I don’t want to talk to this obvious OC. Catgirl is already closer to furry than I’m willing to tolerate and now you have given me a whole fuckwolf.
There's zero way you unironically think that one of the many generic NPCs which have like 2 lines of dialogue in lutwidge to try and show that the town is actually lived in is actually supposed to be the exact same character. Dude's sitting in the mental ward having a breakdown along with 3 other people and your sole thought is that he's a mischaracterization of a character he isn't replicating. They already had that NPC in the first game, they didn't need to and didn't do it again.-They made Crestfallen a crybaby coward instead of a nihilist. Complete and total misunderstanding of his character. He’s failed and defeated, not too scared to even start.
You know what, I'm on your side now, we all HAD to choose Daughter Alice at the start because Alice Liddell was a child throughout whatever was documented of her, picking the teen or adult options is simply willful misunderstanding of not only her character, but her as a person.
Because blood messages can be turned off.. also the developer did it again in the third dlc and it completely stumped tons of people lol, even with the message i'm guessing a ton of the people on this website struggled on how to open it.-Why even put in a secret door you have to spam to open if it’s next to a message telling you that you need to spam it to open it?
What a crazy reading of a note that just gives you a hint on who Jack The Ripper's identity is.-I found a note in the mental hospital someone wrote talking shit about the furries and I think theyre saying I’m crazy for not wanting to fuck dogs. You have to want to fuck both kids AND dogs to play this game, one or the other isn’t good enough.
This is verifiably untrue, you simply did the equivalent of going to the graveyard early in DS1 and got mad about it lol. Tunnel vision will ruin you in games like these.-We’re doing silent hill now i guess, and the nurses can’t be dodged or damaged. I think that’s enough for me.
In conclusion, almost all your "points" are either willful misinterpretations, blatant contrarianism, or wildly unhinged rants about how things that haven't even happened are ruining your experience. How is this *not* ragebait?
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