Thanks for the add. As for a basic review (not full so I'll add it here), it suffers from a lot of classic issues of not just RPGM but VNs overall.
First, I like stories with this classic trope. The debt that has to be paid is an overplayed trope but it often gives a decent story of corruption.
Here it starts ok but makes no sense very quickly. Worse is that it tries too hard to have deep mechanics only for them not really matter and be mostly annoying. Then, even worse, it abruptly has a delineation point where the dev clearly just thought "fuck it" and had it jump ahead at warp speed.
Having to walk 10 miles just to sleep and then walk back 10 miles fo get a sandwich is not even the biggest issue here. It's laziness AND too large a vision, a uniquely bad combo. It has something like 8 time periods a day and a health/hunger/fatigue system that also doesn't matter. You have to try to lose or fail in that regard. It has long, detailed scenes and dialogue but also moments that commence with "meet me here" for no reason. It's odd.
Decent premise that is just too lazy overall. I guess this was my full review. Sorry.