This is my first public render since I started Blender couple months ago.
I'm not an artist nor a photographer just an hobbyist who never done 3D, so obviously many things can be wrong
Pretty happy with the result : used vertex paint, volumetric, particles hairs physics, little compositing and a custom skin shader I've been making.
5760p picture :
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1080p picture :
View attachment 1984131
Viewport screenshot (if anyone interested) :
View attachment 1984139
I love everything about this render except for the mud droplets. They shouldn't be visible on her legs underwater. If that's a secondary layer in the shader, (converted from an L.I.E. or whatever,) then in your Shader Nodes add a Geometry node, get the world position from it, then feed that into a Converter> Seperate XYZ. Grab the Z channel, and plug it straight into the Output so you can see what you're doing.
Now your character is white when the Z position of the mesh in the world is Z = 1.0 or above, Black at 0 or less. Add a Math node, set it to Multiply/Add, and tweak the sliders until the boundary between black and white is right at the water line, and only a little blurry.
In general, tweaking Multiply >1 will make the boundary smaller. Tweaking Add will make the boundary go up or down. You can use negative values for either. Usually it's best to tweak multiply first, then add. If the model is pure white or black, it's pretty intuitive to move add up or down until the boundary is visible again.
If, for some reason, you want white to be black and black to be white, add another math node and subtract the current gradient from 1. (This is 1/3 as much work for the computer as an Invert node, because Invert deals with 3 color channels, while Subtract only operates on the one float. But converting a color such as the output from an RGB node into a float by feeding it into a Subtract node is extra work, so use Invert when dealing with colors and Subtract when dealing with Math Nodes.)
Hope this helps. Good luck!
You've got some really nice lighting chops, I like the character design, and the shine on the hair is just
(chef's kiss) excellent!