CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x

3D-Blender Blender Art - Show Us Your Blender Skill

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,500
So what I like about my render is
1) How I set up the light, it looks pretty realistic
2) The general atmosphere
3) Simulation of water with reflection from the window
4) Reflection on the water and the window

What I don't like
1) Posing. The pose looks unnatural
2) Simulation of cloth is shit, It would be better if I just smoothed the texture in a blender through sculpting than doing a simulation in a daz.
3) The texture on the cabinet, although it looked good on the references
4) The location of the camera. It seems that the x-axis has disappeared.
5) I did a bad job with post-processing, which is why there is some cartoonishness and blurring.
SAGEFIN222.png
 
Last edited:
  • Like
Reactions: zerofreak

Ghoseh

Newbie
Mar 29, 2021
50
116
More drama
updating more of my daz scenes to blender and I'm liking how they turn out.
my lighting still shit though. need to figure out how to make the art glass reflect on the floor better without turning up the sun light

church4k.jpg
 
Apr 21, 2022
174
128
More drama
updating more of my daz scenes to blender and I'm liking how they turn out.
my lighting still shit though. need to figure out how to make the art glass reflect on the floor better without turning up the sun light

View attachment 1969505
Are you using the Eevee renderer or Cycles?

Here are some things to know about which might help:
Spotlights/Godrays (Ideal for your use case-- just check the thumbnail!)
Area Lights (rectangles of directional light-- basically a cube of fake sunlight):
Colored shadows:
Stylized lights and shadows:
Caustics:
"Better" Colored Caustics:
Fake caustics in Eevee:

Good luck! :)
 
  • Like
Reactions: Domiek

Ghoseh

Newbie
Mar 29, 2021
50
116
I'm using cycles. I think caustics is what im looking for i need to make them stronger and need to find a way to make my volumetric lighting better other than using a volume scatter and volume absorption shader on a cube because its not really accurate and is just a plain color.
Screenshot_3.png
 

Synx

Member
Jul 30, 2018
495
475
More drama
updating more of my daz scenes to blender and I'm liking how they turn out.
my lighting still shit though. need to figure out how to make the art glass reflect on the floor better without turning up the sun light

View attachment 1969505
The lightning feels off to me. I think your sunlight is aimed from the front, since you got some shadows at the front (could be from the 4 lights you got there as well), but why aren't there any shadows further down the line? Or why aren't there any shadows between the benches? Like the floor between the benches should be darker. Considering your whole scene seems to be surrounded by windows, and it seems to be day outside I would expect a lot lighter room.

This is my basic lightning set-up for cycles: Use a skytexture node as background. This roughly works the same as an HDRI. Enable the addon Lightning: Sun position. Put a sun light in your scene. Go into the background settings, and towards the bottom of it you got a Sun position option. Put the sun light into the sun object box. Now you can go into location tab in the background settings, and change the location, attitude, etc. of the skytexture and your sun light. You can lower the intensity and size of the sun at the top to make the shadows/light less strong and less sharp.

This gives you a quick daylight lightning set-up that most of the time looks pretty good.

For caustics you need to enable it in your sunlight, and on the floor, otherwise you don't get any.

Volumetric isn't needed to create caustics, but if you want to use it anyway I would use the principle Volume BDSF instead of a separate Volume scatter and Volume Absorption node. Gives you a bit more control over it.
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,500
Damn, I thought I created a cool environment for the stage.
untitled.png I especially like this caustic in transparent curtains. But when I import a character from Daz using the official plugin, such a thing with legs turns out. And even if I click the check mark, the static pose is still some kind of bullshit with my legs. What's the matter, who knows?
Screenshot_7.png
 
  • Like
Reactions: Domiek

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,996
10,156
More drama
updating more of my daz scenes to blender and I'm liking how they turn out.
my lighting still shit though. need to figure out how to make the art glass reflect on the floor better without turning up the sun light

View attachment 1969505
Hard to say by just looking at the render. Could be an issue with lighting, could be the materials, maybe both. The best way to figure this out is to isolate the lighting/materials in a small sample file and experiment with how light interacts with different materials.

Damn, I thought I created a cool environment for the stage.
View attachment 1970509 I especially like this caustic in transparent curtains. But when I import a character from Daz using the official plugin, such a thing with legs turns out. And even if I click the check mark, the static pose is still some kind of bullshit with my legs. What's the matter, who knows?
View attachment 1970514
Use the diffeomorphic plugin. It's pretty straight forward and works incredibly well at bringing fully rigged daz characters correctly. The official Daz bridge is improving but is still underwhelming compared to diffeo.
 
  • Like
Reactions: PashafromRussia

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,500
Hard to say by just looking at the render. Could be an issue with lighting, could be the materials, maybe both. The best way to figure this out is to isolate the lighting/materials in a small sample file and experiment with how light interacts with different materials.



Use the diffeomorphic plugin. It's pretty straight forward and works incredibly well at bringing fully rigged daz characters correctly. The official Daz bridge is improving but is still underwhelming compared to diffeo.
I tried it, but for some reason I can't render because of it. I just press the render button in the blender, just an empty picture appears and the progress is zero percent. Did you do something wrong?
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,996
10,156
I tried it, but for some reason I can't render because of it. I just press the render button in the blender, just an empty picture appears and the progress is zero percent. Did you do something wrong?
Did you go step by step along with the for your first time? Hard to say what went wrong on your end but Diffeo is hands down the best Daz to Blender bridge.
 
  • Like
Reactions: PashafromRussia

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,500
Did you go step by step along with the for your first time? Hard to say what went wrong on your end but Diffeo is hands down the best Daz to Blender bridge.
Figured it out. It turns out that when importing, yes, it was necessary to choose Cycles and everything helped.
 
  • Yay, update!
Reactions: Domiek

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,996
10,156
Gave the Human Generator addon a try to quickly add low resource random background characters to scenes without having to deal with the lengthy process of creating and importing from Daz. It's severely limited but seems to do a pretty decent job for this purpose.

1659976218927.png
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,500
Gave the Human Generator addon a try to quickly add low resource random background characters to scenes without having to deal with the lengthy process of creating and importing from Daz. It's severely limited but seems to do a pretty decent job for this purpose.

View attachment 1972833
I've been meaning to ask for a long time. In a Scent, are you assembling a scene in a Blender? If yes, do you create lighting using paid addons like Physical Starlight And Atmosphere or using nodes and HDRI cards?
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,996
10,156
I've been meaning to ask for a long time. In a Scent, are you assembling a scene in a Blender? If yes, do you create lighting using paid addons like Physical Starlight And Atmosphere or using nodes and HDRI cards?
Yeah I assemble it all in Blender. I don't use lighting addons other than Photographer for the light manager. Just regular nishita sky texture + mesh lights is all I'm willing to work with for now.
 

MidnightArrow

Active Member
Aug 22, 2021
500
453
I find their particles hairs quite nice too :) Converting dforce/meshes hairs to particle with Diffeo is a painful process, not very good in my opinion.
That's cause Blender's particle hair system is a pile of shit that hasn't been worked on in ten years. It's about to get replaced by a new system in 3.3 which should work much better.
 

Synx

Member
Jul 30, 2018
495
475
That's cause Blender's particle hair system is a pile of shit that hasn't been worked on in ten years. It's about to get replaced by a new system in 3.3 which should work much better.
I wouldnt get your hopes up. The new system is far from done, I wouldnt expect it to come out with 3.3 or 3.4 even.

I find their particles hairs quite nice too :) Converting dforce/meshes hairs to particle with Diffeo is a painful process, not very good in my opinion.
There is that converts DAZ mesh hair into particles. Gives decent results out of the box.
 

MidnightArrow

Active Member
Aug 22, 2021
500
453
I wouldnt get your hopes up. The new system is far from done, I wouldnt expect it to come out with 3.3 or 3.4 even.
It's in the release notes, I doubt they'd pull it out now. They need it for the open movie coming out. They left geometry nodes in 2.92 even though they had to do it all over from the ground up later.

Gave the Human Generator addon a try to quickly add low resource random background characters to scenes without having to deal with the lengthy process of creating and importing from Daz. It's severely limited but seems to do a pretty decent job for this purpose.
Does Human Generator have shape keys? Or is it like most models where you raise the arm too much and the underarm bulges out like a nightmare?
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,996
10,156
It's in the release notes, I doubt they'd pull it out now. They need it for the open movie coming out. They left geometry nodes in 2.92 even though they had to do it all over from the ground up later.



Does Human Generator have shape keys? Or is it like most models where you raise the arm too much and the underarm bulges out like a nightmare?
It has premade poses/expressions with shapekeys but the rig is just a basic skeleton with terrible deformations. There's a rigify option I haven't tried. It's fine for just some background chars to fill the scene.