3D-Blender Blender Art - Show Us Your Blender Skill

Apr 21, 2022
174
126
Too much geometry. 12 GB GPU is too small for such a scene.
The blender automatically gave out only a measly 50 samples when I put on 5000.
View attachment 1992488

P.S. Is it worth trying Cinema 4D? The blender starts hanging wildly on millions of polygons.
Did you make this scene or import it? I see lots of similar-looking plants.

Seperate the plants into different objects (For grass, make a small clump of grass with roots close together "one plant" for the purposes of this exercise.) Your goal is to make just 1 example of each plant type, then delete the rest of the plants in the scene. In object mode, press Alt+D to create a linked duplicate of your one tree. Rotate and scale it so it looks different. Do it again. And again.

As long as you're using Alt+D and not Shift+D to copy them, they are all the same tree, as far as your graphics card is concerned. Edit one, and you edit them all. More importantly, they will use less memory. If you're rendering on the graphics card, they will take up less video memory. This can lead to faster render times and more stable performance. The down-side is you will need to be creative in order to make your 1 tree look different in all the different positions. Think like a realtime video game developer. Those completely black plants in the very back of the scene could be a single texture. Etc.

Good luck.
 
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Apr 21, 2022
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Thank you for info. i will check. and next time i will create a complete scene lol.
edit: new try. but it seems i pushed eevee with something that i m not sure. took 33 sec
View attachment 1991461
Looking good. The lighting feels much more believable now. The hair shader needs some TLC. If you can show me your node graph for the hair, I can show you a few tricks to add luster.

I don't like the leg texture. It looks like the knee details are in the wrong place. Not all textures are created equal, even if they're for the same base model. I suspect this character texture was sold bundled with a scene featuring a character with tweaked UVs, and then you manually applied their textures to a stock model, or vice versa.

Either load the full character DBZ properly in Daz before tweaking the morphs, or manually correct the UV-map in Blender, or change the texture to something that fits this UV-map, or edit the texture and paint over the knee details with a solid patch of skin. No knee details is literally better than wrong knee details.

(That said, I love the lighting on her arm. It's a great skin texture set. Great shader. It's just on the wrong model somehow.)
 
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peternorthland

New Member
May 20, 2020
8
2
Looking good. The lighting feels much more believable now. The hair shader needs some TLC. If you can show me your node graph for the hair, I can show you a few tricks to add luster.

I don't like the leg texture. It looks like the knee details are in the wrong place. Not all textures are created equal, even if they're for the same base model. I suspect this character texture was sold bundled with a scene featuring a character with tweaked UVs, and then you manually applied their textures to a stock model, or vice versa.

Either load the full character DBZ properly in Daz before tweaking the morphs, or manually correct the UV-map in Blender, or change the texture to something that fits this UV-map, or edit the texture and paint over the knee details with a solid patch of skin. No knee details is literally better than wrong knee details.

(That said, I love the lighting on her arm. It's a great skin texture set. Great shader. It's just on the wrong model somehow.)
idk. i agree with u it looks a bit off that one. but texture seems looks normal on default pose. bended one kinda looks off. skin belongs to character but i used some shape addon on daz like butt and thick legs etc. and jcms imported to blender. its propably cause of area stretch because of the pose. these textures cant apply the bend on bone spots. wish there was a feature for that. legtexture.jpg
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508
Megasсans from Quixel is a cool thing. And even with a convenient and fast bridge in a blender. Just a real find for concept artists. It's a pity that there is no built-in tool for randomizing trees. You have to use either the built-in tool from the blender or addons like the Vegetance or Bioniq.
 

PashafromRussia

Well-Known Member
Aug 18, 2019
1,557
5,508
By the way, if I use paid resources from megascans (they are free only if I have an account in UE and when using their engine), and do renders/concept art, will I get something for it? Will they just ban the account if they find out?
 

peternorthland

New Member
May 20, 2020
8
2
All my models are Daz models.
But I use Miki3dx's skin shader.
And then I created a micro normal shader out of the Victoria 8.1 micro normals and W map. :)
i checked her twitter,discord,website,drive... lol :D where s this skin shader. i just saw posts that she shows progress. i couldnt find any node group or link
 

BobbySnaxey

Member
Jul 25, 2020
251
3,003
i checked her twitter,discord,website,drive... lol :D where s this skin shader. i just saw posts that she shows progress. i couldnt find any node group or link
It's still in beta so it has not been made public yet.
You have to ask him if you can join the beta testing. :)
 

Domiek

In a Scent
Donor
Game Developer
Jun 19, 2018
1,945
9,919
Has anyone tested a free tier of Octane Render in a blender with Daz models? How are your impressions?
For me it was garbage for one reason only, Blender particle hair system is borderline broken with Octane. It takes 2-3x longer to render than Cycles and Octane viewport delays 5+ seconds even for something as simple as updating the strength of lights if particle hair is present.

No idea if it works better with the new hair curves or not. Additionally, Octane uses a lot more memory so scenes where I could use 6 Daz characters were running out of memory with 2.5 chars (one had no hair/clothes).

Other than that, Octane was great. Fast and snappy viewport and a lot more advanced features and nodes than Cycles. I spent a month manually converting everything from cycles to octane before noticing the hair issue :oops:

Another thing, Octane handled SSS a lot better than Cycles. If it wasn't for the particle hair issue, I'd still be using Octane.
 
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Ghoseh

Newbie
Mar 29, 2021
49
115
iv been trying to buy people's shaders since i am trash at making my own



ill let you guys know if this one is worth it when i get back a week from now since i'll have 8 days off after that

my main issues which is what im hoping this one will fix is the fact that darker skin looks horrid on most rebought shaders
iv bought a total of 3 different skin shader's and i don't use any of them due to that fact. one is decent for blending in skin
 
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donotouch

Newbie
Jan 27, 2020
19
28
iv been trying to buy people's shaders since i am trash at making my own



ill let you guys know if this one is worth it when i get back a week from now since i'll have 8 days off after that

my main issues which is what im hoping this one will fix is the fact that darker skin looks horrid on most rebought shaders
iv bought a total of 3 different skin shader's and i don't use any of them due to that fact. one is decent for blending in skin
I know what kind of forum we are at, but have you read the license of this shader?
 

BobbySnaxey

Member
Jul 25, 2020
251
3,003
iv been trying to buy people's shaders since i am trash at making my own



ill let you guys know if this one is worth it when i get back a week from now since i'll have 8 days off after that

my main issues which is what im hoping this one will fix is the fact that darker skin looks horrid on most rebought shaders
iv bought a total of 3 different skin shader's and i don't use any of them due to that fact. one is decent for blending in skin
I wonder if it will work with Daz models.
That's the only models I use :)
 

Synx

Member
Jul 30, 2018
488
468
"... not use the assets for any defamatory, harassing, pornographic, obscene..." Well it's screwed for any people of f95zone :p
How are they ever going to enforce this lol? If they ask did you made those renders with my shader, and you say nop theres nothing they can do. They cant demand you to show your node set-up.
 

donotouch

Newbie
Jan 27, 2020
19
28
How are they ever going to enforce this lol? If they ask did you made those renders with my shader, and you say nop theres nothing they can do. They cant demand you to show your node set-up.
They probably could in court or something like that but it's really unlikely.