- Mar 25, 2021
- 25
- 26
There are scenes with the succubi at night (only the first zone for now) if you edge them or lose, and the new character is a futa, but no real sex scene with her for now.art looks good, is there any futa x futa?
9 * abilityPage +
in 6 places in dreamDive. if pEffects.has_key(focusEff):
val = focusEff.onDamaged(val, True, isReaction)
if card in backupAbilities:
backupAbilities.pop(backupAbilities.index(card))
if abilityPage > 0 and abilityPage > (len(backupAbilities) - 1) / 9:
previousPage()
I found a few bugs, and fixes.
Both forms of Nap Time ability deal negative arousal instead of calm, so if you have any focus you don't get healed but instead have focus increased. When changing pages of backup abilities going backwards below page 0 often errors because it will try to go to non-integer number page. Lastly swapping or otherwise interacting with backup abilities outside of page 0 will instead use the ability on page 0, so I added9 * abilityPage +
in 6 places in dreamDive.
Thanks for noticing all that, it's really helpful, especially if you fix most of it yourself .I found some more bugs, and fixes.
Dubious Remedy doesn't follow convention, so is unclear what it's intended effect should be, by default poison is applied to opponent and calm is applied yourself (but the help section lists it incorrectly), what the card actually does is apply both effects to yourself.
Focus works differently for the player compared to the opponent, the opponent's focus can mitigate poison damage or other damage that bypasses defenses, but the player's focus can't. To add that ability this code needs to be added to the hpToPlayer function, otherwise if poison is intended to bypass focus then the corresponding code from hpToOpponent needs to be removed. EDIT: Adding this breaks some effects that are supposed to bypass focus.
Also found that abilityPage wasn't automatically changed when necessary, such as when discarding abilities or starting a new dream dive, so for the former I changed this block of code in removeCard.Python:if pEffects.has_key(focusEff): val = focusEff.onDamaged(val, True, isReaction)
On the side I noticed that the hippy can't accomplish anything if you have any aphro cards.Python:if card in backupAbilities: backupAbilities.pop(backupAbilities.index(card)) if abilityPage > 0 and abilityPage > (len(backupAbilities) - 1) / 9: previousPage()
9 * abilityPage +
to fix grabbing the page 0 (now page 1) when on another page.I'll check it out, thanks.I get an error at the beginning after the narration about a fun and unexpected side effect of the barrier ignoring the error skips to a tutorial about battles View attachment 3980735 View attachment 3980738 View attachment 3980742 attached is a dump of the error log
I pulled this off the go file link, will try others and online
update:tried the online error not present, tried mega link from dev's most recent post. No error either. Conclusion: gofile upload is bjorked.
Possibly, glad it was just a me issue then. the game so far is pretty funI'll check it out, thanks.
Edit : I've downloaded that file, and no problem. It was probably a bug in your download, can't say.
But at least, it's fixed =D
The shop error will be fixed in the next patch, so it shouldn't be a problem (it's one of the most recurrent source of bugs, so let's hope).Toramizu
Bugs: If you've maxed friendship with deborah on a previous version love and lust won't unlock. Might want to put in a button to force the game to check friendship levels and do the unlocks if you don't want to re-write the code to make it check every time you talk to them.
Buying abilities in the shop that cost lust causes an erro,r might be because lust is maxed out or not unlocked yet can't be sure, if you ignore the error and continue playing it won't let you save. Please fix this dumb thing, lust is a pain to grind without these and sometimes it's the ability you need to go through the run smoothly too.
lol dragon romp-a-stomps pretty much everything even with only 3 dice as long as you talk to deborah 3 times a day and nab an attack ability that can handle dice above 3 early on. Castle is the only place where I ran into much trouble using her. Oh and the cat in the park, nerf the fuck out of that thing please, it's just too much damage considering she's not a boss, hell she out dps the boss of the park, I avoid fighting her at pretty much any cost.
Oh, sorry I should have clarified I wasn't saying that the dragon's difficulty was a bug. The nurse is even easier to manage with since she only needs 5's to stack burn each turn. I think it's more the change of perspective of being able to play more aggressively by using an aggressive character, I'm used to playing as the fairy who's far more technical, indirect and dependent on good rolls.The Dragon being too strong is something that I'll fix later, but I'll have a look at the Cat. I'll make a balance update for everything that's making the game too easy (like Dragon or reputation gain scaling), but it's not really bothering too much, rather that than making things too hard ^^
Thanks for the feedback, the update will be a bit late this month, maybe even early in October. Sorry for the inconvenience with the shop.