You can gain card slots by progressing your relationship with a succubus' host. Dice too. Had a difficult time in the park as well until I had progressed the relationship a bit.
Toramizu
I quite like fairy's new moveset. Sure you can still charge your laser in a way ( and it's useful to do against highly defensive enemies like the hippie ) but now you can direct damage, shield and heal viably. No longer feels like your only option is the charge.
As an aside, I've noticed that enough poison stacked on an enemy will cause more damage per turn, what is the scaling value?
Normally, poison (or aphrodisiac) should inflict its value as damage at the end of the character's turn, then lose 1 value.
There isn't anything else to it, could you describe what happens? It might be a bug.
I also fixed the description, it said "Decreases by half each turn" but it only decreases by 1, and poison damage is now shown with the aphrodisiac image, rather than the generic arousal one.
Interesting game. could definitely use another card slot though, the third area has some real fucked up combos that would be easier with some more utility. Also, every time I try to use a luck die, i get an error and immediately lose, which sucks.
Sorry, I've answered a bit quickly to your last message ^^"
You can gain a new ability slot once you progress a character's friendship. You gain friendship points for a character for each opponent beaten with their succubus, and the even have almost no other requirement to trigger (other than Evelyn's 4th event needing that you met someone during a dive).
The slots are unlocked at friendship 1, 4 and 7, but only if the events are in game (not a WIP heart in the character screen).
If you were talking about the 6th card slot, it'll come soonish. And I might have made the park a bit harder than it should, that's why your feedback is important ^^
I can't replicate the bug for the luck die, could you give more information on how you got it and if it persists? That interface is a bit wonky, and I'll try to fix it for next time, but other than triggering the card behind it, it didn't do anything unexpected.
What's next :
The next update will be a QoL one, and shouldn't take too long.
- Fixing the reported bugs
- Update and fix the luck interface
- Making opponent's abilities clearer