dont care about all that sjw/feminazi bullshit but....
that font gave me cancer
P.S. too lazy to add more pictures ?
I've heard more people talk about how the font was a problem for them, so I'll defintely change that in the next update. Don't worry.
As for the images, well, I wouldn't say 'lazy' is the right word for it. Rather, it's a choice that I consciously made. Yes, when you compare Blooming Love to Dating My Daughter for example, you will notice that I use much less different images in my game. You might also notice that Mr. Dotts has a whole lot more Patrons than I have though. That is the first reason really. Rendering images costs time. Unlike Mr. Dotts for example, I don't earn enough money with this to do it full time. I do spend a large part of my free time on it though, but I can still only do so much with that given time.
But why does rendering images cost so much time (particularly for me)? There are several reasons for this. Unlike most 3D porn games, my images are 1920x1080 resolution. That simply means that every rendered image will take more time than say the 1280x720 resolution that Dating My Daughter runs in. Made it was the wrong choice to go for 1920x1080 and maybe I'l change it one day, we'll see. Another reason why rendering images takes a long time is that I'm afraid I only have 1 pc. This means that I can't work at writing the story and rendering the images at the same time due to the massive amount of processing power required for rendering images.
Because of this I had to make a choice when working on the first version of Blooming Love. I could either spend a full month by first writing the story and then rendering all the required images, or I could use less images and release a new update roughly each two weeks. I chose for the two-week plan because I think my writing ability is far better than my rendering ability, so that's what I wanted to focus on. That might be a choice you agree with or disagree with. I respect both options. (This might also be a minor point, but I also like writing without having to think too much about if I can actually render the writen scene with the assets I currently have. I don't like feel constraint by having to render the images. Images should be something to help the story in my opinion, not the other way around.)
I always try to add as many images as I can in the limited time between updates, but currently it is just too dependant on how much free time I have. I will of course try to add more and more images to the game when I start earning enough money (should that day ever come), but until then I hope you still enjoy the game with the amount of images it currently has.
PS: The poll I posted on my Patreon about the Orton effect on the images is still open for those who want to voice their opinion. The vote is currently roughly split in the middle, so I'd still like to get some more opinions before I make a final decision.