This game makes me feel like anything I do is meaningless. If I don't know the effects of choosing something over anything else, how am I choosing?
I liked the game at start, but it's become an obfuscated mess. We're on 0.3 and we're already supposed to spend a long time trying to infer what each choice does. How long will it take to have a satisfying playthrough on the finished game?
It's not fun.
Sorry you don't like the game.
I want to dispel this thinking, hopefully, once and for all.
Think of Blue Swallow like the CYOA of the 80s and 90s. You, the player, make the choices for Claire and you aren't always sure of the outcome. You might do something trying to achieve a certain effect, but just like life -- maybe the cause and effect aren't what you expected. You went down the clear and open path to avoid the bandits of the forest and, welp, they were off in a tavern that day and not in the forest, and instead you got caught in a storm with no cover.
Now, you can brute force it, figure it out, try again and again for your 'perfect' playthrough if that's your cup of tea. And if not, then you get a story. May not be the one you were looking for, but you get a story. No bandits, but the effects of weathering the elements. Maybe earlier, if your character had taken a trait of Meteorology there would have been a hint that there was a storm coming, or a Scoundrel trait that you heard the bandits take off Thursdays from marauding. But if those weren't your paths, you just made a choice.
And there will be a later event where your choices *will* matter and give you a hint, choice or path that others don't have access to. Maybe because of that storm you're inured to the hardships of weather and can push on through brutal elements to make it to your destination quickly.
Not what you expected, but certainly a better result than the CYOA random 'Game Over' passages. And even those still were the conclusion of your story. So, in some ways, they should have been satisfying. Like the thrillers where it turns out the bad guy was the one you let get away. The 'bad ending'. They were the story being told, and you brought yourself to that conclusion, willingly/brute force or not.
TLDR? Please don't come into Blue Swallow looking for god-like control.
You have control over the immediate choices that Claire is making, but not on the outcomes. Some will be absolutely opaque, some will be obfuscated, some will be -- apparently -- counter-intuitive. Others will be clear as day. You won't end up with control over what happens, but you will have a story, your Claire's story.