- Jan 25, 2020
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It's definitely more of the latter for now. Not really sure how it would work otherwise. I'm not a fan, personally, of games where, sure you can go anyplace but only a couple of them matter. Or having to wait til a timer ticks to a certain time of day, or that kind of thing.Cool to hear there's going to be some free roam/sandbox aspects. I know some feel it's directionless clicks/grind, but being able to tackle events at "my pace" rather than jumping from choice to choice feels more agency granting and immersive than being stuck on a path or CYOA branches like "you can't get a retail job or meet John Doe because you ate waffles instead of cereal for breakfast."
Where in particular did you feel that you were forced into hookups that you didn't want to?Anyone know if you still get dumped into hookups and flings (both historically recounted and current) or can you more selectively opt-in/out on them now? When I tried it in 3.2P, it felt like it would just assume I wanted a roll in the hay and made that decision for me.