What determines "Positively by some stats (your Easy, Risky, Excitable, Suggestible scores)"? Especially "easy" and "excitable leave me wondering
Clare has a large number of attributes, or scores, and most of them are broken down into one of two categories: Traits and Skills. Skills represent things that Clare has learned to do, like being sneaky, lying, seeing through somebody else's lies, and things like that. Traits are a representation of different personality traits. Both Traits and Skills start at 0, but Skills
mostly just go up over time while Traits are more of a sliding spectrum.
These attributes are affected by the choices she makes and also dictate what Claire does. This game has a
lot of "silent branches" where the game will internally check an attribute's value and present a different path without the player even being aware of it happening.
I did not notice the "how you feel about sex" crossroads?
Sorry, poor wording on my part. If you pick that she's holding on to her virginity it will override most of the other background body count raising options, and there's an option to pick how promiscuous she is at the end of high school.
How does "where you grew up " affect the sluttiness / count of guys she's had sex / teachers being among her lovers?
Where you grow up affects the vignettes you have available. You can't crash a nightclub in high school if you're living in a rural own with no nightclub. This isn't to say you can't find other people to have sex with, only that some options will be unavailable. What your home life is like has a much larger impact, because it provides some initial adjustments to her stability values that can quickly snowball.
I think teachers being in her list of lovers is RNG, but I can check later - you can just sleep with enough people to make it highly likely that one will be an option.
Still quite a lot of the stuff discussed here does not get noticed by me in my playthroughs. E.g. I never encountered sororities.
Sororities only come up if you attend college and go through rush week to join them.
Ha. There's a LOT of variations to that motel sequence. Surprised you only found the 'took a shower' option.
There's a bug in one of the conditional evaluations during this scene that results in it falling through to the "take a shower" default, I believe.