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VN Ren'Py Blurring the Walls [v0.5.2] [Torimiata]

4.50 star(s) 44 Votes

Artist271

Member
Sep 11, 2022
244
390
So a genuine question for all those in the "ya'll are silly whiners, I believe in dev" camp from someone in the "mock dev" camp.

Will there's be a calender date which comes and goes with no release after which you'd change your views?

I.e. - best case scenario, this comes out later this week, people like me say "well that was some wait but this sure is fun now playing it!", but worst case, the delays keep coming, at what point do you lose your religion? A month from now? Or if nothing's released by year end? Or, is it irrelevant, and you don't see such criticism as ever appropriate?
What´s whining and whining worth of pages gonna do when the dev got the point already plastered all over his brain?
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,464
9,559
What´s whining and whining worth of pages gonna do when the dev got the point already plastered all over his brain?
It may influence current patrons who read here to change their mind. Subsequently seeing his subs drop may effect change in his behavior.
 

idkmanerally

Member
May 2, 2023
165
655
Hey everyone,

"Maybe the real NTR was the delays we experienced along the way."

I know, I’ve been saying "it’s close" more times than I'd like to admit, and trust me, even I'm starting to cringe when I type it. But I meant it every time. What happens is, I keep revising scenes, adding CGs, and making sure everything fits together just right. As a solo developer, even small changes can push things back by 1-2 weeks, and those delays add up.

I totally understand if that’s frustrating, especially without concrete updates. So, based on your feedback, I’m introducing a progress tracker to help provide more visibility. Here’s where I am at:

Remaster Progress (The current focus):

  • New CGs: Around 750 new images/CGs are done, including key scenes and variations. For context, the original game had about 900 images, but that included animation frames, which the remaster doesn’t. In terms of key CGs, I’ve surpassed the original - but no, I’m not quite done yet.
  • Remaining CGs: There are 6 scenes left that need some work based on my last playthrough. These will likely result in around 30-50 more CGs (about 12 key CGs + variations). Some scenes are being completely reimagined, but I’m excited about how they’re shaping up. If you are on Discord, you know one reimagined scene is now my favorite in the whole game, so I think it’s worth the extra effort.
  • Character Sprites: 10/10 done. This includes a new side character I’ve wanted to introduce for a while. Found the perfect scene for them!
  • Script Work: 90-95% complete, needs polishing.
  • Menu UI & Resolution Support: 99% done. Just final checks to ensure everything looks good.
  • Gallery & Skip-to-Day Feature: 0%. This is lower priority and will be tackled toward the end since it’s relatively quick to implement.
  • Secret Element: 0%. Can’t say much without spoiling it, but it’s a fun addition that will add a little extra something to the game.

As many of you know, this game was one of the first to use AI in its development, and that tech has evolved rapidly since I started. With the introduction of the 2-path system later in the game, the narrative also became more complex.

Revisiting older scenes with these paths in mind has helped bring more consistency to the story. Without reworking the old content, the new tech and the 2-path system would have clashed visually and tonally.

I get that not everyone is on board with the idea of the remaster, and that’s fair. But I hope this breakdown gives you a better sense of the work involved.

I don’t expect the initial remaster release to be perfect. I’m sure there will be plenty of feedback, and I’m actually looking forward to that. Working 'in the dark' for so long is not ideal, and your insights will help - as they always do.

If you’re still here supporting me, I genuinely appreciate it. It’s been a long journey, but I’m confident these efforts will lead to a better game in the end.

As always, feel free to reach out with any questions or thoughts. I’ll keep you updated on significant progress.
 

wxwbxx

New Member
Apr 26, 2024
6
13
Hey everyone,

"Maybe the real NTR was the delays we experienced along the way."

I know, I’ve been saying "it’s close" more times than I'd like to admit, and trust me, even I'm starting to cringe when I type it. But I meant it every time. What happens is, I keep revising scenes, adding CGs, and making sure everything fits together just right. As a solo developer, even small changes can push things back by 1-2 weeks, and those delays add up.

I totally understand if that’s frustrating, especially without concrete updates. So, based on your feedback, I’m introducing a progress tracker to help provide more visibility. Here’s where I am at:

Remaster Progress (The current focus):

  • New CGs: Around 750 new images/CGs are done, including key scenes and variations. For context, the original game had about 900 images, but that included animation frames, which the remaster doesn’t. In terms of key CGs, I’ve surpassed the original - but no, I’m not quite done yet.
  • Remaining CGs: There are 6 scenes left that need some work based on my last playthrough. These will likely result in around 30-50 more CGs (about 12 key CGs + variations). Some scenes are being completely reimagined, but I’m excited about how they’re shaping up. If you are on Discord, you know one reimagined scene is now my favorite in the whole game, so I think it’s worth the extra effort.
  • Character Sprites: 10/10 done. This includes a new side character I’ve wanted to introduce for a while. Found the perfect scene for them!
  • Script Work: 90-95% complete, needs polishing.
  • Menu UI & Resolution Support: 99% done. Just final checks to ensure everything looks good.
  • Gallery & Skip-to-Day Feature: 0%. This is lower priority and will be tackled toward the end since it’s relatively quick to implement.
  • Secret Element: 0%. Can’t say much without spoiling it, but it’s a fun addition that will add a little extra something to the game.

As many of you know, this game was one of the first to use AI in its development, and that tech has evolved rapidly since I started. With the introduction of the 2-path system later in the game, the narrative also became more complex.

Revisiting older scenes with these paths in mind has helped bring more consistency to the story. Without reworking the old content, the new tech and the 2-path system would have clashed visually and tonally.

I get that not everyone is on board with the idea of the remaster, and that’s fair. But I hope this breakdown gives you a better sense of the work involved.

I don’t expect the initial remaster release to be perfect. I’m sure there will be plenty of feedback, and I’m actually looking forward to that. Working 'in the dark' for so long is not ideal, and your insights will help - as they always do.

If you’re still here supporting me, I genuinely appreciate it. It’s been a long journey, but I’m confident these efforts will lead to a better game in the end.

As always, feel free to reach out with any questions or thoughts. I’ll keep you updated on significant progress.
So on the anniversary announcement, when he used the keyboard to type in 'Sunday', he didn't even close to releasing it. That's a bit bad...I really wonder why he would do such a thing...
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,464
9,559
Hey everyone,

"Maybe the real NTR was the delays we experienced along the way."

I know, I’ve been saying "it’s close" more times than I'd like to admit, and trust me, even I'm starting to cringe when I type it. But I meant it every time. What happens is, I keep revising scenes, adding CGs, and making sure everything fits together just right. As a solo developer, even small changes can push things back by 1-2 weeks, and those delays add up.

I totally understand if that’s frustrating, especially without concrete updates. So, based on your feedback, I’m introducing a progress tracker to help provide more visibility. Here’s where I am at:

Remaster Progress (The current focus):

  • New CGs: Around 750 new images/CGs are done, including key scenes and variations. For context, the original game had about 900 images, but that included animation frames, which the remaster doesn’t. In terms of key CGs, I’ve surpassed the original - but no, I’m not quite done yet.
  • Remaining CGs: There are 6 scenes left that need some work based on my last playthrough. These will likely result in around 30-50 more CGs (about 12 key CGs + variations). Some scenes are being completely reimagined, but I’m excited about how they’re shaping up. If you are on Discord, you know one reimagined scene is now my favorite in the whole game, so I think it’s worth the extra effort.
  • Character Sprites: 10/10 done. This includes a new side character I’ve wanted to introduce for a while. Found the perfect scene for them!
  • Script Work: 90-95% complete, needs polishing.
  • Menu UI & Resolution Support: 99% done. Just final checks to ensure everything looks good.
  • Gallery & Skip-to-Day Feature: 0%. This is lower priority and will be tackled toward the end since it’s relatively quick to implement.
  • Secret Element: 0%. Can’t say much without spoiling it, but it’s a fun addition that will add a little extra something to the game.

As many of you know, this game was one of the first to use AI in its development, and that tech has evolved rapidly since I started. With the introduction of the 2-path system later in the game, the narrative also became more complex.

Revisiting older scenes with these paths in mind has helped bring more consistency to the story. Without reworking the old content, the new tech and the 2-path system would have clashed visually and tonally.

I get that not everyone is on board with the idea of the remaster, and that’s fair. But I hope this breakdown gives you a better sense of the work involved.

I don’t expect the initial remaster release to be perfect. I’m sure there will be plenty of feedback, and I’m actually looking forward to that. Working 'in the dark' for so long is not ideal, and your insights will help - as they always do.

If you’re still here supporting me, I genuinely appreciate it. It’s been a long journey, but I’m confident these efforts will lead to a better game in the end.

As always, feel free to reach out with any questions or thoughts. I’ll keep you updated on significant progress.
finally some quantitative information.... though not entirely flattering.
 

idkmanerally

Member
May 2, 2023
165
655
finally some quantitative information.... though not entirely flattering.
i wouldn't call it quantitative, because the numbers don't mean anything. he claimed on a monday he was thinking it would be done on a sunday. now it's three weeks later and there are still 30-50 images to render and 5-10% of the script to write. he just keeps replaying the game and finding new things to tweak so the denominator is never fixed, it's just an endless spiral of adding new things to the TODO list.
 

Pr0GamerJohnny

Conversation Conqueror
Sep 7, 2022
6,464
9,559
i wouldn't call it quantitative, because the numbers don't mean anything. he claimed on a monday he was thinking it would be done on a sunday. now it's three weeks later and there are still 30-50 images to render and 5-10% of the script to write. he just keeps replaying the game and finding new things to tweak so the denominator is never fixed, it's just an endless spiral of adding new things to the TODO list.
I was trying to be kind :LOL:

If I was actually honest it comes off as a joke, since there isn't a straight "X is what I need, Y is what's done". Instead it's this meandering waffle basically as you described - he seems to be leisuring plodding through scenes, looking for new ways to "innovate".

Hence my earlier response to the guy on what complaining accomplishes - if this is the style of his work, clearly (and sadly his patreon numbers show) he's not feeling the squeeze yet.
 

quandin

Member
Feb 9, 2021
436
896
i wouldn't call it quantitative, because the numbers don't mean anything. he claimed on a monday he was thinking it would be done on a sunday. now it's three weeks later and there are still 30-50 images to render and 5-10% of the script to write. he just keeps replaying the game and finding new things to tweak so the denominator is never fixed, it's just an endless spiral of adding new things to the TODO list.
Guy became too much of a perfectionist, releasing an update he didn't like really broke the guy :KEK:
 

Athres

Newbie
May 25, 2020
26
58
Hey everyone,

"Maybe the real NTR was the delays we experienced along the way."

I know, I’ve been saying "it’s close" more times than I'd like to admit, and trust me, even I'm starting to cringe when I type it. But I meant it every time. What happens is, I keep revising scenes, adding CGs, and making sure everything fits together just right. As a solo developer, even small changes can push things back by 1-2 weeks, and those delays add up.

I totally understand if that’s frustrating, especially without concrete updates. So, based on your feedback, I’m introducing a progress tracker to help provide more visibility. Here’s where I am at:

Remaster Progress (The current focus):

  • New CGs: Around 750 new images/CGs are done, including key scenes and variations. For context, the original game had about 900 images, but that included animation frames, which the remaster doesn’t. In terms of key CGs, I’ve surpassed the original - but no, I’m not quite done yet.
  • Remaining CGs: There are 6 scenes left that need some work based on my last playthrough. These will likely result in around 30-50 more CGs (about 12 key CGs + variations). Some scenes are being completely reimagined, but I’m excited about how they’re shaping up. If you are on Discord, you know one reimagined scene is now my favorite in the whole game, so I think it’s worth the extra effort.
  • Character Sprites: 10/10 done. This includes a new side character I’ve wanted to introduce for a while. Found the perfect scene for them!
  • Script Work: 90-95% complete, needs polishing.
  • Menu UI & Resolution Support: 99% done. Just final checks to ensure everything looks good.
  • Gallery & Skip-to-Day Feature: 0%. This is lower priority and will be tackled toward the end since it’s relatively quick to implement.
  • Secret Element: 0%. Can’t say much without spoiling it, but it’s a fun addition that will add a little extra something to the game.

As many of you know, this game was one of the first to use AI in its development, and that tech has evolved rapidly since I started. With the introduction of the 2-path system later in the game, the narrative also became more complex.

Revisiting older scenes with these paths in mind has helped bring more consistency to the story. Without reworking the old content, the new tech and the 2-path system would have clashed visually and tonally.

I get that not everyone is on board with the idea of the remaster, and that’s fair. But I hope this breakdown gives you a better sense of the work involved.

I don’t expect the initial remaster release to be perfect. I’m sure there will be plenty of feedback, and I’m actually looking forward to that. Working 'in the dark' for so long is not ideal, and your insights will help - as they always do.

If you’re still here supporting me, I genuinely appreciate it. It’s been a long journey, but I’m confident these efforts will lead to a better game in the end.

As always, feel free to reach out with any questions or thoughts. I’ll keep you updated on significant progress.
This is much worse than I thought, lol. I was one of Platinum supporters back before 9th of October (ask for refund and leave patreon and discord server as sign of protest agains his current policy), but I couldn't even think things were so bad.



1. He keep saying about new tech and increasing speed development, but now we lost all animation (he did mention it before, but it was for 0.6.0 and futher updates, but now we lost all animations at all), so we technically go back in tech aspect of the game.

2. There are already too much characters and we get a new one (I maybe be minority there, but I just hate Ari and all content surrounding her, she feels like a third (or technically a fourth) wheel in the game story for me by taking the focus off the MFH). More taking the focus off the MFH.

3. Secret Element
I want to joke about secret element being keep delaying release, but since I was platinum supporter I have a vague idea of what it could be and I hope I am wrong here, because it is related to Ari, which I hate.

4. Tori probably the most non-listening to supportive fans H-game developer from Patreon that I've ever had to deal with. Yes, he "sorta" listens and publishes development progress, but I'm talking about listening to fans regarding how to develop and release content. I was suggesting he release the remaster in phases, update by update, like many other developers facing the same problem as him.
And his obviously excessive perfectionism makes things worse, because what may seem perfect to him may not seem so to others.
I'm fully aware that it's his game and he's free to do whatever he wants with it, but I'm surprised that the number of subscribers keeps growing, even though I've seen dozens of examples of H-game developers losing at least half of all subscribers with this behavior. Apparently, most of the new subscribers are people who have only recently learned about the game and don't feel the frustration of having already taken a six-month hiatus.
To be fair he at least always ready to do refund for which I thank him.

I'm going to ignore the remaster as a matter of principle, unless the developer forces us to replay everything again, citing the fact that the old saves don't work anymore. Won't give Tori even single cent anymore, until he fixes his content planning and implementation problems. As I already mention it before on this forum few weeks ago - money is not the problem. Whole thing is developer's attitude towards fans and his policies that killed my love and interest in this project.
 
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Athres

Newbie
May 25, 2020
26
58
Well, since Dev doesn't give us 0.6.0 soon, I decided to make scene from Patreon august platinum post myself through AI.

Share with anyone who wants it - to "DropMeFiles"
 

mmm1374

Member
Jul 11, 2023
100
38
Well, since Dev doesn't give us 0.6.0 soon, I decided to make scene from Patreon august platinum post myself through AI.

Share with anyone who wants it - to "DropMeFiles"
What's the password? I downloaded it but it needs a password
 

sin(α)

Member
Apr 11, 2020
337
638
You never know, rather safe then getting your shit fucked for some supposedly pics
Oh c'mon, sure you can know - differentiate between an actual image and some malware executable pretending to be an image. Even if a malicious code is hidden inside the image code (like using bit substitution and spread-spectrum techniques) it's potential is limited by the vulnerabilities in image processing libraries or image viewer software. We're really crossing the border between being cautious and being paranoid here.

e: Those images are safe, I can guarantee you. (A sort of fan art.)
 
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  • Haha
Reactions: quandin
4.50 star(s) 44 Votes