Such a violent world for games to grow in
The game is alive and well, development is fairly standard and if you count from latest release (and not the original 0.5.x release) the est. time-frame matches the typical dev cycle.
It's a fairly big update, especially when you consider there's now two well defined routes instead of one. I'm not good at small updates, no point aiming for that.
As usual I'm also revisiting some past scenes, it's a good way to check-in on the story but also review with a fresh perspective, but this is nothing new if you have been following the game. Usually it's either revised CG/script, maybe some filler content to improve flow, major plot points are unchanged.
New workflow is great imo, can now render more complex scenes, took a while and some serious $$$ to get it right but I'm happy. Previous dev diary from 2-weeks ago was work-in-progress, if that ever gets posted just take that into account. Yesterday I posted a better pic.