VN Ren'Py Blurring the Walls [v0.5.31 v2] [Torimiata]

4.30 star(s) 58 Votes

HoRRoW Games

New Member
Sep 23, 2022
3
3
Of course I'm slow with updates. Do you have any idea how difficult it is to completely remake a game every 6-8 months?

After careful research (reading forum complaints), I've determined that the best course of action is to use 3D TECHNOLOGY.

I know what you're going to say... "NOT ANOTHER REMAKE?!" But hear me out.

I can already show some work and I can tell it has a lot of potential. I estimate development should be 30x faster and only take 200GB in size so it's a no-brainer.


View attachment 4701209
View attachment 4701250
Every location meticulously recreated with cutting-edge polygon technology! Featuring 69,000 triangles per character outfit.

I will also be able to create an open-world with +30 romance sidequests for Ayumi.
Hi! That looks exciting! I wish you success on whatever path you choose! Not too long ago, I realized how hard it is to create beautiful scenes and how much time it takes. Thank you for giving the world your project!
 
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HappyCrab

Newbie
Mar 16, 2022
51
184
Of course I'm slow with updates. Do you have any idea how difficult it is to completely remake a game every 6-8 months?

After careful research (reading forum complaints), I've determined that the best course of action is to use 3D TECHNOLOGY.

I know what you're going to say... "NOT ANOTHER REMAKE?!" But hear me out.

I can already show some work and I can tell it has a lot of potential. I estimate development should be 30x faster and only take 200GB in size so it's a no-brainer.


View attachment 4701209
View attachment 4701250
Every location meticulously recreated with cutting-edge polygon technology! Featuring 69,000 triangles per character outfit.

I will also be able to create an open-world with +30 romance sidequests for Ayumi.
Ayumi has 90/80 health... that's cheatin' :mad:
 
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Torimiata

Member
Game Developer
Sep 24, 2023
165
1,670

VoyeurRed

Newbie
Mar 28, 2025
17
18
That's not health... that's her love for MC :sneaky:


It has been less than 2 weeks since last release!


I did a poll recently and there's a huge Android player base so I'll try to add support to it soon. However, at the moment, it's unlikely to work correctly.
Well at least you'll try that's what matters, thank you in advance
 

Torimiata

Member
Game Developer
Sep 24, 2023
165
1,670
1 j6.gif

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

 

FMarshallboy

Member
Aug 6, 2021
107
143
View attachment 4715015

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.

Have you considered adding an option to disable animations and the Motion Effect? :unsure::coffee:
 
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shotzpro

Active Member
Oct 27, 2018
500
829
View attachment 4715015

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

Next update It's just animation, it won't advance the story? Joke
 

mok135

Member
Feb 27, 2018
162
417
View attachment 4715015

Update & Release Date

Next release: April 9th

• Adding animations to key scenes (ALREADY COMPLETED until current content)
• 100% TOGGLEABLE in settings for anyone who doesn't want them
• Working on Android/Mac support due to popular demand
• Animations are at 80% polish - functional but with some artifacts - that's the tradeoff for doing them at this stage, last 20% take the longest, hit a milestone in my workflow to be able to do this now
• Good base CGs remain the absolute priority - no compromises there
• This is experimental - will be adjusted based on feedback

Older Animations won't delay development because they're already done. This is a value-add, not a replacement for content.

Quality static CGs come first, animations second - always.

If the experiment doesn't work, I'll adjust or drop it.

Woah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.
 

Torimiata

Member
Game Developer
Sep 24, 2023
165
1,670
I tried the latest version just to be curious; the high GPU usage issue hasn't been resolved.

Have you considered adding an option to disable animations and the Motion Effect? :unsure::coffee:
The issue should be resolved when I started using GPU shaders instead of relying on RenPy slow image rendering to handle the effect.

But if that's not enough there's already the Shift+S shortcut to turn off the effect. I will add this to the menu at some point (likewise for the animations).

Woah, that's unexpected. The return of animations is definitely great news. But... I fear that they will significantly slow the future development and break the schedule. I hope that new animations in the future are added not on every update, but once in a while, once a more or less sizable piece of content is already released. That would ensure that the development doesn't get bogged down too much.
This is gonna be an experimental feature. I can always revert this decision if it doesn't pan out / causes significant development delays :coffee:

I will be reviewing the feedback from the fans/supporters after the release.

I decided to do this now because I feel like I hit an important quality milestone with them recently. I wanted to wait until I had a decent workflow and this next release will already include animations for all the major scenes (inc. NSFW ones).

They are not perfect and will need a (very time consuming) cleanup/polishing step but they feel miles ahead of OG animations - to me anyway.

Animations you can turn off in the settings? That's a good idea, I wish more games gave us that option.
It's good practice, especially as they are in BETA and will contain a couple of polishing issues. But if all goes well you won't want them off :LUL:

Unofficial android port: Blurring the Walls v0.5.31 v2

Download: -
Pixeldrain


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Neat! Wonder if that somehow bypasses the shader issue and people can play the newer versions.
 
4.30 star(s) 58 Votes