4.30 star(s) 70 Votes

kristo0086

Well-Known Member
Nov 17, 2021
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So we can have tottaly different routes like:
A) Lesbian netorase (Please :whistle:)?
B) True Netorare?
C) Swing?
D) Terence getting threesomes?
There are no routes here . The only differences are in the greater initiative and dominance of the girlfriend OR mc
 

Torimiata

Member
Game Developer
Sep 24, 2023
235
2,302
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So we can have tottaly different routes like:
A) Lesbian netorase (Please :whistle:)?
B) True Netorare?
C) Swing?
D) Terence getting threesomes?
There are no routes here . The only differences are in the greater initiative and dominance of the girlfriend OR mc
To be clear, there will be routes and multiple endings in the remake.

It's one of the reasons why the remake felt necessary and why I mentioned I wanted to give more agency to the player in my last post. This will be more obvious as it goes along.
 
Aug 30, 2018
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This game is not for you. Use search thread exclude the tags which you don't like . Vanilla route is never gonna happen as you don't understand little bit about the whole theme of the game.
Bro I specifically said I want to be forced down the NTR route, you're replying to the wrong person
 
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Aladin01

Newbie
Nov 19, 2017
63
83
202
To be clear, there will be routes and multiple endings in the remake.
For me, the complete discussion about routs boils down to:
1. I don't want to decide! I want to see all of them (espec. the spicy sceens)
2. I don't want to be stuck in any of the routs (espec. with a Bad Ending, whatever this might be), becaus I like all of the characters allready to much.
So, basically, in every descision, I realy feel beeing forced in the position of the MC (considering what to do and what not to do) and to be excited/be afraid of the possible outcome.
And if that's the intention of the Dev, it is a quite curel but ingenious way to create immersion into the story.o_O
On the other side: May he then have to live with all the stuf starting to fly in his direction (very rightfully, beeing this kind of evil-minded:devilish:)!;)
 

mok135

Member
Feb 27, 2018
198
552
281
To be clear, there will be routes and multiple endings in the remake.

It's one of the reasons why the remake felt necessary and why I mentioned I wanted to give more agency to the player in my last post. This will be more obvious as it goes along.
This does sound pretty good, but I do have my concerns. I fear that BtW like many games that attempt to implement multiple choices and routes will chew off more than it is able to. There is a risk of the story becoming way too segmented into too many different branches and each branch not having enough meaningful character development and scenes. There are actually a lot of benefits to the simplicity of relatively kinetic games. BtW moving away from that is kinda scary.
 
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Torimiata

Member
Game Developer
Sep 24, 2023
235
2,302
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For me, the complete discussion about routs boils down to:
1. I don't want to decide! I want to see all of them (espec. the spicy sceens)
2. I don't want to be stuck in any of the routs (espec. with a Bad Ending, whatever this might be), becaus I like all of the characters allready to much.
So, basically, in every descision, I realy feel beeing forced in the position of the MC (considering what to do and what not to do) and to be excited/be afraid of the possible outcome.
And if that's the intention of the Dev, it is a quite curel but ingenious way to create immersion into the story.o_O
On the other side: May he then have to live with all the stuf starting to fly in his direction (very rightfully, beeing this kind of evil-minded:devilish:)!;)
You're supposed to feel torn between wanting to see everything and feeling the consequences of those choices :devilish:

Personally I think it's more fun when people experience the story by making choices that feel right in that moment, without overthinking - at least on a first play-through.

This does sound pretty good, but I do have my concerns. I fear that BtW like many games that attempt to implement multiple choices and routes will chew off more than it is able to. There is a risk of the story becoming way too segmented into too many different branches and each branch not having enough meaningful character development and scenes. There are actually a lot of benefits to the simplicity of relatively kinetic games. BtW moving away from that is kinda scary.
I hear ya. Some of the best narratives ever told are completely linear. But for this particular story, choices felt like the natural fit given the exploration premise but I'm trying to be quite careful about it.

This is why in Act 1 the choices are fairly 'shallow' and don't cause deep branching - there's no need yet. I'm adding more flavor text throughout to make early choices feel slightly more visible, but the deeper branching only occurs in Act 2 when the characters are ready for it.

I haven't finished the full outline yet, but I'm working backwards from the endings I want and prioritizing quality over quantity.

It's impossible to write both gentle romantic content and hardcore kink in a single kinetic path while maintaining believability - the branching lets me commit fully to different flavours rather than trying to water everything down to a safe middle ground.

I'm not aiming to hit every niche in the book, just the ones I personally wish I saw more of - and since I'm into a pretty wide range of stuff, it should be fun to really dig into each one.
 

Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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It's impossible to write both gentle romantic content and hardcore kink in a single kinetic path while maintaining believability - the branching lets me commit fully to different flavours rather than trying to water everything down to a safe middle ground.
Roleplay.
 

Aladin01

Newbie
Nov 19, 2017
63
83
202
You're supposed to feel torn between wanting to see everything and feeling the consequences of those choices :devilish:

Personally I think it's more fun when people experience the story by making choices that feel right in that moment, without overthinking - at least on a first play-through.
I defenitly give You a point for this (and You know, I like what You create).(y)
But at a some point in the game, for me it was not making choices but rather picking a card from a deck I've never seen before: The meaning of the choices were so similar to me (= non-native english speaker), I could not differentiate them let alone prefer one over the other. So, at least for me, the problem is not one of choices (and living with consequences) but of communication and meaning. But maybe it's only me:rolleyes: and things will become clearer in Act 2?:unsure:
 
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bdsm1011

Member
Jul 4, 2017
109
56
133
too slow, see any game that too slow is abandoned. you think its a bait for longer subs or something but in reality its just make people quit and see it not worth
 

NTR/NTS

New Member
May 28, 2025
3
5
0
So we can have tottaly different routes like:
A) Lesbian netorase (Please :whistle:)?
B) True Netorare?
C) Swing?
D) Terence getting threesomes?
Loking foward to option C and D! I Hope the MC gets in the closet while he watches Ayumi, Ari and Terrace have fun in the bed or the swiming pool!
 
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Aladin01

Newbie
Nov 19, 2017
63
83
202
Loking foward to option C and D! I Hope the MC gets in the closet while he watches Ayumi, Ari and Terrace have fun in the bed or the swiming pool!
I'd like to have A) and B) ... :unsure: and C), D), E) to W) and, of course, X) Y) and espec. Z) (Don't knowhow to type greek letters:cool:)!
 
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4.30 star(s) 70 Votes