Penso que percebi a tua ideia mas tem que haver solução melhor.If this was a linear game you would be correct about gallery but it is a sandbox with have multiple routes. Also they are not minor alternatives as based on which one you choose affects later scenes which in turn makes them part of the story-line. For example how you deal with Lucy will change the events you get when talking to Ms Anna in the sitting room with the bottle of wine.
The main thing I want to add to the game if you push things to far early on in the game it will remove scenes or events later on or depending on the choice open up more fun scenes.
What I will be doing is marking the scenes with a "SC" (Story Choice) so you know this scene unlocks due to player choice. Also I might add hidden photos in the game which will allow the player to unlock these scenes later.
# Yeah I think I got the picture (what you intend to do). Still, leaving unlocked events behind every time the player finishes the game kinda defeats its purpose. There must be a better way like: define routes in the gallery and once the player picks one, he's able to clear all its events... ( map out all possible routes and their sequence of events ) Just an idea...
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