Boa parte do pessoal aqui tem bons conhecimentos de código, não és o único. As semelhanças poderão dever-se ao reaproveitamento do mesmo já que é mais fácil copiar do que dominar Ren'Py.
# A lot of people here have some kind of coding background. So what? Code similarities may be do to code reuse as it's easier to use something that already works than work it out/learn it from scratch. The learning curve for python and Ren'Py is a bit steep.
Why would RAInces, ZipTieFun and SummmerP abandon their BBS projects to start new ones when they're already making money with these ones and people are quite eager for more? RAInces alone could easily reach his $2000 goal if he kept going...
- It can be because that money comes at the expense of their precious personal life and it's not worth it for them, or
- because they lost the drive to do it ( wasting so many hours making porn games is not the most rewarding thing to do with your life ) or
- because they have other projects (as you mentioned), or....
You may be totally right, you may be totally wrong - simply because we don't have enough data to say it for sure (we don't need it, we need the game). Therefore it's pure speculation, a mental exercise while waiting for some kind of news.
The similarity in code has a very easy explanation. They all stole Rainces's code as a starting point. Everyone that decided to do a remake, myself included, started by trying to make heads or tails out of RA's code. SPOILER ALERT: His code sucks. It's filled with typos, variables change, and the basis of the game was a series of nested loops. But the dialog from version to version is basically the same. Even with changing around big swaths of it, the code itself is still pretty much the same. Hell, it has to be. Look at ZipTieFun's opening scenes and play the original BBS game up to the same point. It is almost the exact same game. The code is almost identical.
That doesn't mean that ZipTieFun and Rainces are the same person, or that their alter ego is SummerP. I've been around here long enough to have seen several BBS remakes start up. Each of them start from the same spot. Even with going in different directions, there is a lot of overlap. Why rewrite the entire variable table or all of the dialog if it isn't changing? When I did my remake, the similarity between my code and RA's up to the same spot was about 90%. Why? Because I took his code, fixed a few typos, added a few lines of dialog, and polished up the code a little.
Seriously, what is more likely? That one person started up the same project 3 times under 3 different accounts and are so dedicated to the hoax that they use each different account with a different accents, idioms, time zones, and different base languages (Portuguese, Italian, and something else in southern Eurpore), or that 3 people each tried working on their own version of a popular project?