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Pr0GamerJohnny

Devoted Member
Sep 7, 2022
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in this game one can genuanly say that its "not that simple". Most ntr scenarious are just a product of chance. And no side rly has ill intent towards their partners. This is first and foremost a game about cheating and harem, not about humiliation or cuckolding
I wouldnt even say it's cheating (or really harem yet) - it's more like an adult relationship simulator - with incest vibes and some free use type stuff.


Btw who's the redhead in previews? dont recognize her.
 
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dan_roger69

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Dec 1, 2021
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Beowulf72 did Obsidian fox mention any timeline for 0.5 update release. So far the updates have been released 2- 3 months time.
 

BarkMan

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Jul 15, 2024
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On the off chance that the developer may encounter this feedback: I found the game monotone: The constant, uniformly melodramatic narration and the continuation of the same background music across significant scene boundaries together prevent the development of emotional contrast and pacing.

Background music is a powerful tool in a VN, and you're undermining the emotional impact of your scenes with music that seems to have no relationship to the scene it backs. It's as if I just put on a random EDM playlist before starting the game; it's distracting, and obtrusive. Indeed, turning off the background music, entirely, significantly improves your game.

EDIT: I see that some people are reacting with "Disagree", which is fine -- this is subjective feedback and reasonable people can disagree -- but makes me think that I should perhaps clarify this point: I'm not advocating against background music in the game, entirely; I'm saying that in the current version of the game I find the game better without the music because I can better imagine the tone of each scene changing throughout the scene without the background music conflicting with those changes. Ideally, there would be background music in each scene and the track would be changed by key transitions in the scene.

That said -- and this may be even more subjective -- I don't think the tracks that are currently in the game are well suited for background music in a VN because they are highly dynamic in "energy", i.e. they swell from low energy to a crescendo of high energy. This inevitably creates a disconnect between the tone the text is communicating and the music, because different players will read the text at different rates. So, even if one player happens to reach the crescendo of the scene at the same time of the crescendo in the music, most other players will not. And when the track loops during the emotional peak of the scene, suddenly the player is experiencing low-energy, build-up tone from the music, and high emotional energy from the text. The emotional dissonance undermines immersion.

I hope I've managed to keep this criticism constructive.
 
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Manshino

Member
Sep 19, 2019
458
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in this game one can genuanly say that its "not that simple". Most ntr scenarious are just a product of chance. And no side rly has ill intent towards their partners. This is first and foremost a game about cheating and harem, not about humiliation or cuckolding
I hope so, visuals are great and the cast interesting. One of my favourite underrated gems on this site
 
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CashewQAQ

New Member
Oct 23, 2025
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thx:sneaky:(y)
I was thinking, how old Eva is? 33??
Then she has two 18-year-old tenants(?) ????
 
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dan_roger69

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Dec 1, 2021
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Devlog #17 — Final Stage of Work on Version 0.5

p4.jpg


Hello everyone!

Work on the update continues, and the progress over the past few days has been truly significant.

Renders & Visual Content
+70 new renders
(including background images for the new mechanic — animated moving backgrounds during car rides)

Animations
+4 new animations
(frame-by-frame animations are also present, but as usual, I don’t include them in the total count)

✔ Current Total
310 renders
15 animations

The update has become bigger than I originally planned — but it’s absolutely worth it.

Choices & Story Structure
Version 0.5 includes:

3 choices tied to decisions from previous parts
+1 choice — for a spicy scene

The logic of choices has become deeper and more refined, and the impact of your past decisions is felt more clearly.
At the same time, everything stays within my usual style: influencing atmosphere and character reactions without splitting major story paths or locking content.

Text, Code & Translation
• All dialogues and text are fully written
• The translation is progressing actively
• Code is about 90% complete
• The script now contains 2300+ lines of code

Remaining tasks:

✔ Select music and sound effects
✔ Perform full testing across the entire update

About the Release Date
Unfortunately, I’m just slightly behind the original schedule.
The release planned for November 20th is being moved to November 22–23.

The delay is minimal, but necessary to polish everything properly — the update turned out very large and dense.

A bit about Version 0.6
The concept for 0.6 is already fully formed: I clearly see how the story will move forward and what key scenes and moments will appear.

A few words from me
Version 0.5 became the most packed and the most difficult to write out of everything I’ve made so far.
There is a lot of drama, romance, flirting, emotional nuance — and all of this required a huge amount of careful writing.

I really tried to make it by the 20th, but as always, time is never enough.
Still, the result is worth every hour I’ve put into it.

Thank you all for your support ❤

Obsidian Fox
 
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