What monster girls / boys you want (check thread for images)

  • Werewolf demi

    Votes: 341 26.5%
  • Dogman / Werewolf furry

    Votes: 367 28.6%
  • Succubus / Incubus

    Votes: 649 50.5%
  • White Fox

    Votes: 397 30.9%
  • Faun / Satyr

    Votes: 277 21.6%
  • Angel / Fallen Angel

    Votes: 535 41.6%
  • Dragon Hybrid

    Votes: 369 28.7%
  • Arachne Drider

    Votes: 252 19.6%
  • Monkey

    Votes: 160 12.5%
  • Slime

    Votes: 310 24.1%

  • Total voters
    1,285
  • Poll closed .

Bonds Defiled

Member
Game Developer
Jul 21, 2017
342
654
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Patch fixing the issue of having a full party from the start:
I will reupload all files but will take around an hour
 
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youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
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BondsDefiled-0.6A2
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whitemage88

Newbie
Jul 25, 2020
72
57
85
Links updated to 0.6.A1:
⭐ 7. Story Rewrite With Battles
Story segments have been rewritten to include battles.
You can’t lose these fights, but winning gives resources and unlocks new achievements.
(Some fights are surprisingly tough, so be ready!)

⭐ 11. Soulcorruption & Blessings Overhaul
The remove button is gone, because both blessings and corruptions now have upsides.
Are the fights still automatic? If so, "surprisingly difficult" just == harder RNG rolls (+savescumming).

When I attempted to change blessing/corruptions (I only attempted this on corruption), it had the inability to change into something I already previously had. So if I had smell, it would change into something -else- I didn't want like armpit, feet, submissiveness, etc., instead of onto something I'd be willing to accept a higher level of (breasts, voyeurism, etc.)
Idk if this is still the case, but on the off chance it is I wanted to mention it.
 

hereforthepie

New Member
Jan 2, 2024
8
21
89
Links updated to 0.6.A1:

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As someone who discovered this game early in its development (0.2.x?), it's impressive to see how the systems have evolved. Impressive work!

I began a fresh start to see what's changed and noticed a few minor bugs:
  1. When MC+Liora+Serin are battling slimes for the guild, stat upgrades to everyone include ... everyone (e.g., Seryk, Nimeria).
  2. Using a skill leads to duplicate messages in the battle log (see spoiler).
    1. If the first fight against Seryk, there were four (4) cooldown messages after skill activation.
  3. Turn indicators in the battle log are potentially confusing when read from top-down (see spoiler).
    1. Perhaps "Enemy Turn" should be "Round 1" and "Round 2" becomes "Enemy Turn" (or "Round 2 - Enemy Turn").
  4. During the first night activities, it's possible to visit the same person twice. (Not sure if this is intended?)
  5. In the early flashback fight against Azgorth, a speaker image failed to load as `<<print_character>>` (all on the same page) for the lines:
    1. "Your mind will break before your body, priestess."
    2. "You fight well for cattle, human."
    3. "*Silent gesture of dismissal*"
    4. "Impossible... how did you?"
    5. "You fools... you have no idea what you're destroying here." But even as she spoke, Mariel's holy light pierced through her final defenses, burning away the last of her dark magic

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aattss

Member
Feb 20, 2018
108
77
196
I like the premise. I like ntr/corruption stories where changes are conceptualized as different values instead of more linear routes. And I do think AI can be useful. Though I feel like this game might need a bit more cleaning up, perhaps bit more thought and polish.
 

Stormen

Member
May 10, 2021
147
90
95
What are the route requirements and limitations? Does a bit of NTR automatically force you down the NTR line? It's wildly different how game devs handle this. Some has the corruption meter where you can't reach X amount of corruption before NTR ending, some have pure routes where a simple touch leads to NTR ending. Mostly lately it's been the latter. Just because i enjoy some NTR doesn't mean i want a shite ending you know. You can cheat and shush about it, doesn't have to mean you abandon your main guy.
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
342
654
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Are the fights still automatic? If so, "surprisingly difficult" just == harder RNG rolls (+savescumming).

When I attempted to change blessing/corruptions (I only attempted this on corruption), it had the inability to change into something I already previously had. So if I had smell, it would change into something -else- I didn't want like armpit, feet, submissiveness, etc., instead of onto something I'd be willing to accept a higher level of (breasts, voyeurism, etc.)
Idk if this is still the case, but on the off chance it is I wanted to mention it.
  1. No, fights aren’t automatic anymore. They're now fully turn-based, and you can actively choose your actions: attacks, skills, lust attacks, and later lust-based skills once you've unlocked them.
  2. Yes, the restriction you mentioned is still intentional. Blessings and corruptions aren't meant to "unlock scenes" directly, they serve as part of your resistance system and act as core combat stats (especially relevant in battles and during dungeon defense from Chapter 7 onward).

Scene progression is instead tied to separate, choice-based stats, like how often you interacted with specific characters (for example, playing with Mariel's feet). You can track most of those values in the Special Values section of the menu.

The latest update expanded blessings and corruptions quite a bit. Some now grant combat stat boosts, and certain effects can even be active twice. If I allowed stacking and leveling of these traits, it would basically turn into a second talent tree (which already exists in-game).

So, the design idea is that players reroll blessings and corruptions to get effects that suit their build, allowing for different strategies and character setups across playthroughs.
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
342
654
261
As someone who discovered this game early in its development (0.2.x?), it's impressive to see how the systems have evolved. Impressive work!

I began a fresh start to see what's changed and noticed a few minor bugs:
  1. When MC+Liora+Serin are battling slimes for the guild, stat upgrades to everyone include ... everyone (e.g., Seryk, Nimeria).
  2. Using a skill leads to duplicate messages in the battle log (see spoiler).
    1. If the first fight against Seryk, there were four (4) cooldown messages after skill activation.
  3. Turn indicators in the battle log are potentially confusing when read from top-down (see spoiler).
    1. Perhaps "Enemy Turn" should be "Round 1" and "Round 2" becomes "Enemy Turn" (or "Round 2 - Enemy Turn").
  4. During the first night activities, it's possible to visit the same person twice. (Not sure if this is intended?)
  5. In the early flashback fight against Azgorth, a speaker image failed to load as `<<print_character>>` (all on the same page) for the lines:
    1. "Your mind will break before your body, priestess."
    2. "You fight well for cattle, human."
    3. "*Silent gesture of dismissal*"
    4. "Impossible... how did you?"
    5. "You fools... you have no idea what you're destroying here." But even as she spoke, Mariel's holy light pierced through her final defenses, burning away the last of her dark magic

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Thanks a lot!

Here’s a quick rundown of the points:
  1. Stat increases:
    That’s actually intentional. After each battle, every character receives a flat +1 to all combat stats, followed by an extra bonus that only applies to the current party members.
    The reason for this is balance. Some players like to grind early on, which could make the first team disproportionately stronger than later ones. Also, you can already learn a few Thalor skills early, which will strengthen your team even before he officially joins.
  2. Duplicate skill messages:
    That happened because skills were still clickable for non-MC characters while they were on cooldown. The patch below fixes that issue.
  3. Visiting the same person twice at night:
    That’s intended. It was a feature requested by players. You can push some additional values that way too, or just skip them if you only want to watch them once.
  4. Missing speaker images in the flashback:
    Ah, that's likely because you’re playing on a non-Windows OS (Linux/Mac). It’s a case-sensitivity issue in the image folder names.
    I’ll need to reupload the build to fix that. It might take an hour or two.
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
342
654
261
What are the route requirements and limitations? Does a bit of NTR automatically force you down the NTR line? It's wildly different how game devs handle this. Some has the corruption meter where you can't reach X amount of corruption before NTR ending, some have pure routes where a simple touch leads to NTR ending. Mostly lately it's been the latter. Just because i enjoy some NTR doesn't mean i want a shite ending you know. You can cheat and shush about it, doesn't have to mean you abandon your main guy.
The very first choice in the game lets you enable or disable NTR content, which basically acts as a character-specific filter.

Even if you keep NTR enabled, you can still stop certain scenes or prevent them from developing further through your choices.

Also, NTR in this game doesn't mean your love interests get stolen for sure. You can still romance and develop relationships with them as the MC.
 
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aris666

Member
Jan 6, 2020
379
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The very first choice in the game lets you enable or disable NTR content, which basically acts as a character-specific filter.

Even if you keep NTR enabled, you can still stop certain scenes or prevent them from developing further through your choices.

Also, NTR in this game doesn't mean your love interests get stolen for sure. You can still romance and develop relationships with them as the MC.
But it will be possible for those other characters to develop actual romance/relationships, too?
 

Caelun

Newbie
Jan 13, 2023
29
15
79
Can you clarify just how far "romance" and "relationships" goes in this game? Are we locked in regarding our relationship with Liora and everything else is just "on the side", or are we able to have a fully fledged relationship with Seryk or Serin or whoever else makes sense for that?
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
342
654
261
Can you clarify just how far "romance" and "relationships" goes in this game? Are we locked in regarding our relationship with Liora and everything else is just "on the side", or are we able to have a fully fledged relationship with Seryk or Serin or whoever else makes sense for that?
It'll be possible for relationships to change later on. The main story will mostly stay the same, but you can become a couple with others, and at some point even break up with Liora. These changes will mainly affect certain dialogues and scenes rather than create completely new story branches, since that would lead to too many routes and make the game impossible to finish. The group of seven will stay together as long as the story allows, but the way they treat each other and the scenes that appear will differ depending on your choices.
 
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Oct 18, 2020
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Will loss against some mobs or combat during battles consist of lust attacks between our followers and mobs? Like tentacles and slime attacks from certain mobs? :O
 

Bonds Defiled

Member
Game Developer
Jul 21, 2017
342
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Will loss against some mobs or combat during battles consist of lust attacks between our followers and mobs? Like tentacles and slime attacks from certain mobs? :O
I plan to have some groping, and later on sex during or after battle when lust is high. Maybe against certain mobs in the future as well.
 
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