Have you tried the tinyiso from skidrow?I have the same thing... Endless loading (?) and black screen. However, the original version of the game loads fine, no problems.
Have you tried the tinyiso from skidrow?I have the same thing... Endless loading (?) and black screen. However, the original version of the game loads fine, no problems.
You need to go to Downtown...I am unable to access the kinks dlc.... is anyone else also facing this problem?
Yes, hacked iso-version by Skidrow (2021-2022). This version of the game is loading successfully. But this is an outdated version, as far as I understand.Have you tried the tinyiso from skidrow?
Load a previous save or restart the gameHow to revert to original mode after unlocking the cheat mod in game by accident?
People today, right now are using the GZDOOM engine to make shooter games they intend to sell in the near future on Steam. Y'know, an uptuned DOOM engine much like from the early 1990s but a bit better. They're doing that right now.how is this 2020s game? the graphic looks like old ps2 game
i like the game too, i like how it feels like ps2 game, it had charm, but it's still quite dissapointing that the graphic couldn't be betterPeople today, right now are using the GZDOOM engine to make shooter games they intend to sell in the near future on Steam. Y'know, an uptuned DOOM engine much like from the early 1990s but a bit better. They're doing that right now.
Yeah, if 1992 tech is good enough for gamers today then PS2 graphics are good enough too. This is one of the most fun male protagonist games I played in a while. Hop in. But be warned, hard mode actually is very brutal. I got stuck in hard mode when the trailer park NPC escort defense quest came up. I'm considering turning down the difficulty to normal. But yes, this game is playable with quests, boss fights, and hordes of enemies you'll have fun fighting and outrunning.
It makes me sad people don't like retro 3D, since it really saves a lot of time and effort in animation frame count, texture resolution, system compatibility, optimization, and anything following like scenes, combat animation flow, enabling more story paths since so much time is saved, adding more weapons and clothes, etc. Not every animation needs 120 frames per second so making a 12 second long animation forces the animator to pose a character 1,440 times for just a tiny moment in the game, or for models to be so painstakingly sculpted a character wearing on set of clothes could take hundreds of hours, which on an indie dev's time working a normal 9-to-5, 5 workdays a week job (not as a game dev) could take them literally 3+ years (not exaggerating, I asked around). For one character model. Not even considering it works or anything that could go wrong, not considering the animations, voice acting, etc.i like the game too, i like how it feels like ps2 game, it had charm, but it's still quite dissapointing that the graphic couldn't be better
i just said that i like it, the visual had a charm in it, it's not so bad that i actually enjoyed playing it. but not gonna lie it would be better if the graphic is alot better, it's porn game you know, ofcourse i'd want better visualIt makes me sad people don't like retro 3D, since it really saves a lot of time and effort in animation frame count, texture resolution, system compatibility, optimization, and anything following like scenes, combat animation flow, enabling more story paths since so much time is saved, adding more weapons and clothes, etc. Not every animation needs 120 frames per second so making a 12 second long animation forces the animator to pose a character 1,440 times for just a tiny moment in the game, or for models to be so painstakingly sculpted a character wearing on set of clothes could take hundreds of hours, which on an indie dev's time working a normal 9-to-5, 5 workdays a week job (not as a game dev) could take them literally 3+ years (not exaggerating, I asked around). For one character model. Not even considering it works or anything that could go wrong, not considering the animations, voice acting, etc.
What I mean is, try making stuff yourself before you complain someone else didn't do more. That's a relevant consideration to any studio that isn't funded by a major publisher. Yet even major publishers should benefit from going lax on graphics sometimes, because the amount of people getting fired by big publishers due to time and budget constraints says they would've benefitted from a quicker and easier way.
There are (or used to be), however now you can activate them in-game via icons shaped like a spade (the card suit), so you don't need the console cheat commands.Are there any cheats for Bonetown?
Oh that is good to know, and i take it they would be on missionary beach?There are (or used to be), however now you can activate them in-game via icons shaped like a spade (the card suit), so you don't need the console cheat commands.
Is it possible to play this mod with the new version of the game ? I like to use the levitate option to explore easily, and the kill option too.found some old file i got from the forum a while ago.
Gives you flight and kill all.
instructions are old and doesn't seem to auto run but with -console it worked for me
-console might also open in a seperate window
Every major map has icons.Oh that is good to know, and i take it they would be on missionary beach?
Especially if you take into account that this game is obviously paying homage to Grand Theft Auto: San Andreas, so the graphics are actually pretty fitting.It makes me sad people don't like retro 3D, since it really saves a lot of time and effort in animation frame count, texture resolution, system compatibility, optimization, and anything following like scenes, combat animation flow, enabling more story paths since so much time is saved, adding more weapons and clothes, etc. Not every animation needs 120 frames per second so making a 12 second long animation forces the animator to pose a character 1,440 times for just a tiny moment in the game, or for models to be so painstakingly sculpted a character wearing on set of clothes could take hundreds of hours, which on an indie dev's time working a normal 9-to-5, 5 workdays a week job (not as a game dev) could take them literally 3+ years (not exaggerating, I asked around). For one character model. Not even considering it works or anything that could go wrong, not considering the animations, voice acting, etc.
What I mean is, try making stuff yourself before you complain someone else didn't do more. That's a relevant consideration to any studio that isn't funded by a major publisher. Yet even major publishers should benefit from going lax on graphics sometimes, because the amount of people getting fired by big publishers due to time and budget constraints says they would've benefitted from a quicker and easier way.