GOONER CELL

Newbie
Jul 22, 2021
40
41


So this is it!

We’ve officially hit two years of Boobageddon on this anniversary date!

I didn’t think time would fly by so quickly, but here we are still trucking along and putting out gigantic breasts and lewd scenarios!

It seems like it went by so fast, but in that time we’ve seen three chapter releases, to a total of 19 different girls (and counting!), to a combined 43 lewd scenes and over 2000 animated and rendered clips.
We’re also well over 300 pinups and wallpaper rewards, as well as 4 custom animation loops for the Sneak Peek supporters.

So, what’s next…? Well, the obvious one is getting this Chapter 3 content finished and out into the wild! But with the success and somewhat steady release of the game, there’s some things I’d like to improve on, and try my best doing so:
  • 1) User engagement and polling – this is something that I want to do more often, but often don’t have the mental energy to come up with something good to poll that is engaging and fits with how my workflow operates. I try to be active in the community Discord channel, and listen to feedback and suggestions, and try to incorporate them into the plans if they fit the plan and I enjoy it as well. I want to make a more active effort to get this included, at least a month pending on where development is!
  • 2) More benefits (and/or activity) for the Sneak Peek postings. As things go along, supporters in that tier get some behind the scene looks at upcoming scenes, renders, and overall state – but the quality and quantity ebbs and flows with where the chapter content is at. To alleviate some of the gaps, I added in some additional goodies such as simple lewd loops with sound effects and so forth – this is something I’d like to continue doing and with more frequency!
  • 3) Managing burnout and work/life/development balance. As much as I love developing the game, and it really is a passion project, sometimes getting home from work, and sitting down to do more ‘work’ decreases the enjoyment of it (thought at no point have I ever hated the process or wanted to quit!). I think this is a reality for every project, and maintaining a nice balance keeps things fresh and enthusiastic! Sometimes there are delays, and I genuinely feel bad when they do occur because it leads to disappointment and letdowns. I do try to keep to a schedule, and treat it like a job so that every week there is something I can bring to the progress report and say “I did this – it may not be much, but we’re moving forward!”
With that, I’m incredibly grateful for the support and enthusiasm the game has received so far! The comments of fans and people saying they enjoy the game (some even love it!) makes it worth doing, especially in a fairly niche genre that’s often filled with a lot of other unpleasant tags!

So, as thanks – how about some quality time in the market with Elizabeth!
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P.S. Congrats on two years. Oh and never forget the lotion... trust me its a bad idea to do so........
 
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