- Sep 20, 2020
- 41
- 10
Talk to them then do actions, which costs your character's energy. You also have passive skills in the book\skills tab that can increase the amount of xp they get per action as well decrease the amount of stamina consumed per action.How do i level up the girls. I'm not talking about the stars just the regular level up
The only downside for auto-clicker is the AP consumption imo. It is a steep investment of AP at the start. While AGI does boost the auto-clicker speed it was useful to me early on without investing into auto-clicker specific stats. I have not invested a single point into AGI in my last playthrough now that I look at it. Maybe I'm just bad at clicking/too afraid my mouse takes damage, but auto-clicker outperforms me when I get it in the early game (first island).So we have:
Manual clicker with an auto-clicker choice that forces you to consume skill points a lots of stat points to make it half useful.
Supplies, another useless item for some fake realism.
Weight, a hoarder's last boss buffed by the finite funds shops have, forcing you to skip lots of days so the shop can restock money to sell excess items or simply sell them for nothing.
Every update this game keeps getting "better".
Which girls do you include for the too many girls count and what would you be comfortable with?Great game, but there's too many girls. Having too many girls just makes them seem less valuable.
There are only 4 main girls and the rest have 2-3 scenes.Great game, but there's too many girls. Having too many girls just makes them seem less valuable.
I think the ship weight system is there so people won't cheat 50000 ship supplies.The ship storage system isn't bad but item weights need to be adjusted. It doesn't make sense that the ship's max carry weight is 100 and a single piece of armor or weapon is 10. That and the prices of said armor are too high to sell to shops, so you cant even get rid of it without first investing millions into random islands you will only be at for 1-2 days in game. Not to mention the incredibly high AP cost to even get the ability to invest in shops in the first place. Also if your going to add a storage based punishment system, give the player a trash can they can throw away items at; half the islands don't even have shops to sell at.
bugs. Skills are not suppose to decrease in cost but due to a bug where if you load in, the cost of skills reset to their value at level 1 of the skill. Will probably be patched.how do the skill points economy work? I saw some of them decreasing their price, but based on what? Story progression? Levelling up? Bugs?
how do the skill points economy work? I saw some of them decreasing their price, but based on what? Story progression? Levelling up? Bugs?
It's already fixed on the code, will arrive in next update.bugs. Skills are not suppose to decrease in cost but due to a bug where if you load in, the cost of skills reset to their value at level 1 of the skill. Will probably be patched.
you can use armors, no problemDoes armor count as a weapon? Was wondering if I could use passive defense perk with armor equipped or not.
The SP bug was fixed in 0.8, btw 0.8 will be available today in a few hours.bug: adding sp to a stat that is about to increase in price will take the increased price of sp example. increasing vit says it will cost 2 SP and i have 2 SP so it lets me buy it but it leaves me with -1 sp
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Suggestion: remove the weight of cards and instead make boosters heavier to encourage using them when possible
^the only real issue i have with the weight system