- Oct 4, 2018
- 37
- 75
Click on the 'X' top right corner, to close that windowView attachment 2986050
I'm probably dumb but I barely begun and I have no idea how to progress after these tutorial screens.
I know how you feel; I'm a fan of games too, and I've had disappointments like that before.I'm getting real fuckin tired of getting my hopes up for one peak porn games only for them to get abandoned. Please don't drop this, king.
Kinda like that but some sort of middle ground between the two would be best in my opinion. I like massive jugs as much as anyone else but having them look slightly more natural would be perfect.
It's good to hear that. I'm using a balancing method based on the level difference between the player and the enemy; it's not perfect yet. I didn't have much time in this alpha to balance it, but it's good to know that people are enjoying it.i finish to test and i don t think that fight vs baggy is unbalanced, it's give a little of challenge, i love... the only thing that i don't like : it's the fact that in the mini game in cafe, mc continue to walk and never we can stop it
Thank you for pointing me in a direction; I can understand better now what you meant by 'siliconey.' I admit Kuina might be a bit 'siliconey' (She was the first girl I created), but Nami is a bit more natural, if we can say that. Of course, it can't be 100% natural; we're dealing with 3D characters, artistic freedom has to be taken into consideration (especially concerning One Piece's female characters).Kinda like that but some sort of middle ground between the two would be best in my opinion. I like massive jugs as much as anyone else but having them look slightly more natural would be perfect.
I know I'm not getting my point across very well but if you can take some time to browse the fortyfivefiftyfive subreddit for a bit, that's what I mean. Also, thank you for actually going out of your way to render a new image with differently shaped breasts, that's way more than I expected to be honest.
Edit: I usually never play uncompleted games, let alone ones as early in development as this one but the dev's activeness in responding to forum posts inspiring me to play and review it later.
-> i don t find fight too hard exept first time when i played like a zerk : i had only 99 hp and my girl level 1 & 2 and it s because i didn t see there are a room for rest & healing, and level up girls lol so i death like a moron, but after read the forum i understand that i miss something and after when finaly i find my rom ,i could recup my hp and after i could level my girls it was easy, i had my girls level 13 kill baggy in 2 shoot. lol after the mc is weak if we consider the dps difference with the girls in my case, but it's only because we can t level the mc after finish the bounty quest so it s why the fight seem unbalanced, but after that it's just the beginning of the game creation, we'll have to see with the intentions of adding content to the game. hmmm may be add some "sandbox bounty quest " or new quest or random event ....It's good to hear that. I'm using a balancing method based on the level difference between the player and the enemy; it's not perfect yet. I didn't have much time in this alpha to balance it, but it's good to know that people are enjoying it.
for the mini game, there's also the fact that we can't configure the keys, personally I hate playing with the SWAD system, I always use the directional arrows to move around afterwards maybe it's just me that's bothered by not being able to configure the keys well afterwards I got around the problem by using Sharpkeys to configure my keyboard to adapt to the mini game it's not a big insurmountable problem but it would be nice if everyone could choose their keys lolAbout the minigame 'Work at Bar,' it wasn't made by me; it was created by @Kiaazad (Thank you very much, Sensei). I'm making some modifications to streamline it a bit. I'll try to implement the feature to pause the player if no keys are being pressed.
Yes, one of the things I wanted to bring in this alpha 02 was a way to level up the character by facing the enemies from completed bounties randomly and infinitely. However, as I was already behind schedule so I couldn't implement it, but it will definitely appear in the next update.-> i don t find fight too hard exept first time when i played like a zerk : i had only 99 hp and my girl level 1 & 2 and it s because i didn t see there are a room for rest & healing, and level up girls lol so i death like a moron, but after read the forum i understand that i miss something and after when finaly i find my rom ,i could recup my hp and after i could level my girls it was easy, i had my girls level 13 kill baggy in 2 shoot. lol after the mc is weak if we consider the dps difference with the girls in my case, but it's only because we can t level the mc after finish the bounty quest so it s why the fight seem unbalanced, but after that it's just the beginning of the game creation, we'll have to see with the intentions of adding content to the game. hmmm may be add some "sandbox bounty quest " or new quest or random event ....
You touched on an important point, I believe it's valid to let people choose whether to control the character with WASD or Arrow keys. While reading your comment, I thought of a way to implement this, it shouldn't be too difficult (wish granted!).for the mini game, there's also the fact that we can't configure the keys, personally I hate playing with the SWAD system, I always use the directional arrows to move around afterwards maybe it's just me that's bothered by not being able to configure the keys well afterwards I got around the problem by using Sharpkeys to configure my keyboard to adapt to the mini game it's not a big insurmountable problem but it would be nice if everyone could choose their keys lol
in any case, despite these small flaws, I love the concept and the graphics are super beautiful, and I love the music, which immerses us totally in the world of O P. we really feeling like if we writing our own story ...
I'd also like this game concept to touch my other favorite mangas, as we can only find parodies a lot of one piece or naruto, but practically none on fairy tail, bleach or parody of game like FF7 FFX ... but we can't have everything lol
I never found my room. instead I worked to buy a potion to heal enough to beat the first forest guy.-> i don t find fight too hard exept first time when i played like a zerk : i had only 99 hp and my girl level 1 & 2 and it s because i didn t see there are a room for rest & healing, and level up girls lol so i death like a moron, but after read the forum i understand that i miss something and after when finaly i find my rom ,i could recup my hp and after i could level my girls it was easy, i had my girls level 13 kill baggy in 2 shoot. lol after the mc is weak if we consider the dps difference with the girls in my case, but it's only because we can t level the mc after finish the bounty quest so it s why the fight seem unbalanced, but after that it's just the beginning of the game creation, we'll have to see with the intentions of adding content to the game. hmmm may be add some "sandbox bounty quest " or new quest or random event ....
you did like me before i find the room lol ,I never found my room. instead I worked to buy a potion to heal enough to beat the first forest guy.
which gave me a boat where i could sleep to recover HP and also level up waifus
A healthy, sexually mature young woman but near-flat-chested? Well now we KNOW this isn't canon. ;pOkay, I may or may not have spent the last few hours cooking something.
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Don't mention it, rare to see a One Piece parody so eager to see how the game will turn out.It's good to hear that. I'm using a balancing method based on the level difference between the player and the enemy; it's not perfect yet. I didn't have much time in this alpha to balance it, but it's good to know that people are enjoying it.
About the minigame 'Work at Bar,' it wasn't made by me; it was created by @Kiaazad (Thank you very much, Sensei). I'm making some modifications to streamline it a bit. I'll try to implement the feature to pause the player if no keys are being pressed.
Thank you for pointing me in a direction; I can understand better now what you meant by 'siliconey.' I admit Kuina might be a bit 'siliconey' (She was the first girl I created), but Nami is a bit more natural, if we can say that. Of course, it can't be 100% natural; we're dealing with 3D characters, artistic freedom has to be taken into consideration (especially concerning One Piece's female characters).
Thanks for giving my game a 4-star review. I understand there are still various aspects that need improvement, and I'm working on it. I hope you continue to follow the project and witness the improvements. Regarding the typos, English is not my first language, so unfortunately, we are all prone to these kinds of errors. I'm sorry.
bar controls are pretty awful.How do you controll the Work in the Bar, my character just runs straight up and doesnt react on anything besides putting food up thats right in front of him.