With Covid-19 I've had a lot of extra time on my hands. So I played way to many adult games.
It has gotten to the point were it feels like most the games got written using the same play book over and over again.
I won't be covering games that don't have a plot or story line like match 3 or other puzzle style games in this discussion.
The only things that really change are the character names, locations, and general plot out side of that the games are repetitive as fuck in other ways.
There are a limited number of game types:
Control - protagonist seeks to gain control of others
Downfall - the protagonist decline usually in behavior sexually and or other ways socially economically
Management - you run a business
Those are a few examples. You can find them mixed with each other and other types.
If you ever called a tech support that works for a script they have for solving problems you probably know what I mean here.
It's like all the developers are working from the same script just selecting some basic options but when it comes down to finer detail they seem to lack any creativity of their own.
God forbid a female protagonist can actually think. Real life women are some of the most devious, cunning, cruel, strong characters in history. Hell the most successful pirate in history was female, "Ching Shih".
It is as if every author has a button that says take the easy way out to solve this. That or they assume if the plot event is more than a few sentences long readers can't keep up. I swear if I read another female character's "I got to do this" crap I'm going to vomit. If you use this you don't deserve any stars the fact I have to give a single star just to rate your game is bullshit. I should be able to give ZERO stars. Giving one star artificially inflates the appearance of crappy games.
Forget abiding by normal social constructs and the way societies work. Just throw any logic or reason out the window so long as we don't need to think very hard to achieve her taking her close off / getting fucked.
Male protagonist aren't much better half are written as lucky morons and the other half are just bad because the people writing them have no real understanding of the perspective they writing from or the topics they are writing about. In short they are writing beyond their capability. J.R.R Tolkien once said write about yourself. You know you best. He also said write about people you know. Writing about stuff you know is good in a number of ways. Lets say you know someone that went through an ordeal well you know the story fairly well and what lead up to what happened and the out come. What you may not know unless you talked with the people in-depth is their perspectives and the way they few stuff. So it is easier to write about it from an observational position. To many authors fail because they attempt to capture the perspective of characters they have ZERO chance of actually understanding. That isn't to say with a lot of research and information you can't write a book from that perspective. It would just take a lot lot more work to do so. From what I seen in the number of adult games I played not author has been willing to commit that kind of effort to their work.
While I was dealing with RL someone hit on the probably the biggest issue of all with most of these games / stories, that's the proper addressing of the conflicts in the stories. Honestly, I doubt half the writers even know of the concept of story conflicts after what I have seen.
Story conflicts:
Man vs Man ~ This is the struggle between two beings.
Man Vs himself ~ This is the struggle or the internal conflict a person goes through making a decision, living with an action, dealing with what is going on & so on
Man vs society ~ The struggle can often include values and expectations
Man vs nature ~ Enviromental factors and how they effect the individual
Man vs fate /god ~ Some people will say Gods an entity or being, while others will say fate or destiny is environmental it has to do with time and nature. The point is it usually covers struggles a person has with their destiny fate or religious deity expectations...
I cover this more in one of the replies below.
Character development is incredibly shallow for most main characters. It's even less developed for supporting characters.
Tangents. I can't count the number of stories that go off on some weird tangent simply as some fucked up fan service to incorporate some stupid aspect that adds no value or depth to the story. I haven't seen a single game or story that has at least one fully developed story line finished before they have gone off on something stupid. If they would at least create the primary story they would have a baseline for all the other character reactions to gauge shit by. Instead you end up with shit stories and games where a character is perfectly fine one minute getting stripped naked and fucked in front of a crowd and then the next time when you are alone suddenly they are to shy to drop their panties.
That brings up the next part character values and measures for actions in most cases are complete shit and its pretty evident that most authors don't bother to chart them out and keep track of them. The few that do aren't much better when you have a girl willing to strip her panties and get fucked on stage and but is to shy to take her bra off. Or she has no issue showing her tits to a bunch of drunks and bums but gets squeamish showing them to her boss. The number of examples I could list here is nearly as large as the list of games I played.
Enough for now.
It has gotten to the point were it feels like most the games got written using the same play book over and over again.
I won't be covering games that don't have a plot or story line like match 3 or other puzzle style games in this discussion.
The only things that really change are the character names, locations, and general plot out side of that the games are repetitive as fuck in other ways.
There are a limited number of game types:
Control - protagonist seeks to gain control of others
Downfall - the protagonist decline usually in behavior sexually and or other ways socially economically
Management - you run a business
Those are a few examples. You can find them mixed with each other and other types.
If you ever called a tech support that works for a script they have for solving problems you probably know what I mean here.
It's like all the developers are working from the same script just selecting some basic options but when it comes down to finer detail they seem to lack any creativity of their own.
God forbid a female protagonist can actually think. Real life women are some of the most devious, cunning, cruel, strong characters in history. Hell the most successful pirate in history was female, "Ching Shih".
It is as if every author has a button that says take the easy way out to solve this. That or they assume if the plot event is more than a few sentences long readers can't keep up. I swear if I read another female character's "I got to do this" crap I'm going to vomit. If you use this you don't deserve any stars the fact I have to give a single star just to rate your game is bullshit. I should be able to give ZERO stars. Giving one star artificially inflates the appearance of crappy games.
Forget abiding by normal social constructs and the way societies work. Just throw any logic or reason out the window so long as we don't need to think very hard to achieve her taking her close off / getting fucked.
Male protagonist aren't much better half are written as lucky morons and the other half are just bad because the people writing them have no real understanding of the perspective they writing from or the topics they are writing about. In short they are writing beyond their capability. J.R.R Tolkien once said write about yourself. You know you best. He also said write about people you know. Writing about stuff you know is good in a number of ways. Lets say you know someone that went through an ordeal well you know the story fairly well and what lead up to what happened and the out come. What you may not know unless you talked with the people in-depth is their perspectives and the way they few stuff. So it is easier to write about it from an observational position. To many authors fail because they attempt to capture the perspective of characters they have ZERO chance of actually understanding. That isn't to say with a lot of research and information you can't write a book from that perspective. It would just take a lot lot more work to do so. From what I seen in the number of adult games I played not author has been willing to commit that kind of effort to their work.
While I was dealing with RL someone hit on the probably the biggest issue of all with most of these games / stories, that's the proper addressing of the conflicts in the stories. Honestly, I doubt half the writers even know of the concept of story conflicts after what I have seen.
Story conflicts:
Man vs Man ~ This is the struggle between two beings.
Man Vs himself ~ This is the struggle or the internal conflict a person goes through making a decision, living with an action, dealing with what is going on & so on
Man vs society ~ The struggle can often include values and expectations
Man vs nature ~ Enviromental factors and how they effect the individual
Man vs fate /god ~ Some people will say Gods an entity or being, while others will say fate or destiny is environmental it has to do with time and nature. The point is it usually covers struggles a person has with their destiny fate or religious deity expectations...
I cover this more in one of the replies below.
Character development is incredibly shallow for most main characters. It's even less developed for supporting characters.
Tangents. I can't count the number of stories that go off on some weird tangent simply as some fucked up fan service to incorporate some stupid aspect that adds no value or depth to the story. I haven't seen a single game or story that has at least one fully developed story line finished before they have gone off on something stupid. If they would at least create the primary story they would have a baseline for all the other character reactions to gauge shit by. Instead you end up with shit stories and games where a character is perfectly fine one minute getting stripped naked and fucked in front of a crowd and then the next time when you are alone suddenly they are to shy to drop their panties.
That brings up the next part character values and measures for actions in most cases are complete shit and its pretty evident that most authors don't bother to chart them out and keep track of them. The few that do aren't much better when you have a girl willing to strip her panties and get fucked on stage and but is to shy to take her bra off. Or she has no issue showing her tits to a bunch of drunks and bums but gets squeamish showing them to her boss. The number of examples I could list here is nearly as large as the list of games I played.
Enough for now.
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