Bored with repetative game patterns

Diconica

Well-Known Member
Apr 25, 2020
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1,127
And a longer one... Instead of thinking if only everyone read Hollywood screenwriters on drive, conflict, expectations, etc. The way human potential works, you could have thousands of stories being written & rewritten by a million people. As long as they think the "reason" is enough, as each one gives a piece of their life away. "I want to see my story in a game." "I want my name, on a popular game." "I need to tell this story."

And then we can make it sound as unrealistic as we want. As the same goes for the creation itself. Instead of thinking if only everyone spent enough time learning X, the way software and knowledge work, every new creator could have a thousand scenes & a thousand characters to choose from, already set-up to look beautiful. But it could not depend on consuming X assets from Y. You need a real community that makes them. Which should become easier with time, even talking of a professional PBR 'look'.

The point is to see it as a structural problem, before an individual fault. Even if 'understanding' ourselves meant accepting we are mediocre at most things, a better understanding of human nature also means feeling its potential. Even as it is wasted, by every new 'app' that makes workers & consumers out of millions, by also making use of extreme growth without infrastructure. Which just means, over the internet, with folks using their own time & their own cars.

Just as people would use their own experience in life, to write, or all the knowledge they have of structure, to edit, or all the creativity inside their heads, to go on & on about ideas. Then you take that to extreme growth, without physical infrastructure. And it becomes less unrealistic than expecting a thousand groups of 2-3 people, disconnected from each other, to give a big enough slice of their lives. For a hobby or a project on the side, while they have to work to eat.
The more I strive to learn the more I learn in doing so how little I actually know. That's my personal observation. I'm sure though I'm not the first to have come to that realization.

Interesting idea but not really doable with the self developed assets. Lets say you have millions of stories at your disposal to implement. You have to work them together and then make the lines work meaning anything the author originally wrote probably would need to be rewritten and doing so and capturing what they felt, thought and so on would be lost to a greater extent.

It would be more probable if you could create a system were people given a situation would tell how they would respond to a situation or what they would say. If you ever watched the show Bull were they create a mock jury base around the personality types of the individuals think of something like that. Were you create a pool of people that represent the characters in the story. You can then gauge what your character would most likely react like. You would need to gauge for education, personality and other factors.
 

Diconica

Well-Known Member
Apr 25, 2020
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If you are bored with playing games on here, try taking up knitting.(y) Oh maybe not, because you would probably get bored with using the same old patterns.;)
Already know how. There are plenty of patterns but yea it bores me.
 

Miasma457

New Member
Jul 2, 2020
7
12
If I have to play one more game where you have multiple scenes of peeping on someone in a shower I don't know what I'll do. The amount of games nowadays that are the same (3D terrible models of a teenage pervert moving back with his 'step'mom and 'step'sisters and having them all drool over him for no reason is just mental.
 

lancelotdulak

Active Member
Nov 7, 2018
556
549
I have all the problems with adult games. Horrible models (half the females would die wtf is with hextuple D breasts that would break a woman in half). "youre a teen whos father was viciously murdered who's at home with your mom and sister" Yawwwn. Or "YOU ARE SUPERMAN AND AWESOME AND PERFECT AND EVERYONE WANTS SEX !!" ugh. etc. Or worse gameplay that makes you think the dev is in special ed "be in this room ad midnight on a full moon when X is wearing the pink soft on her left foot to progress the game" or.. "you tried this game because you were interested in this fetish with this model but you first have to sex 12 horrible models and click through 120,000 lines of crap writing at which time ill abandon the game". ugh

BUT.. to be f air.. these games really need a team to make them with some high end equipment. You need a Really good writer, a good game designer and a good artist. Or a few people who are a combo of all 3. AND You need daz not to blow the hell up. Id be releasing a game right now but i have a huge problem with daz thinking all my scenes have duplicate morphs and t hus i cant use renderalot etc. The people who made dmd and a few others are actually not wastes of space and spent a lot of that money on hardware and a team so they can continue. But honestly..90% of game started here are some dude who saw a game and discovered daz.. made 30 renders put out a .01 then just quit. We need people to team up each doing what theyre best at. But to be honest thats an awful lot of sharing your sexual fetishes etc w dudes so..
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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Lot's of dev's here are first timer and most first time devs have no idea what they're getting into, more often then not they realise way too late that their scope is way beyond what they're capable of as a single developer, and I'm not talking about skills here.
A lot of people think creating a game, "a simple VN" is easy... but it's not, it's a lot of work, time and dedication.
There's a reason why we have so many crap games, so many v0.1's and so many abandoned games, and it's the same reason why we have so many games with the same formula, people either go with what works, or they risk to fail. Especially new devs will go for the "easier" safe route (especially once they realize how much work it is) and the well known and accomplished devs will either rest on their oars, or actually do something new...with the latter being the exception :confused:
 

DuniX

Well-Known Member
Dec 20, 2016
1,054
711
The Solution is Simple.
Disregard Writing. Add Gameplay.
Fuck Visual Novels.

The "Game" in Porn Game should be Gameplay.
You think Beelzebub style games couldn't work with Daz 3D shit?
Plenty of stuff to be inspired outside of your standard RPG Maker stuff.
Why not puzzle games like this? Or this?
There are entire Genres of Indie Games and simple Mini-Games that can work with Porn and Daz.
Huniepop is such a simple puzzle game that works perfectly with its porn.
There are Classics like Haro and Way".
There are Mystery Dungeon style Roguelikes that can have interesting mechanics and interactions with the Porn.

I think the whole premise of Porn Games is faulty.
Human Relationships and Sex is Boring and Meaningless, especially in our "Modern" Society.
And Pornography isn't any wellspring of meaning either.
So why would you expect just adding a bit of Plot to give you any meaning?

In fact as Visual Novels I don't think they are suitable for it simply due to the nature of the Porn Content.
You can either have High Sex Content Restriction with a Linear Progression of Relationship, playing the goody two-shoe boy and getting their occasional treat, and you have to do the boring grind for every character relationship, maybe for the sluts you get two steps fasters and shows you a panty shot at the start.
Or can have Low Sex Content Restriction where you can fuck basically anything that moves and it's more like a scene collectathon. But that makes sex and relationships meaningless.
Whether it has Plot or it is a Sandbox or not doesn't change that fact.

Now there can be Real Visual Novels and Dating Sims with their own story and the occasional Sex Scene, but that is not usually a "Porn Game" exactly.
In fact "Relationships" tend to just get in the way, you can get a better fucking scene if you don't have to monitor the state of a relationship and The Plot can just give you The Scene based on the more weird/interesting Setting/Premise with more interesting possible situations and developments.

And on what Plot do most Porn Games focus on? On what "Story Conflicts" are the Plots about?
It is precisely "Character Relationships". No wonder they are fucked from the start and boring.
 

Diconica

Well-Known Member
Apr 25, 2020
1,091
1,127
I have all the problems with adult games. Horrible models (half the females would die wtf is with hextuple D breasts that would break a woman in half). "youre a teen whos father was viciously murdered who's at home with your mom and sister" Yawwwn. Or "YOU ARE SUPERMAN AND AWESOME AND PERFECT AND EVERYONE WANTS SEX !!" ugh. etc. Or worse gameplay that makes you think the dev is in special ed "be in this room ad midnight on a full moon when X is wearing the pink soft on her left foot to progress the game" or.. "you tried this game because you were interested in this fetish with this model but you first have to sex 12 horrible models and click through 120,000 lines of crap writing at which time ill abandon the game". ugh

BUT.. to be f air.. these games really need a team to make them with some high end equipment. You need a Really good writer, a good game designer and a good artist. Or a few people who are a combo of all 3. AND You need daz not to blow the hell up. Id be releasing a game right now but i have a huge problem with daz thinking all my scenes have duplicate morphs and t hus i cant use renderalot etc. The people who made dmd and a few others are actually not wastes of space and spent a lot of that money on hardware and a team so they can continue. But honestly..90% of game started here are some dude who saw a game and discovered daz.. made 30 renders put out a .01 then just quit. We need people to team up each doing what theyre best at. But to be honest thats an awful lot of sharing your sexual fetishes etc w dudes so..
Not sure I can agree with everything you said in your second paragraph.
Teams for example if you have a good team working with you its great however crappy team can just drag a project down and most the work will end up in one person's lap. You can spend more time repairing shit other members fucked up on when it comes to bad teams.
As for art work. Well have you seen "Not my Body!" it's hand drawn style works quite well gets the point across that needs to be conveyed. In short rendered isn't always the best answer. Honestly, with as large as some of these games are getting they would have been better off using real time 3D. There are enough advanced methods out there you can create very high detailed scenes and not use near the amount of drive space they are sucking up for images in many of these games 4+ gigs. You can fit a hell of a lot of 3D data in that space with the textures to boot. The biggest issue is it comes down to optimizing the models and textures to get the best space savings and so on and still preserve the look you want. With proper optimization you can make an 1800 to 2500 polygon character look almost indistinguishable from a 25000 poly character.
Rig the characters correctly generate animation loops for the various actions then you could literally have any sex scene any place in game you want. The only real issue is you won't be using Renpy for doing that.
That falls well out side the scope of most the developers ability.

I think you are right for the most part on how a lot of these games start off. Someone sees something and thinks its easy money... or has their own half baked idea...
 
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woody554

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Jan 20, 2018
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one of the things I didn't see others mention yet... we've all seen this same thread a hundred times before and read AND written the same hacky aspiring writer tips a thousand times, some of us even have a heavy background in computer graphics and art. but the thing is, it just isn't THAT easy, and there are very few people capable of doing the Great Games even if we have the tools. the reality is that while a song like 'anarchy in the UK' is easily within the technical limits of absolutely anyone, we never made it. we never painted the black square of malevich. we didn't mass produce shitty prints of campbell's soup cans.

having the tools is not enough, you need more. and to even find out if you're one of the people that has it in them to make that DIFFERENT and NEW wonderful thing, you first need to fail a 1000 times.

the outcome of threads exactly like this usually is that either the OP starts their own game and we'll get another mediocre try like thousands, or he doesn't and this thread fades off like hundreds of others. until next week someone else makes another one.

so the eyes are on you now, which one are you? are you gonna show us something, or not? not showing is fine too, but it's not gonna help us here.

and don't get me wrong, I don't mean you shouldn't say all these things or that the state of games shouldn't be criticized, because that's totally fine and I'm sure we've all done more than a little bit of that. but what are you hoping for? that someone else will make you the game you like? if you won't do it, why would they? and they're not gonna do it of course, they're busy doing something THEY want. often too busy to read your ideas for them. (I'm waiting for my test renders so that's my excuse.)
 
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Mimir's Lab

Member
Game Developer
Sep 30, 2019
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962
I'm actually hard at work on my VN right now hoping for an end of the month release. But even if the people complaining here (me included) never make it far enough to release a product, this serves more as an outlet of frustration and a wall to bounce off what we think are problems with adult storytelling. If we can get one aspiring dev to hear out what we have to say and consider it, I'm sure most of us would consider this thread's purpose fulfilled.
 

DuniX

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Dec 20, 2016
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and there are very few people capable of doing the Great Games even if we have the tools.
But they aren't even trying to clone good games, like I said before there are plenty of good japanese games with gameplay that could be made by western developers.
 

recreation

pure evil!
Respected User
Game Developer
Jun 10, 2018
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I'm actually hard at work on my VN right now hoping for an end of the month release. But even if the people complaining here (me included) never make it far enough to release a product, this serves more as an outlet of frustration and a wall to bounce off what we think are problems with adult storytelling. If we can get one aspiring dev to hear out what we have to say and consider it, I'm sure most of us would consider this thread's purpose fulfilled.
Problem is like with most, games that do stuff differently ususally either disapper really fast, or they're simply overlooked. I doubt that you've played every game out there. There are Devs whoe try to go a different way, there's Love of Magic for example whis is basically a card battle aVN, and that's just ONE example.
When I started to develope, I wanted to change things, I wanted people to go away from the traditional "mc is coming home after years to lewd his family blabla", and a few other things.
The problem is that not always everything goes as planned and especially as a single developer you'll have to make adjustments.
But still, you can do things different. What I do for example: I use a lot of cliche stuff and turn and twist it until it becomes something different. The intro for BM for example reads like your usual cliche incest story, but people who play the game quickly notice that it's not your usual "MC comes home after years"...blabla.
And honestly, even if he says so, Hopes' Deluca Family is definitely not your usual cliche story.

But of course (and that's something one should not forget) there's also people who like the usual stuff, people who don't want things to change, not the best mindset imo, but still, there are a lot of people who don't want any change.
 

Droid Productions

[Love of Magic]
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Game Developer
Dec 30, 2017
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One quick note is that if you're looking for games that do something different (like Bad Memories, Heavy 5, Goons Raid her, or for that matter Love of Magic), the Featured Games slider has a bunch of good candidates. The people voting for these play a *lot* of porn games, and the Featured Games section helps highlight some of the ones they feel are under appreciated or unknown.
https://f95zone.to/threads/featured-games-slider.20804/

We've just released a new feature called "Featured Games". This is a curated list of underrated games voted on by the staff and moderators, games which we feel are high quality and deserve more attention from the community. Ideally we'd have liked to have something like this opened up to the community to vote on, however the fact that we want to promote underrated games means this isn't possible; this isn't a popularity contest - it's to feature the games which we feel should be more popular.
If you're bored of the usual, see if there's something there that scratch your itch.
 

DuniX

Well-Known Member
Dec 20, 2016
1,054
711
One quick note is that if you're looking for games that do something different (like Bad Memories, Heavy 5, Goons Raid her, or for that matter Love of Magic), the Featured Games slider has a bunch of good candidates. The people voting for these play a *lot* of porn games, and the Featured Games section helps highlight some of the ones they feel are under appreciated or unknown.
https://f95zone.to/threads/featured-games-slider.20804/



If you're bored of the usual, see if there's something there that scratch your itch.
Who uses the Homepage? I got Games Forum Bookmarked and Latest Updates.
It would be better of as a separate recommendations page.
 

zombie goast

Newbie
Jun 13, 2020
40
79
So what I'm getting out of this is that you have only now realized that porn is not art, nor anything overly complex that might result in anything life-changing, perception-altering, or ground-breaking? Very well, carry on.
 

DuniX

Well-Known Member
Dec 20, 2016
1,054
711
So what I'm getting out of this is that you have only now realized that porn is not art, nor anything overly complex that might result in anything life-changing, perception-altering, or ground-breaking? Very well, carry on.
Porn should be the Art of creating the Best Fapping Experience to the level of psychedelic euphoria.
That's the Ideal, pursue the Dream!
So you Can be the very best Porn Creator that ever was.
 

Corvo Bianco

Member
Aug 1, 2019
142
338
Huniepop is such a simple puzzle game that works perfectly with its porn.
You have no clue how hard it is to make a decent match-3 game. Spoiler: it is freaking hard. The forum has at most like 3 developers who can actually make it.

Problem is like with most, games that do stuff differently ususally either disapper really fast, or they're simply overlooked. I doubt that you've played every game out there. There are Devs whoe try to go a different way, there's Love of Magic for example whis is basically a card battle aVN, and that's just ONE example.
This really grinds my gears. When people do something fresh, something different, they don't get as much attention as the games this thread complains about. People vote with their attention and their wallets for those games.