It's not a 'small sandbox'. It's.. the whole game. You get a few extra options, mostly to look at your body (for some herbalism xp), or to try and remember something (to restore 1 mana). After that, you're just dumped into the game with absolutely no tutorial.I disagree, I think small sandboxes count as a form of tutorial & I feel like the game makes it clear that death isn't the end
A 'tutorial', means teaching. You are not being 'taught' anything. You're being dumped into the game in the raw, without so much as a slap on the ass for good luck. Absolutely not a tutorial.
It relates, because it's the only thing even vaguely 'tutorial'.Not sure how this relates to my comment
This, I can agree with. Just add some apersands (the '(' and ')' symbols) at the end to explain that those options will be available later, after they're 'unlocked' (even though the unlock requirements are essentially yeeting yourself off a cliff). Though, with that, I'd still like an option, in the options, to disable that requirement.. allowing me to start as a noble, or mage, or whatever, while still living at the ranch. However, having all the options visible but simply greyed out without any contex makes it appear that the game is simply largely incomplete.I disagree I think you could & should show all the options just make it very clear that they're all locked until first death
I could say the exact same thing. See my above response, about your last two responses.This feels like a decompressed version of the previous paragraph see my response above
My point has always been that the game needs clarification. Either obfuscate the additional options until you qualify for them, or show them but include context as to 'why' they're currently unavailable. Because for most people, seeing greyed out options for 'character creation', they assume it to be 'W.I.P.' unless given context as to 'why' those options are unavailabe (such as racial requirements, etc - i.e., only humans can become Paladins, etc)
To be completely honest, I'd actually suggest for the dev to include an actual tutorial, which includes the players first death.. to actually show that death and rebirth/possession is an actual game mechanic. But, I don't think that needs to be added in until later. Several other more pertinant things need to be addressed first.
Though, with that, I also think that the option to skip it should be added to the games options as well. Be it for players who just want to skip the tutorial, or for weirdos like me who'd prefer to at least attempt to go 'deathless'.