Really enjoying this so far! A couple bugs noted for the developer:
1. The game uses "bri" as the character dialogue definition for both Brian (Wendy school bully) and Brita (Angelina Hotel Clerk). Because scripy.rpy lists Brita second, Brian's name is overwritten with Brita's and so when Brian is speaking, the textbox calls him "Brita" during the Wendy scenes.
The easier fix would be to change Brian's definition on line 30 of script.rpy to something unique and use that in Principal_EV.rpy and special_story.rpy as Brita has significantly more dialogue in the game currently.
2. The player starts with wendyPoint = 1 due to script.rpy line 156. By saving Wendy from Brian in the bathroom (NTR off or making noise) the player gains another wendyPoint leading to wendyPoint = 2. However, when you show Principal Jillian the bathroom video in Principal_EV.rpy, the condition is wendyPoint == 1 which means the principal talks about you letting Brian go further with Wendy than you did. Also, in the Halloween event (special_story.rpy) if you did not intervene with Brian in the bathroom Wendy is supposed to treat you differently. That condition trigger is wendyPoint == 0, impossible to achieve currently.
One fix would be to change Principal_EV.rpy line 953 to wendyPoint >=1 and to change script.rpy line 156 to wendyPoint = 0. This should fix it for all existing players that would save Wendy from Brian and all new players regardless of NTR preference. For existing NTR players (those that want to watch Brian and Wendy), you would need to add questions in special_story.rpy and Principal_EV.rpy after line 909 asking if they stopped Brian to reduce their wendyPoint to 0. To minimize impact, the questions could be gated behind condition if persistent.NTR_op != 0