Just came down from the dev - hope this clears alot up.
The internet is buzzing: debates, theories, arguments. Some people hate, some defend, some just get hooked on the story. That means one thing — you care. And that's the best kind of support.
Comments, questions, theories — they matter just as much as money. Genuine interest fuels this project. So don’t hold back: write, argue, suggest. We’re listening.
Updates
As we’ve said before — the third update was primarily technical. We integrated a complex system that will serve as the backbone of in-game routines. Think of it as building a train station that will support all routes moving forward. It’s time-consuming, hard — but necessary.
✅ What’s already done:
The next update is complete. We’re wrapping up testing, then we move on to translation. Honestly, testing the home system takes more time than making the update itself. But once we tune it all, it’ll get easier fast.
The update covers one more in-game day.
Three new locations:
Beach.
Gym and Dance Studio — both will be important for the modeling career path.
We’re planning a few additional careers — there are different ideas. But no, I’m not going to add a waitress job like in Steps of Debauchery — I didn’t like how that was handled. And honestly, the protagonist isn’t quite ready for the kind of challenges Nathan’s job would involve. Still thinking about how and when to introduce that.
❓ Frequently Asked Questions
“Why can’t I take selfies?”
Because your parameters aren’t high enough yet. Emma isn’t ready to take explicit pictures — yet. We’ll add an indicator explaining why the option is locked.
Also — yes, there are already 2000+ images in the game files, and not all of them are part of events. That’s because art gets created in advance, and the events are built around it later.
We tried staggering them before, but testing became a nightmare. Eventually I just said:
— Just dump it all in.
Programmer:
— But people will poke around.
Me:
— Let them. If someone wants to ruin their own experience — that’s their choice.
So yeah: art ≠ event. A picture means nothing without its context. Trust me — don’t spoil it for yourself. You’ll enjoy the game way more.
️ “Why did you make it a sandbox?”
Luckily, none of my patrons ask this — but people online do.
Moral Boundaries isn’t a sandbox. It’s a story-driven visual novel with some freedom of movement. That’s not just for looks — it’s so that every player can shape their own experience.
Some want corruption, some romance, some loyalty. Giving real freedom of roleplay in a linear VN is nearly impossible — it would require 10x the art budget, which I simply don’t have.
Honestly, by that logic, even Everlasting Summer is a sandbox — it gives you movement too.
If you don't want a sandbox, go play something like Steps of Debauchery

“Why did you change everything? It was fine before!”
Thanks for the compliment — I’m glad you believe in us. But even working nonstop since release, we couldn’t possibly build these massive, complex systems in just two weeks.
We spent over two months just testing this block — and it’s still not polished. Everything you see now was prepared in advance.
Update Schedule
We aim to release monthly updates, sometimes faster.
Even when the content is ready, I can’t just hit "upload." Here's why:
Testing — often takes as long as creating the update itself
Fixing bugs — if testing shows issues
Translation — yes, I use neural networks to help, but that still takes me 2+ days
Proofreading — English text gets checked by native speakers
Only after all that, I can release it.
I saw a comment like:
“Yeah, updates are fast, but there's no content.”
So let’s be honest.
Even the technical second update had plenty of content. If it didn’t click with you — that happens. But the problem isn’t volume. It’s that all of you want very different things.
Some of you want more kisses (which are surprisingly complex to animate).
Others are already asking for double penetration — in the third update of a game that’s been out for a month and a half.
I physically can’t squeeze everything into one update — nor should I.
Small, regular updates = a healthy Patreon = more resources = more content.
More updates → more interest → better growth.
Want big, slow updates? We’re open to that. But let’s be real: we need to earn a living.
I’ve done long, ambitious updates before. You know how far it got us?
$400/month. And that was with Steam.
So yeah — our model now is fast, steady progress.
Sometimes it’s more technical than sexy, but at least you know the game is moving forward.
❤ Why Your Support Matters
You're directly shaping the game's future
You get early access and influence the story
You help us make more — and better — content
And yeah — you’re supporting people who really care about what they’re building
Thanks for being here.
The next update is coming soon. And it's going to be worth it