Freedom9555

Member
Nov 7, 2022
403
308
178
Well, it's totally fine if you ended up hating her. But the developer didn't make her that way she was structured like that from the very beginning. I’ve seen posts from people who dug into the code and said it had a lot of underlying elements. I also read the developer’s early devlogs. From what I understand, they already did the hardest part earlier, and now they’re just building out the prologue. Overall, it’s okay that some things might not be your cup of tea, but I think for those who do enjoy it, that shouldn’t be affected.
Sounds interesting, so this will be a bigger game.
I wondered at the start what the difficult level is supposed to mean and that each day you can get extra points for doing certain things.
I hope I grind the correct points, so I don`t have to start over again.
But some shocking surprises are always welcome.

In that thread that game gets some heat, which I don't understand, it looks great and was released her on the 12. of April.
So far it looks great and had some really good moments.
 
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nemoi

Member
Nov 4, 2019
241
445
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Sounds interesting, so this will be a bigger game.
I wondered at the start what the difficult level is supposed to mean and that each day you can get extra points for doing certain things.
I hope I grind the correct points, so I don`t have to start over again.
But some shocking surprises are always welcome.

In that thread that game gets some heat, which I don't understand, it looks great and was released her on the 12. of April.
So far it looks great and had some really good moments.
We've only seen a little so far, but what I have seen is quite intriguing.
 
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PushMyButton

Member
Jan 22, 2023
239
376
97
and can anyone share this one that there removed from the game from this author Cut from the project.
 

MightbeSomeone

Active Member
Oct 25, 2024
577
661
171
Just came down from the dev - hope this clears alot up.


The internet is buzzing: debates, theories, arguments. Some people hate, some defend, some just get hooked on the story. That means one thing — you care. And that's the best kind of support.
Comments, questions, theories — they matter just as much as money. Genuine interest fuels this project. So don’t hold back: write, argue, suggest. We’re listening.
Updates
As we’ve said before — the third update was primarily technical. We integrated a complex system that will serve as the backbone of in-game routines. Think of it as building a train station that will support all routes moving forward. It’s time-consuming, hard — but necessary.
✅ What’s already done:
The next update is complete. We’re wrapping up testing, then we move on to translation. Honestly, testing the home system takes more time than making the update itself. But once we tune it all, it’ll get easier fast.
The update covers one more in-game day.
Three new locations:
Beach.
Gym and Dance Studio — both will be important for the modeling career path.
We’re planning a few additional careers — there are different ideas. But no, I’m not going to add a waitress job like in Steps of Debauchery — I didn’t like how that was handled. And honestly, the protagonist isn’t quite ready for the kind of challenges Nathan’s job would involve. Still thinking about how and when to introduce that.
❓ Frequently Asked Questions
“Why can’t I take selfies?”
Because your parameters aren’t high enough yet. Emma isn’t ready to take explicit pictures — yet. We’ll add an indicator explaining why the option is locked.
Also — yes, there are already 2000+ images in the game files, and not all of them are part of events. That’s because art gets created in advance, and the events are built around it later.
We tried staggering them before, but testing became a nightmare. Eventually I just said:
— Just dump it all in.
Programmer:
— But people will poke around.
Me:
— Let them. If someone wants to ruin their own experience — that’s their choice.
So yeah: art ≠ event. A picture means nothing without its context. Trust me — don’t spoil it for yourself. You’ll enjoy the game way more.
️ “Why did you make it a sandbox?”
Luckily, none of my patrons ask this — but people online do.
Moral Boundaries isn’t a sandbox. It’s a story-driven visual novel with some freedom of movement. That’s not just for looks — it’s so that every player can shape their own experience.
Some want corruption, some romance, some loyalty. Giving real freedom of roleplay in a linear VN is nearly impossible — it would require 10x the art budget, which I simply don’t have.
Honestly, by that logic, even Everlasting Summer is a sandbox — it gives you movement too.
If you don't want a sandbox, go play something like Steps of Debauchery:)
“Why did you change everything? It was fine before!”
Thanks for the compliment — I’m glad you believe in us. But even working nonstop since release, we couldn’t possibly build these massive, complex systems in just two weeks.
We spent over two months just testing this block — and it’s still not polished. Everything you see now was prepared in advance.
Update Schedule
We aim to release monthly updates, sometimes faster.
Even when the content is ready, I can’t just hit "upload." Here's why:
Testing — often takes as long as creating the update itself
Fixing bugs — if testing shows issues
Translation — yes, I use neural networks to help, but that still takes me 2+ days
Proofreading — English text gets checked by native speakers
Only after all that, I can release it.
I saw a comment like:
“Yeah, updates are fast, but there's no content.”
So let’s be honest.
Even the technical second update had plenty of content. If it didn’t click with you — that happens. But the problem isn’t volume. It’s that all of you want very different things.
Some of you want more kisses (which are surprisingly complex to animate).
Others are already asking for double penetration — in the third update of a game that’s been out for a month and a half.
I physically can’t squeeze everything into one update — nor should I.
Small, regular updates = a healthy Patreon = more resources = more content.
More updates → more interest → better growth.
Want big, slow updates? We’re open to that. But let’s be real: we need to earn a living.
I’ve done long, ambitious updates before. You know how far it got us?
$400/month. And that was with Steam.
So yeah — our model now is fast, steady progress.
Sometimes it’s more technical than sexy, but at least you know the game is moving forward.
❤ Why Your Support Matters
You're directly shaping the game's future
You get early access and influence the story
You help us make more — and better — content
And yeah — you’re supporting people who really care about what they’re building
Thanks for being here.
The next update is coming soon. And it's going to be worth it
 

xert13

Well-Known Member
Sep 24, 2023
1,091
2,133
396
Just came down from the dev - hope this clears alot up.


The internet is buzzing: debates, theories, arguments. Some people hate, some defend, some just get hooked on the story. That means one thing — you care. And that's the best kind of support.
Comments, questions, theories — they matter just as much as money. Genuine interest fuels this project. So don’t hold back: write, argue, suggest. We’re listening.
Updates
As we’ve said before — the third update was primarily technical. We integrated a complex system that will serve as the backbone of in-game routines. Think of it as building a train station that will support all routes moving forward. It’s time-consuming, hard — but necessary.
✅ What’s already done:
The next update is complete. We’re wrapping up testing, then we move on to translation. Honestly, testing the home system takes more time than making the update itself. But once we tune it all, it’ll get easier fast.
The update covers one more in-game day.
Three new locations:
Beach.
Gym and Dance Studio — both will be important for the modeling career path.
We’re planning a few additional careers — there are different ideas. But no, I’m not going to add a waitress job like in Steps of Debauchery — I didn’t like how that was handled. And honestly, the protagonist isn’t quite ready for the kind of challenges Nathan’s job would involve. Still thinking about how and when to introduce that.
❓ Frequently Asked Questions
“Why can’t I take selfies?”
Because your parameters aren’t high enough yet. Emma isn’t ready to take explicit pictures — yet. We’ll add an indicator explaining why the option is locked.
Also — yes, there are already 2000+ images in the game files, and not all of them are part of events. That’s because art gets created in advance, and the events are built around it later.
We tried staggering them before, but testing became a nightmare. Eventually I just said:
— Just dump it all in.
Programmer:
— But people will poke around.
Me:
— Let them. If someone wants to ruin their own experience — that’s their choice.
So yeah: art ≠ event. A picture means nothing without its context. Trust me — don’t spoil it for yourself. You’ll enjoy the game way more.
️ “Why did you make it a sandbox?”
Luckily, none of my patrons ask this — but people online do.
Moral Boundaries isn’t a sandbox. It’s a story-driven visual novel with some freedom of movement. That’s not just for looks — it’s so that every player can shape their own experience.
Some want corruption, some romance, some loyalty. Giving real freedom of roleplay in a linear VN is nearly impossible — it would require 10x the art budget, which I simply don’t have.
Honestly, by that logic, even Everlasting Summer is a sandbox — it gives you movement too.
If you don't want a sandbox, go play something like Steps of Debauchery:)
“Why did you change everything? It was fine before!”
Thanks for the compliment — I’m glad you believe in us. But even working nonstop since release, we couldn’t possibly build these massive, complex systems in just two weeks.
We spent over two months just testing this block — and it’s still not polished. Everything you see now was prepared in advance.
Update Schedule
We aim to release monthly updates, sometimes faster.
Even when the content is ready, I can’t just hit "upload." Here's why:
Testing — often takes as long as creating the update itself
Fixing bugs — if testing shows issues
Translation — yes, I use neural networks to help, but that still takes me 2+ days
Proofreading — English text gets checked by native speakers
Only after all that, I can release it.
I saw a comment like:
“Yeah, updates are fast, but there's no content.”
So let’s be honest.
Even the technical second update had plenty of content. If it didn’t click with you — that happens. But the problem isn’t volume. It’s that all of you want very different things.
Some of you want more kisses (which are surprisingly complex to animate).
Others are already asking for double penetration — in the third update of a game that’s been out for a month and a half.
I physically can’t squeeze everything into one update — nor should I.
Small, regular updates = a healthy Patreon = more resources = more content.
More updates → more interest → better growth.
Want big, slow updates? We’re open to that. But let’s be real: we need to earn a living.
I’ve done long, ambitious updates before. You know how far it got us?
$400/month. And that was with Steam.
So yeah — our model now is fast, steady progress.
Sometimes it’s more technical than sexy, but at least you know the game is moving forward.
❤ Why Your Support Matters
You're directly shaping the game's future
You get early access and influence the story
You help us make more — and better — content
And yeah — you’re supporting people who really care about what they’re building
Thanks for being here.
The next update is coming soon. And it's going to be worth it
That is a rather mature, informative post. I was very impressed when the VN first came out and stunned how fast the second update arrived. I then immediately supported the Dev. His engagement with supporters is excellent. I counseled many times for him to do his thing and ignore the chattering - especially on here. He has assured me twice now that he likes input, but will not let it derail him. So far, so good. I am further encouraged by this post. Sincerely hope he forges on and gets the support he deserves if He maintains these standards.
 

Qixoni

Well-Known Member
Jul 10, 2017
1,106
1,142
346
This game is fantastic so far, but i have a question, what does the dice roll do exactly in terms of consequences? It always gave me low numbers, but since i have the option to change values i always chose 100, lol. But i really would like to know the purpose of the roll and how it impacts things.
 
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MightbeSomeone

Active Member
Oct 25, 2024
577
661
171
From the dev
I saw that — the thing is, it was originally done for testing purposes. The scenes were random, and we needed a way to control how they were triggered.

Later, I thought: maybe I could keep it in as a feature for players with a subscriber code.
Then I thought again — probably a bad idea. If I do something like that, it needs to be handled differently. In a much simpler way, or there’ll be too many questions.

So basically, it’s just a leftover mechanic that hasn’t been fully removed yet. I’m gradually catching those and sending them in for deactivation.
 
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Qixoni

Well-Known Member
Jul 10, 2017
1,106
1,142
346
From the dev
I saw that — the thing is, it was originally done for testing purposes. The scenes were random, and we needed a way to control how they were triggered.

Later, I thought: maybe I could keep it in as a feature for players with a subscriber code.
Then I thought again — probably a bad idea. If I do something like that, it needs to be handled differently. In a much simpler way, or there’ll be too many questions.

So basically, it’s just a leftover mechanic that hasn’t been fully removed yet. I’m gradually catching those and sending them in for deactivation.
Thanks for this, it really seemed out of place and without no consequences. Guess the next update it will be removed
 
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c_oriole

Newbie
Sep 1, 2019
42
48
216
This game is fantastic so far. I do have a question are our choices early in the game going to block choices later? example being early we have a choice that will give the MC a submissive point. At that time in the game I didn't want her to choose that option, is this going to cause us to miss out on other opportunities later. Dev keep up the good work.
 

nemoi

Member
Nov 4, 2019
241
445
217
This game is fantastic so far. I do have a question are our choices early in the game going to block choices later? example being early we have a choice that will give the MC a submissive point. At that time in the game I didn't want her to choose that option, is this going to cause us to miss out on other opportunities later. Dev keep up the good work.
As far as I remember, the developer said that for now, there's nothing you can critically mess up.
 
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xert13

Well-Known Member
Sep 24, 2023
1,091
2,133
396
This game is fantastic so far. I do have a question are our choices early in the game going to block choices later? example being early we have a choice that will give the MC a submissive point. At that time in the game I didn't want her to choose that option, is this going to cause us to miss out on other opportunities later. Dev keep up the good work.
Not really. The choices are pretty obvious between corruption and vanilla. I usually go through both choices to see what happens. Trust me, the corruption choices are more entertaining.
 

c_oriole

Newbie
Sep 1, 2019
42
48
216
Not really. The choices are pretty obvious between corruption and vanilla. I usually go through both choices to see what happens. Trust me, the corruption choices are more entertaining.
I agree that the corruption choices are more interesting, but we already seen some choice where if you don't have enough points choices are grey out. in the case I was talking about , I want her to come from strong at work and still be submissive outside. Also if you don't take that choice and get a relationship point with the boss. thinking the boss like that she didn't automatically jump at his command, plus he might think it will be more fun to break her later.
 

Freedom9555

Member
Nov 7, 2022
403
308
178
Not really. The choices are pretty obvious between corruption and vanilla. I usually go through both choices to see what happens. Trust me, the corruption choices are more entertaining.
I mean corruption will always be more interesting, than vanilla, by default.

I mean vanilla will be loyal couple, with nice romance, but how you get excitement in there?
 
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Yelow Submarine

Active Member
Aug 20, 2023
500
881
162
That is easy
Sex in resturant bathroo
Sex at the gym
Sex in the back yard
Sex in the dressing room when they go out shopping

many more things that could be done
I respect your opinion, but... Sex involving a married woman with another man, especially if the husband doesn't know (cheating), is much more exciting! :p
 
Last edited:
4.20 star(s) 65 Votes