MightbeSomeone

Active Member
Oct 25, 2024
575
661
171
I’m mainly interested in Emma’s corruption, so I skipped the husband’s part with Samantha and also skipped his intimate scenes with Emma. What was left was the FMC taking a shower, running, doing pole dance… honestly, the update felt pretty boring for those who enjoy cheating content with the FMC, and the repetitive tasks are just exhausting.
As everyone has been told the cheating is building up. Emma is not a whore. There is no reason for her to cheat the first day week or weeks after moving .
 
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Kuk78

Newbie
Nov 20, 2023
43
80
128
It's boring to them because they expect that Emma film porn, prostitute herself, crap like that and end up fucking 100 male characters in every update like Anna from Exciting Afternoon. That being said, I wonder if the dev will prepare something special with Lilliana. :unsure:
This is not true, we don't need this. We are waiting for a great plot, but it never comes.
 
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nemoi

Member
Nov 4, 2019
241
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217
This is not true, we don't need this. We are waiting for a great plot, but it never comes.
Add it - for you personally.
Most of the reviews are positive.

But of course, your opinion is the most important one. ;)
 
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MightbeSomeone

Active Member
Oct 25, 2024
575
661
171
This is not true, we don't need this. We are waiting for a great plot, but it never comes.
The game is in its 4th update - there are going to be 2-3 years of the game in real time. the first few months are just building up to what is going to happen
 

Eternamite

Member
Nov 8, 2024
267
2,489
287



I keep seeing similar questions, so here's a centralized answer.
Is it hard to change a character's outfit? Not at all — it's just a couple of clicks.

So why do I rarely do it?
First of all — because I'm a talentless slacker But there's a second reason.
I love making art, I love making games - but it's not always fun. It's 15% creativity and 85% routine.

Any routine work eventually turns into something mechanical:
I can talk on the phone and make art, write text and make art, be sleepy, in a bad mood, in a hurry, or even... well, you get the idea - and still make art. Because it's always needed, and there's never enough of it. But it's not my only job, so I often work on autopilot, especially when the scene is just filler for a dialogue block.

And here's what happens: I get distracted, forget I changed the outfit for a scene. I come back after a couple of days, load my standard preset out of habit, render — and realize everything I just made is scrap. Same with Justin's tattoo, which at some point mysteriously “vanished” from the textures. I had to spend a lot of time fixing it, and on some animations it's still missing.

The more presets there are, the more chances something will break. On one side of the scale — more content, on the other — this kind of “realism.”

It's a different story with 2D games, where art is made from layers, and outfits can be changed without risk. In 3D, outfit changes not only eat up time but also prevent you from reusing art if the character's model is in the same clothes.

So there are many reasons not to do it, and the reason to do it isn't that significant. Often, if something isn't implemented, it's not because we don't know about it — but because, after weighing all the pros and cons and estimating the resources, we decided to skip it.



I see messages like this all the time, so I decided to answer centrally.
Is it hard to change a character's clothes? No, it's not. It's a matter of a couple of clicks.

Why do I do this rarely?
Firstly, because I am a talentless lazy person :) But there is a second reason.
I love making art, I love making games, but it is not always a fun job. It is a routine, in which 15% creativity and 85% mechanics.

Any routine work eventually becomes mechanical:
I can talk on the phone and make art, write text and make art, be sleepy, in a bad mood, in a hurry or even... well, you get the idea — and still make art. Because it is always needed, and there is never enough of it. But this is not my only task, so I often work automatically, especially if the scene is transitory and is only needed to fill the dialogue block.

And just imagine: I was distracted, I forgot that I had changed clothes in the scene. I come back a couple of days later, out of habit I load a standard preset, render - and I understand that everything I did is a defect. The same thing happened with Justin's tattoo, which one day "disappeared" from the textures. I had to spend a lot of time redrawing, and in some animations it is still missing.

The more such presets, the greater the chance that something will break. On one side of the scale is content, on the other - such "realism".

It's a completely different story with 2D games, where the art consists of layers, and you can easily change clothes without risk. In 3D, changing clothes not only eats up time, but also deprives you of the opportunity to reuse the art if the model is wearing the same clothes.

So there are many reasons not to do it, and the reason to do it is not so weighty. Often, if something is not implemented, it is not because we do not know about it, but because, having weighed all the pros and cons and estimated the resources, we simply abandoned the idea.
 
Last edited:
Oct 9, 2023
167
668
226
Just played version .5 for the first time and a few thoughts...

Pros-
The renders and animations are just amazing - best I have seen in any game and the FMC is by far the prettiest character out there.

Cons-
Points plus and minus - going up and down so things are a bit confusing. Animations are great but there are too many and you can't click past them. Too much repetition in scenes. Poor dialogue - Dev is obviously not a native English speaker, find someone to help with translation as people just don't talk like that.

I played the whole game and overall liked it. Took until halfway through before I figured out how to optimize the MC's attributes so I didn't bother to save and will start over next update or two so that I can get her different points where I want them. I waited too long to start on fitness, only began after the photographer's criticism so I recommend that you start right away. Pole seems important too so I will begin that asap as well.

Appearance, fitness, pole dancing all seem important and if you are looking to get any sex scene possible I try to make the husband willing to cheat or wife swap and increase the MC's corruption, exhibition, etc. as slow burn games like this have few scenes.
 

MightbeSomeone

Active Member
Oct 25, 2024
575
661
171
Just played version .5 for the first time and a few thoughts...

Pros-
The renders and animations are just amazing - best I have seen in any game and the FMC is by far the prettiest character out there.

Cons-
Points plus and minus - going up and down so things are a bit confusing. Animations are great but there are too many and you can't click past them. Too much repetition in scenes. Poor dialogue - Dev is obviously not a native English speaker, find someone to help with translation as people just don't talk like that.

I played the whole game and overall liked it. Took until halfway through before I figured out how to optimize the MC's attributes so I didn't bother to save and will start over next update or two so that I can get her different points where I want them. I waited too long to start on fitness, only began after the photographer's criticism so I recommend that you start right away. Pole seems important too so I will begin that asap as well.

Appearance, fitness, pole dancing all seem important and if you are looking to get any sex scene possible I try to make the husband willing to cheat or wife swap and increase the MC's corruption, exhibition, etc. as slow burn games like this have few scenes.
Can you message me - have some questions for you on the language
 

DoctorPervic

Well-Known Member
Game Developer
Aug 13, 2019
1,112
4,474
433
I dont know if anyone has asked this question. But can I ask what software you used to render out the renders and animations. You did an amazing job. was it all daz? or blender, or VAM
 
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Aug 20, 2023
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It's boring to them because they expect that Emma film porn, prostitute herself, crap like that and end up fucking 100 male characters in every update like Anna from Exciting Afternoon. That being said, I wonder if the dev will prepare something special with Lilliana. :unsure:
Anna Exciting Affection became a boring game precisely because of Anna's rapid corruption. This is also happening with Jennifer from Innocence or Money... We don't want this to happen to Emma. We want a good script for the cheating to unfold slowly, we don't want Emma to be a prostitute! ;)
 

Eternamite

Member
Nov 8, 2024
267
2,489
287






So, we’ve published our project on Oppaiman. I spent a long time deciding whether to do this — I had my doubts.

Oppaiman is essentially a way to purchase Patreon subscriptions. The tiers you see on my Patreon page are also available there — by subscribing on Oppaiman, you’re effectively supporting us at the same Patreon tier. For example, when version 0.55 is released on Patreon for the 20+ tier, the same version will appear on Oppaiman as well. To be honest, the interface is still not entirely intuitive for me.

Why do we need this? The answer is simple — it helps us reach a wider audience. Yes, the project is already earning a decent income, but we’ve also invested a lot, and there are three of us. Also, in order to be displayed better on the Oppaiman website, I have to publish this post. That’s their rule(s).

Steam has almost stopped bringing in new players; our projects have already run their course there. However, Steam did help us plan and create the "BoM" for you.

Since there are many newcomers, let me remind you about our other projects:



(from the days when we still dreamed of making games; unfortunately, many ideas we didn’t have time to realize)

— this game is completely free. It was my first work and is still the dearest to me.

If you don’t mind, please add our projects to your Steam wishlist — that really helps us with the algorithms and might boost our sales, even if just a little.

And if you’re bothered by ads or self-promotion, let me just say: our project needs it to survive and develop. Things are good now, but will it last? There are many games out there, and most people haven’t even heard of us. Who knows, maybe someone will discover our work and enjoy it.

Thank you all for your support!
 
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