So, the final update of 2025 is already out. As I mentioned, after this mad rush, we are taking a short breather. However, as always, I have my own peculiar definition of “rest.”
Finally, I can work on future updates at a calmer pace. But first and foremost, I’ve dived into fresh guides on the latest neural network features. The main goal right now is to find ways to speed up the workflow and make the process more comfortable. Since the release of the first version of BoM, I simply haven’t had the time to dedicate to learning and R&D. I realize that not everyone will appreciate this technical drive of mine, but three years ago, when I first started figuring out neural networks, many people laughed back then too.
In reality, I am well aware that finding assistants will be difficult. First of all, the project needs artists, which is not only hard to find but also quite expensive. My computer’s power is also becoming insufficient, so I am looking for ways to run processes in parallel to speed up rendering.
The artworks you see right now are not the main point. In this specific direction, I’d say I’ve somewhat failed for now, although the quality has increased considerably, and the character faces are much more consistent and recognizable than before. But the main focus of my research is, of course, animations. They require a huge amount of resources, and I am looking for ways to improve their quality and optimize their creation.
Plans: If there are questions regarding the next release, it is tentatively scheduled for mid-to-late January.
Various polls on different topics will be launching soon, so stay tuned. Thank you all for your support