Listen, I want to state this first.
I like this game. I like the premise, I like the way you're presenting the graphics, I like it. So understand that what is going to follow is constructive criticism that I hope will be useful to you as guidance from someone who LIKES the game. This isn't just pointless criticism, but hopefully is constructive.
First and foremost, My number one criticism with the 'reconception' is that I find I really missed the 'achievements' from the original version. I probably spent 5 or 6 hours grinding away at trying to get the achievements in the first version. It was 'grindy' yes, but that was fun trying to balance out who I'd recruit, etc. I really hope they make a come back, with or without some version of NG+ (preferably with) and ignore anyone who says that NG+ is supposed to be 'harder.' NG+ isn't always 'hard mode' it's just a new game, with a plus.
Next, and this is largely tied to the achievement thing, but I kind of miss the color coding for the different racial stats of the women. I don't know why this matters, it probably doesn't, but it was kind of cool once I figured out what the different colors meant. I had this real 'ah hah' moment in the previous incarnation when I was like "OH, red is redheads, yellow is asians, etc." This is a very minor point, but I thought I'd mention it.
Next, I don't think it's very clear that the way the stats balance against each other, and recruiting one girl can actually lower a stat that you want to raise. If that's a game mechanic you want to keep in the game, maybe it should be a little more clear. I think in my mind, in a perfect world, the stats wouldn't cancel the opposing stat, but would just build independently of each other, and then the higher of the two stats would be used.
Let me give an example of what I mean. Lets say you recruit both Kalina Ryu, who has a diversity score of 3, and also Remy LaCroix who has a Tradition score of 1. Currently, as I understand it, you would end your turn with a diversity score of 2.
This feels very backwards as it makes you want to NOT recruit women. That's sort of anathema to the game itself. You should want to build your score, yes, but recruiting certain girls shouldn't hurt your score. I think a better way to handle it would be that if you tracked all 8 statistics separately, but each of the 4 categories could only display the higher of the two scores. Diversity vs Tradition, Equality vs Meritocracy, Collectivism vs individualism, or Achievement vs Recreation.
So using the same example as above if you recruited both Kalina and Remy, you would end your turn with a Diversity score of 3 and a Tradition score of 1. Since the diversity is higher, that is what is displayed, and you have a total score for that category of diversity of 3. Meanwhile both scores keep building and if Tradition ever overtakes the diversity, because of other recruits or buildings or policies, suddenly you don't have a displayed score for your diversity, but now it's displaying tradition.
The reason I feel like this would be a far better change is because as you add people you're growing your society, right? Society can fluctuate, but it's not a zero sum game. It goes back and forth and values change day to day, week to week, year to year. Sure, you may have been a 'diverse' culture in the broad sense of the word, but then something happens, a new person comes in and makes waves and the culture goes through a swing of traditional values.
Make sense?
Anyways, hope that feedback helps.