HTML Completed Breeder's Haven: Reconception [v4.17.2018][Whiskeyrose]

3.30 star(s) 7 Votes

kekzor

Member
Aug 8, 2017
282
223
Overall not bad, like the first. Though it was fairly easy to get to a point where I ran out of new inhabitants for the various housing areas.

I am on turn 41 with all buildings, policies, and with the following building levels:
University Dormitory - Dorms Slots Available: 14/18 -
Suburbia - Suburbs Slots Available: 9/16 -
High Rise Apartments - Apartments Slots Available: 8/17 -
Condominiums - Condos Slots Available: 12/19 -

No new peeps, I must have hit the limit of what you put in.

There are some occasional typos in there:
  • Now together on an intamate level
  • Congradulations!
A couple others in the intro, but I didn't note all those.
Changelog says 74 total, I have more than you - seems to be based on total conceptions, turns, or both.

Still pretty annoying grind.
 
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KingsRaiden

Engaged Member
Jan 4, 2017
3,399
2,439
Changelog says 74 total, I have more than you - seems to be based on total conceptions, turns, or both.

Still pretty annoying grind.
Might be conceptions, I did a few turns of Casual Sex to build up Labor Points, guess I still have a little more to do.

Nice to see the combos still happening for extra points.
 

shiddily

Member
Aug 5, 2016
167
160
I think I figured out why the endings aren't working for some. When you skip the intro, it gives you a choice of Normal or Sandbox mode. If you go through the intro, it doesn't give you the choice, and (presumably) puts you in Sandbox mode by default. I did quick "end turn immediately" run throughs of both, and by skipping the intro and choosing Normal mode, ending popped after turn 16. When watching the intro, it did not pop after turn 16.

And I have a question about unlocking girls. Are higher-tier girls tied to certain stats? If so, are there girls tied to opposing stats, like recreation/achievement? If yes, does that mean it's not possible to unlock all girls in a single playthrough because raising recreation would lower achievement?

Edit: I did 2 (cheated) builds, one Div/Eq/Ind/Rec and one Tra/Mer/Col/Ach and both unlocked different girls. So to unlock all of the women, you would need a game long enough to go far enough in 1 spectrum to get all women associated with that stat, and then take enough turns to swing that stat far enough in the other direction to get all of the girls on the opposite spectrum.
 
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KingsRaiden

Engaged Member
Jan 4, 2017
3,399
2,439
Edit: I did 2 (cheated) builds, one Div/Eq/Ind/Rec and one Tra/Mer/Col/Ach and both unlocked different girls. So to unlock all of the women, you would need a game long enough to go far enough in 1 spectrum to get all women associated with that stat, and then take enough turns to swing that stat far enough in the other direction to get all of the girls on the opposite spectrum.
I bet this is why I have my housing upgraded but no one showing up to move in.

Since I did the intro, and if I am in sandbox as you noted, then I am just continuing which should get me the other girls as my stats rise.
 

shiddily

Member
Aug 5, 2016
167
160
I bet this is why I have my housing upgraded but no one showing up to move in.

Since I did the intro, and if I am in sandbox as you noted, then I am just continuing which should get me the other girls as my stats rise.
You would need to remember not to just mindlessly impregnate all girls when available. Girls will end up offsetting stat gains. You'll need to pick a "stat-build" and only work with girls that will benefit those stats, at least until you unlock all of the girls available in that certain build. Then you start working with the other girls to start swinging the spectrum.
 

kekzor

Member
Aug 8, 2017
282
223
You would need to remember not to just mindlessly impregnate all girls when available. Girls will end up offsetting stat gains. You'll need to pick a "stat-build" and only work with girls that will benefit those stats, at least until you unlock all of the girls available in that certain build. Then you start working with the other girls to start swinging the spectrum.
That's...quite annoying.
 

shiddily

Member
Aug 5, 2016
167
160
That's...quite annoying.
Probably by design to increase replayability? Making it so every new game/ new build has different girls to recruit/unlock.

I like that there are 16! different endings, based on all the builds you can go with. One suggestion I have; if you're going to use videos with sound for the endings, use longer videos lol. By the time I've finished reading the ending, the short vid has repeated 4 or more times, and having the same sound replayed over and over is annoying.
 

whiskeyrose

Member
Game Developer
Aug 16, 2017
223
664
Am I supposed to be starting on Day 15? I downloaded the game and the bugfix, and tried it in Vivaldi and Firefox, same thing.
Just uploaded a fix. redownload the bugfix link in the OP. I forgot to change it as I was testing something. My bad!

Changelog says 74 total, I have more than you - seems to be based on total conceptions, turns, or both.

Still pretty annoying grind.
Its based off of the level of values your haven has. Not currently based off any other value.

I'm also getting this issue when starting a new game.
Download new bugfix in OP. My mistake from this morning, should fix it.
That's...quite annoying.
I'm hoping the random events in future releases will have you make more calculated choices towards the values you want, rather than just selecting who to fuck from time to time. This will take some work on my end, but I'm hoping its more of an immersive story than whats present currently.

Also, I built the game to be played outside of sandbox mode, where as the sandbox was something I just put in for those of us (myself included) that really could care less about the inner workings of a smut game. The game is designed to not 100% all the girls the first playthrough (or if ever), but to be replayed several times. Kinda like Inner Bimbo, which if you haven't played you should play ASAP.
 
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KingsRaiden

Engaged Member
Jan 4, 2017
3,399
2,439
You would need to remember not to just mindlessly impregnate all girls when available. Girls will end up offsetting stat gains. You'll need to pick a "stat-build" and only work with girls that will benefit those stats, at least until you unlock all of the girls available in that certain build. Then you start working with the other girls to start swinging the spectrum.
Well I did a few turns for some to get Labor Points, a few grant way more than others, I'll need to make notes of those as well as the combos that get you some extras. Overall my build is a mess at this point since I am on turn 40-something and just trying to balance out some of the Haven upgrades for housing.
 

Julegraut

Newbie
Apr 3, 2017
20
3
Just uploaded a fix. redownload the bugfix link in the OP. I forgot to change it as I was testing something. My bad!
Appreciate the quick fix! I'll give it a run tomorrow, looks like the gameplay is more interesting now than it used to be. By the way, is there any way to check in-game which endings you've gotten or do I just need to remember them myself?
 

Hercule_Poirot

Well-Known Member
Aug 22, 2016
1,295
1,760
I don't know about you, but I resent the fact that you can't get every girl on the same playthrough. Having in mind that this version of the game makes the gameplay more grindy than the previous version, I'd rather just not download it. Calculating your playthrough would make sense if this was a serious game instead of a porn game, but it's not enjoyable to replay the game just to try different girls.
 
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Eoin

The Bug Hunter
Moderator
Donor
Feb 21, 2017
1,240
4,958
Instead of waiting 4 hours for this to download, I will give this a try tomorrow, where I'll be in reach of proper speeds.
 

tmking

Member
Sep 18, 2017
103
77
Just uploaded a fix. redownload the bugfix link in the OP. I forgot to change it as I was testing something. My bad!



Its based off of the level of values your haven has. Not currently based off any other value.



Download new bugfix in OP. My mistake from this morning, should fix it.


I'm hoping the random events in future releases will have you make more calculated choices towards the values you want, rather than just selecting who to fuck from time to time. This will take some work on my end, but I'm hoping its more of an immersive story than whats present currently.

Also, I built the game to be played outside of sandbox mode, where as the sandbox was something I just put in for those of us (myself included) that really could care less about the inner workings of a smut game. The game is designed to not 100% all the girls the first playthrough (or if ever), but to be replayed several times. Kinda like Inner Bimbo, which if you haven't played you should play ASAP.
Are the girls that you unlock depended on a single value or are some based on having more then one value at the right level?
 

whiskeyrose

Member
Game Developer
Aug 16, 2017
223
664
Appreciate the quick fix! I'll give it a run tomorrow, looks like the gameplay is more interesting now than it used to be. By the way, is there any way to check in-game which endings you've gotten or do I just need to remember them myself?
I'll add in a way to view that in future versions, but yeah sadly for now you just have to remember/write it down.

I don't know about you, but I resent the fact that you can't get every girl on the same playthrough. Having in mind that this version of the game makes the gameplay more grindy than the previous version, I'd rather just not download it. Calculating your playthrough would make sense if this was serious game instead of a porn game, but it's not enjoyable to replay the game just to try different girls.
Indeed, as it stands right now the game is mostly a complicated webm viewer. I'm hoping with future releases the events will make playthroughs more interesting and motivating.

Please keep in mind (and I really hope I'm not being too defensive about this!) but it's a game I've spent an extraordinary amount of time making solely because I get off to the idea of knocking up hot girls and I'd like to share that with the world. I realize its got nothing on games like Wife Trainer, Inner Bimbo, or The Company, but it's just a smut game that I would like to think could be arousing. At the very least it's worlds ahead of the russian translated monsters I used to struggle to play through. I don't say that to attack or be defensive, but rather to explain why some things are the way they are.

Are the girls that you unlock depended on a single value or are some based on having more then one value at the right level?
Currently its just one primary value being high enough to unlock a character. In future versions I'd like to make some kind of system for hints or letting you know if someone is still yet to be unlocked, but I just wanted to get something out to the world since I'd spent a fuckload of time making the game so far. It's a work in progress and I appreciate any tips.
 
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rhev

Member
Apr 29, 2017
157
762
Listen, I want to state this first.

I like this game. I like the premise, I like the way you're presenting the graphics, I like it. So understand that what is going to follow is constructive criticism that I hope will be useful to you as guidance from someone who LIKES the game. This isn't just pointless criticism, but hopefully is constructive.

First and foremost, My number one criticism with the 'reconception' is that I find I really missed the 'achievements' from the original version. I probably spent 5 or 6 hours grinding away at trying to get the achievements in the first version. It was 'grindy' yes, but that was fun trying to balance out who I'd recruit, etc. I really hope they make a come back, with or without some version of NG+ (preferably with) and ignore anyone who says that NG+ is supposed to be 'harder.' NG+ isn't always 'hard mode' it's just a new game, with a plus.

Next, and this is largely tied to the achievement thing, but I kind of miss the color coding for the different racial stats of the women. I don't know why this matters, it probably doesn't, but it was kind of cool once I figured out what the different colors meant. I had this real 'ah hah' moment in the previous incarnation when I was like "OH, red is redheads, yellow is asians, etc." This is a very minor point, but I thought I'd mention it.

Next, I don't think it's very clear that the way the stats balance against each other, and recruiting one girl can actually lower a stat that you want to raise. If that's a game mechanic you want to keep in the game, maybe it should be a little more clear. I think in my mind, in a perfect world, the stats wouldn't cancel the opposing stat, but would just build independently of each other, and then the higher of the two stats would be used.

Let me give an example of what I mean. Lets say you recruit both Kalina Ryu, who has a diversity score of 3, and also Remy LaCroix who has a Tradition score of 1. Currently, as I understand it, you would end your turn with a diversity score of 2.

This feels very backwards as it makes you want to NOT recruit women. That's sort of anathema to the game itself. You should want to build your score, yes, but recruiting certain girls shouldn't hurt your score. I think a better way to handle it would be that if you tracked all 8 statistics separately, but each of the 4 categories could only display the higher of the two scores. Diversity vs Tradition, Equality vs Meritocracy, Collectivism vs individualism, or Achievement vs Recreation.

So using the same example as above if you recruited both Kalina and Remy, you would end your turn with a Diversity score of 3 and a Tradition score of 1. Since the diversity is higher, that is what is displayed, and you have a total score for that category of diversity of 3. Meanwhile both scores keep building and if Tradition ever overtakes the diversity, because of other recruits or buildings or policies, suddenly you don't have a displayed score for your diversity, but now it's displaying tradition.

The reason I feel like this would be a far better change is because as you add people you're growing your society, right? Society can fluctuate, but it's not a zero sum game. It goes back and forth and values change day to day, week to week, year to year. Sure, you may have been a 'diverse' culture in the broad sense of the word, but then something happens, a new person comes in and makes waves and the culture goes through a swing of traditional values.

Make sense?

Anyways, hope that feedback helps.
 

tmking

Member
Sep 18, 2017
103
77
Now that I have played it a couple of times here are my thoughts.
1. I like that you now have a reason to pick a woman other then who you think is hot and the new recruiting based on location
2. I miss the achievement system and the between day events but, I know you do plan on bringing some of that back but just wanted that to be known
3. I hope you keep working on it and it can always use more girls to pick from

keep up the good work
 

HerpaDerpington

Member
Game Developer
May 14, 2017
191
126
The game is fine. Better than before. It actually has a semblance of strategy now. I'd rather have this instead of a "gotta catch 'em all" attitude. The only obvious thing it requires more is tangible content and more options for "off combinations". Your choices need to also have an impact on the visual representation of the haven and possibly open or close event chains depending on the path you take. This could also extend to the women that are available for you to recruit because from a point after you completely skip women that do not give you the tech points you're looking for.

This feels very backwards as it makes you want to NOT recruit women. That's sort of anathema to the game itself. You should want to build your score, yes, but recruiting certain girls shouldn't hurt your score. I think a better way to handle it would be that if you tracked all 8 statistics separately, but each of the 4 categories could only display the higher of the two scores. Diversity vs Tradition, Equality vs Meritocracy, Collectivism vs individualism, or Achievement vs Recreation.
You do recruit women but only the ones that give you the stats you're looking for or at the very least give you a net gain across the board. Look, this is not a a game design problem because the game is not just smut. Or at least the developer is trying not to make it one as such. I would agree with you if this wasn't the case but considering he took time to re-create his game I'd say he's about to pour in considerable developing time to expand it. So no, it's not backwards. It's simply your expectations not meeting up to the game's scope.
 
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3.30 star(s) 7 Votes