- Mar 1, 2018
- 461
- 632
No problem ^^I've already did it, that's why I've written "don't need".
Have fun on the game.
No problem ^^I've already did it, that's why I've written "don't need".
Our Hero !!!!BoTNSave v0.2.0, the GUI version
Here's the GUI version of the traits exporter/editor. Nothing changed in term of functionality, just added a (crude) GUI. No more typing commands, just double-click it in Explorer. Drag-n-Drop don't work though. Read the enclosed readme for additional info.
Learn to read before being a douche, he said I don't need a - read the change log.
What he meant was, he wants an answer that tells him the new things, like I did, and not just
"Read the changelog pal, it's written there"
BoTNSave v0.2.0, the GUI version
Here's the GUI version of the traits exporter/editor. Nothing changed in term of functionality, just added a (crude) GUI. No more typing commands, just double-click it in Explorer. Drag-n-Drop don't work though. Read the enclosed readme for additional info.
Learn to read before being a douche, he said I don't need a - read the change log.
What he meant was, he wants an answer that tells him the new things, like I did, and not just
"Read the changelog pal, it's written there"
Maybe try listening to people before getting defensive, antagonizing people isn't how you have a discussion.I've already did it, that's why I've written "don't need".
Ironic how you started firstMaybe try listening to people before getting defensive, antagonizing people isn't how you have a discussion.
Have you read the accompanying readme.html? If you have, please tell me where did I lost you, so I can improve it.N1ck I don't mean to sound like a simpleton, but this is incredibly overtly complicated. I can't even figure out how to get to the 2nd part and actually figure out how to even get the json file. I understand quite a bit of computer lingo and some more advanced things.
This is sounding like some coding language stuff and that for a lot of people can be very very complicated. I may be making it out to be harder then it is, I can get to the part with putting the save file into the first browse, but after that I'm at a loss as to how to get the json file. Is there a previous step before hand I need to do?
If so I'm confused how to get there, some people just need a full guide explained it a lot of details. I don't generally deal with save editor/ coding stuff, so forgive me.
Have you read the accompanying readme.html? If you have, please tell me where did I lost you, so I can improve it.
Basically, to get the JSON file, you have to set a savegame as the "input", then set a filename as the output. The app will detect this ad disable the "import" button, so you can only either press "Export", or "Exit". If nothing goes wrong, you will have the JSON file as indicated in your "output" field.
To import back, just reverse the process, putting the JSON file in the "input", and a savegame in the output. Mind you, the app will reject if the output is the same file used to create the JSON file.
Yeah, currently the program is complicated, needing the JSON intermediary. A full blown GUI is in the plan though, one that doesn't need JSON import/export, but I planned to write that as soon as a full savegame reader/writer is written (which is in the works now) and tested.
And I asked for your interpretation, since I didn't have it. You responded by calling me a douche.I was critical of you since you were being critical of him for needing help that he actually didn't. I don't like people trying to make others feel like a burden, especially when they said they didn't need help.Ironic how you started first
Like I said I just tried being nice, and don't get me wrong he wrote "Don't need - read a change log." I understood that as a "Don't tell me to read the change log"
He should have written something like "Don't need - I read the change log" or "Read the changelog" The way he said it was very confusing. And considering English isn't my native language you can get that.
But anyway I hope you know now I wasn't trying to be an ass. But you should be careful what you write too. You say I antagonized him yet the first thing you replied to me was "Did you miss the part where he said he didn't need it? "
I hop you do have a nice day. =)
Hominal means they look human, Exotic means they look more animalistic. Normal is the size, size traits go Tiny, Small, Normal, Large, Huge, Massive.What's the trait or form to make a monster human ? Or did I miss something cause most of the traits on the first monster I have are normal and hominal
Hmm, I see that now. I should've more clear on that.I understand that part now, View attachment 316609
it was that part in particular, (used lightshot for that pic, it's a great program, that my friend showed me) I was thinking I needed an actual json file for that 2nd part, I didn't know I just needed to name the file in the browse part. So it's exactly what I was thinking I made it out to be harder then it was. Thank you n1ck.
My next question is how do you find a particular monster in the long list? I've been trying to get a specific trait through breeding with no dice. Hence why I wanted to just edit it in myself.
For that you have to actually change the race. No traits can change a monster to human. This is currently outside the scope of the program I've posted. It is however in the works for the next (several) updates. The screenshot I've posted is created by editing the savegame directly with a hex editor.What's the trait or form to make a monster human ? Or did I miss something cause most of the traits on the first monster I have are normal and hominal
There are tons of data in the .sav file which the current program ignored. The offsets (start, end, length) are actually the offsets of the traits structures inside the .sav. This structure is part of a bigger structure, CharacterData, which in turn part of an array.So I could use hex editor then? I've nodded before but I was struggling with the lack of data given up by the json file using a new char I thought it might have been the data_len# copied onto another monster or offset start and stop but now it make sense....would that information still be available in the .sav file or is that a game file mod/skin?
Take care that inside CharacterData, there are at least 3 RaceTag structure. Only one of them is the actual monster's race, others are the race of the parents. Accidentally change the parent's race, without taking care of the corresponding GUID structure can lead to unexpected result.I changed the race of a monster ie Race.xxx.vulpiss to Race.Human but I just get fatal error
OH MY GOD, if you are an adult you really are childish. I already said I misunderstood what he said, and I have never been critical about him. I even apologized when I said "But anyway I hope you know now I wasn't trying to be an ass."And I asked for your interpretation, since I didn't have it. You responded by calling me a douche.I was critical of you since you were being critical of him for needing help that he actually didn't. I don't like people trying to make others feel like a burden, especially when they said they didn't need help.