- Dec 24, 2017
- 12
- 1
What is the diffrent between game and creator? I am alittle confused there. Thanks for any help.
Asked about once a page. At this point, not adding it to the OP is a way to artificially bump the thread when people ask this, lol. Search the thread for "Creator" and count how many times it's been asked, it's kinda funny. Pretty sure I've seen this asked and answered dozens of times by now.What is the diffrent between game and creator? I am alittle confused there. Thanks for any help.
Mega link maybe ? someone ?
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I understand everything. Sorry for my English. Google translatorthe same problem was befor, there a lot to render and 2-4 kinds of nephm have to spawn, there fighting each other who's going to spawn, i hope i explain the ultimate lag, in lustwoods clear enoth :3 this problem can be fixed if the foxen and lykos have seperated spawn's but this is a future thing or maybe not a thing
It is drastically better imo. If you liked it two years ago you will almost definitely like it now.well i remember looking at this like 2 years ago, how is it now?
Creator version is just for viewing the different sex animations and creating various looks. Whereas the game is... the game..What is the diffrent between game and creator? I am alittle confused there. Thanks for any help.
Map has changed a little, as in new buildings were added but the landscape is the same.well i remember looking at this like 2 years ago, how is it now?
If you want the fast and easy way if you know where either cats or dragons are go to the cliff faces on and jump off.where do you find the demons, ive been running around the map for a while but cant find them. Also is the hivelands place supposed to be empty or is the game just bugging out cuz i know that sometimes the mobs don't spawn and the game has to be reloaded
In theory it should be possible. Just don't ask me how.do you know if is posible add traits to human using external editors?
Apparently the 'hung' trait is the only influence other than the size trait (makes the model tiny -> massive) on dick size. It appears to be a noticeable difference, but not... huge...You can add traits to the breeder by using a hex editor.
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Trying myself to see if I can change dick size, it doesn’t seem to matter what I put in, nothing changes.
ty for the answer, i was thinking for edit the save game i need a decompiler, for have a more readable code, then edit and later recompile for make this work. about the hex editor is for hot catch/changes with the game runing like cheat engine.You can add traits to the breeder by using a hex editor.
First get a wild nephelym with the trait you want.
Then save your game and open it with the editor.
Find the place in the code where the wild one’s traits are listed, copy that section of code.
Go back to where the breeders traits are listed, paste that section in.
Make sure to update the count for traits on the breeder to reflect the new number.
Save modified save file and put it back in the folder.
You can also use this to remove traits from wild nephelym.
Someone earlier in this thread had some pictures and a better explanation about using the hex editor.
Trying myself to see if I can change dick size, it doesn’t seem to matter what I put in, nothing changes.
You won't find traits in the online editor. I'm using a hex file editor, HxD (any will do, this was the first one I found).
Editing like that might feel intimidating at first, but it's still somewhat easy - BotN saves are a jumbled mix of strings and hex values.
Each creature, including the breeder, is roughly 27KB in size, or a little less than 7k in offset (the values in the left column). Data begins with the character's name, and ends with stats and traits. The order of the creatures is the same as in the game, so if you want to edit the breeder, just search for the first monster's name and scroll up slightly.You don't have permission to view the spoiler content. Log in or register now.
Traits are listed as strings in a container, GameplayTagContainer. They consist of the string length in a hex byte increased by one, three zeroes, the string itself, and an ending zero.You don't have permission to view the spoiler content. Log in or register now.
The selected trait is 21 characters long, and counting the zero that marks the end of a string, it gives 22, which translates to 16 in hex (1*16 + 6).You don't have permission to view the spoiler content. Log in or register now.
Order of traits doesn't matter, but it's the safest to insert them between other traits.
After you are done modifying the traits, you need to change the container count as well - in the middle of that long dotted line, there'll be a number corresponding to how many traits the creature has. Don't forget to change that as well, or it may break the save, ignore some of the traits, or crash the game on load.
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Warning, some of the traits don't have immediate impact on the character, or have additional tinkering involved with them.
For example, biggus dickus will work as intended, but adding the boobage trait will have no effect whatsoever. But since you have the trait, you can then breed that monster, and the offspring generated with it will have them working properly. I think stat-changing traits don't work immediately as well. Additionally, the gaudy trait involves a gaudy tag somewhere in the middle of the creature's data. I didn't catch enough fancy monstrosities to figure out how it works yet.
Should I post a list of the traits I found?