Unfortunately not, at least yet. Your character is stuck at the normal heigh even in Spirit Form. What you do can have is the chance of making/getting massive version of all race characters, like massive goblins or massive bats. Same the other way around, having tiny titans or dragons. Appearently tho with the latest update you can set a particular neph from each barn to roam around the Homestead. I know is not the same but is somethingCan I make my character massive like the Titans or no? or even in a spirit mode?
Thats not great news lol. But yeah all my characters are massive, I released all the other sizesUnfortunately not, at least yet. Your character is stuck at the normal heigh even in Spirit Form. What you do can have is the chance of making/getting massive version of all race characters, like massive goblins or massive bats. Same the other way around, having tiny titans or dragons. Appearently tho with the latest update you can set a particular neph from each barn to roam around the Homestead. I know is not the same but is something
Check your settings and make sure you haven't unchecked the pregnancy option. I think if you uncheck that, it turns off pregnancy for everyone, not just the MC.I've imported my saves from 0.754.3, and my nephs seem to be completely unable to conceive. I have a bovaur with S-rank fertility and a tier-3 "Fertile" perk; I spent 10 minutes spamming the "quick" button on the breeding menu (with the infinite lust cheat on). She went from level 23 to level 40, but never got pregnant. I've tried breeding other nephs, and the same problem happens.
Also I wish we could release one of each hybrids to roam in the house, instead of one hybrid kind at a time lolUnfortunately not, at least yet. Your character is stuck at the normal heigh even in Spirit Form. What you do can have is the chance of making/getting massive version of all race characters, like massive goblins or massive bats. Same the other way around, having tiny titans or dragons. Appearently tho with the latest update you can set a particular neph from each barn to roam around the Homestead. I know is not the same but is something
I just want to release them into the town. He could even add an intelligence stat that is 0 for wild nephs (increases inherited from player or perhaps Blesseds if such becomes available) where only the ones with 100+ intelligence can live there, or something. There's so much scope in this game for removing the barren feel and placing the player at the centre of doing so.Also I wish we could release one of each hybrids to roam in the house, instead of one hybrid kind at a time lol
I figured it out. Turns out I had maxed out my barn occupancy...Check your settings and make sure you haven't unchecked the pregnancy option. I think if you uncheck that, it turns off pregnancy for everyone, not just the MC.
The other thing that comes to mind is that you are using a sterile nephelym to breed your Bovaur.
If nothing else works, try capturing a new nephelym and try breeding that one with some of your captured ones (or with the MC) and see what happens.
Hell yeah. I always thought that the sharks could do with a touch up.* Improved sharks
My concern is that, would that change to UE5 make the game even more resources demanding than how it already is?Release Notes: 0.755.4
I've decided to upgrade the game to Unreal Engine 5. This will be a good amount of work, so I am releasing what I have before starting that process.
UE5 is a substantial upgrade over UE4, and should finally allow me to fix the janky lighting and other quirks. UE4 has no true realtime lighting system, so since the game launched I have been faking it with tricks that aren't ideal. Additionally, my style of level design will benefit greatly from UE5's new Nanite system.
Thank you for your continued patience while I deal with mental issues.
* Improved sharks, presets will need adjusted
* Fixed issues with vagrants and tentacles
I wouldn't say just futa since whenever a new species gets added it adds both female and futa. The new updates also made playing as a female waaaaaaaaaay more viable than before. With that said tho, yeah, the male ones got untouched since as long as I started, and it's been quite a while of that XD.hey guys, is like 2 years i dont play, reading the changelog is me, or dev stop of create male versions of the nephelys? it is like full futa game now
nah is ok, i was reading the changelong, is cool the new stuff, but i preffer wait, when complete some male variation (if dev decide do it ofc)I wouldn't say just futa since whenever a new species gets added it adds both female and futa. The new updates also made playing as a female waaaaaaaaaay more viable than before. With that said tho, yeah, the male ones got untouched since as long as I started, and it's been quite a while of that XD.
If you're curious on the overall things that got added I could give you a summary but I would need to know which version you played the last time so I can have a proper idea of from when you're coming from ^^'
I saw you dropped the .755.3 version. Do you have the download for .4?Release Notes: 0.755.4
I've decided to upgrade the game to Unreal Engine 5. This will be a good amount of work, so I am releasing what I have before starting that process.
UE5 is a substantial upgrade over UE4, and should finally allow me to fix the janky lighting and other quirks. UE4 has no true realtime lighting system, so since the game launched I have been faking it with tricks that aren't ideal. Additionally, my style of level design will benefit greatly from UE5's new Nanite system.
Thank you for your continued patience while I deal with mental issues.
* Improved sharks, presets will need adjusted
* Fixed issues with vagrants and tentacles