Pirate1

Member
Sep 26, 2020
124
154
Unfortunately not, at least yet. Your character is stuck at the normal heigh even in Spirit Form. What you do can have is the chance of making/getting massive version of all race characters, like massive goblins or massive bats. Same the other way around, having tiny titans or dragons. Appearently tho with the latest update you can set a particular neph from each barn to roam around the Homestead. I know is not the same but is something
Also I wish we could release one of each hybrids to roam in the house, instead of one hybrid kind at a time lol
 
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Darkanna

Newbie
Mar 15, 2022
51
30
Also I wish we could release one of each hybrids to roam in the house, instead of one hybrid kind at a time lol
I just want to release them into the town. He could even add an intelligence stat that is 0 for wild nephs (increases inherited from player or perhaps Blesseds if such becomes available) where only the ones with 100+ intelligence can live there, or something. There's so much scope in this game for removing the barren feel and placing the player at the centre of doing so.
 
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Scorpio3001

New Member
Oct 10, 2018
5
10
Check your settings and make sure you haven't unchecked the pregnancy option. I think if you uncheck that, it turns off pregnancy for everyone, not just the MC.
The other thing that comes to mind is that you are using a sterile nephelym to breed your Bovaur.
If nothing else works, try capturing a new nephelym and try breeding that one with some of your captured ones (or with the MC) and see what happens.
I figured it out. Turns out I had maxed out my barn occupancy...
 

Metaforce

Newbie
Mar 22, 2019
25
12
Ok, now, back to editing your character with HEX editor. Since preferences was introduced I decided to set prefernces for my character. Through some breeding i manage to get nephs that have they preferences and starting to looks how it represent in .sav file. I found it then trying to apply to other character on other save file for testing. Puting "Desire" trait is easy, but preferences, quiet dificult. I noties that preferences cotainer contains sort of some subcontainers or sort of. For example I tryed to set favorite variant. I found there "Preferences" as base container and "Variant" as subcontainer with theyr own "StructProperty" where I tryed to change bytes after puting race and sex of favorite race, as it should work, but instead it gives me "Fatal error". Is there any way to fix it, or any proper way to set your preferences?
 
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STet

Member
Apr 17, 2020
445
603
Release Notes: 0.755.4
I've decided to upgrade the game to Unreal Engine 5. This will be a good amount of work, so I am releasing what I have before starting that process.
UE5 is a substantial upgrade over UE4, and should finally allow me to fix the janky lighting and other quirks. UE4 has no true realtime lighting system, so since the game launched I have been faking it with tricks that aren't ideal. Additionally, my style of level design will benefit greatly from UE5's new Nanite system.
Thank you for your continued patience while I deal with mental issues.

* Improved sharks, presets will need adjusted
* Fixed issues with vagrants and tentacles
 
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RubyZeronyka

Active Member
Jul 26, 2020
823
727
Release Notes: 0.755.4
I've decided to upgrade the game to Unreal Engine 5. This will be a good amount of work, so I am releasing what I have before starting that process.
UE5 is a substantial upgrade over UE4, and should finally allow me to fix the janky lighting and other quirks. UE4 has no true realtime lighting system, so since the game launched I have been faking it with tricks that aren't ideal. Additionally, my style of level design will benefit greatly from UE5's new Nanite system.
Thank you for your continued patience while I deal with mental issues.

* Improved sharks, presets will need adjusted
* Fixed issues with vagrants and tentacles
My concern is that, would that change to UE5 make the game even more resources demanding than how it already is?

I haven't seen what UE5 added but that's for personal reasons.... So Im kinda blind to what changing to one engine version to the other would imply gameplay wise.
 

quarzo

Active Member
Aug 25, 2017
948
838
hey guys, is like 2 years i dont play, reading the changelog is me, or dev stop of create male versions of the nephelys? it is like full futa game now :(
 

RubyZeronyka

Active Member
Jul 26, 2020
823
727
hey guys, is like 2 years i dont play, reading the changelog is me, or dev stop of create male versions of the nephelys? it is like full futa game now :(
I wouldn't say just futa since whenever a new species gets added it adds both female and futa. The new updates also made playing as a female waaaaaaaaaay more viable than before. With that said tho, yeah, the male ones got untouched since as long as I started, and it's been quite a while of that XD.

If you're curious on the overall things that got added I could give you a summary but I would need to know which version you played the last time so I can have a proper idea of from when you're coming from ^^'
 
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quarzo

Active Member
Aug 25, 2017
948
838
I wouldn't say just futa since whenever a new species gets added it adds both female and futa. The new updates also made playing as a female waaaaaaaaaay more viable than before. With that said tho, yeah, the male ones got untouched since as long as I started, and it's been quite a while of that XD.

If you're curious on the overall things that got added I could give you a summary but I would need to know which version you played the last time so I can have a proper idea of from when you're coming from ^^'
nah is ok, i was reading the changelong, is cool the new stuff, but i preffer wait, when complete some male variation (if dev decide do it ofc)
 
Feb 5, 2022
18
11
Release Notes: 0.755.4
I've decided to upgrade the game to Unreal Engine 5. This will be a good amount of work, so I am releasing what I have before starting that process.
UE5 is a substantial upgrade over UE4, and should finally allow me to fix the janky lighting and other quirks. UE4 has no true realtime lighting system, so since the game launched I have been faking it with tricks that aren't ideal. Additionally, my style of level design will benefit greatly from UE5's new Nanite system.
Thank you for your continued patience while I deal with mental issues.

* Improved sharks, presets will need adjusted
* Fixed issues with vagrants and tentacles
I saw you dropped the .755.3 version. Do you have the download for .4?
 

Melanogaster

Newbie
Aug 3, 2020
24
66
Unfortunately not, at least yet. Your character is stuck at the normal heigh even in Spirit Form. What you do can have is the chance of making/getting massive version of all race characters, like massive goblins or massive bats. Same the other way around, having tiny titans or dragons. Appearently tho with the latest update you can set a particular neph from each barn to roam around the Homestead. I know is not the same but is something
Well if you want to make the farm a place for gigantic roaming bitches it surely works.
Big Bitch.jpg

I wouldn't say just futa since whenever a new species gets added it adds both female and futa. The new updates also made playing as a female waaaaaaaaaay more viable than before. With that said tho, yeah, the male ones got untouched since as long as I started, and it's been quite a while of that XD.

If you're curious on the overall things that got added I could give you a summary but I would need to know which version you played the last time so I can have a proper idea of from when you're coming from ^^'
I really don't understand why the males have to be all bestial, I'd rather they also give an option for human-like as most females in this game have.

PS: Fix the fur system, it looks so bad I purposefully go into the character editor and remove all the arm and leg fur options off most variations, kind of irks me when it's unremovable (i.e. Basilisks). Speaking of that, why can't you remove the add-ons off some variants? For example you can't remove the leg feathers off Basilisks, ears and tail off Neko (But you can off Neko hybrids?). Seems like an oversight.
 
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RubyZeronyka

Active Member
Jul 26, 2020
823
727
Well if you want to make the farm a place for gigantic roaming bitches it surely works.
View attachment 1746241



I really don't understand why the males have to be all bestial, I'd rather they also give an option for human-like as most females in this game have.

PS: Fix the fur system, it looks so bad I purposefully go into the character editor and remove all the arm and leg fur options off most variations, kind of irks me when it's unremovable (i.e. Basilisks). Speaking of that, why can't you remove the add-ons off some variants? For example you can't remove the leg feathers off Basilisks, ears and tail off Neko (But you can off Neko hybrids?). Seems like an oversight.
Yeah I also "had/kinda have" my personal fare share of frictions with the dev himself for things like his position towards something like anal sex or the whole Pawsmatti positions buying thingy or the damn progression system being shoved on the vanilla gameplay as mandatory unless you cheat, to name a few. Tho somehow I can't complain on the very recent aditions to the game. They made a lot of things waaaaaaaaay easier to handle and overall better feeling, so to speak. Tho by also making certain things a bit more overcomplicated but.... Im sort of used already to that odd balance of things I guess XD.

I personally overcome the lack of proper male issues by using two sets of presets for futas, one with the regular types and another with flatchested ones that makes them look like femboys which to me it's something extremely hot. Not quite true fem"boys" but.... It's a videogame, if it looks like the thing Im happy lmao.
 
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