Thousands of Models Streaming Live — Join Free! Click Here!
x

GDSBCM

Newbie
Jun 10, 2017
55
14
221
It's an issue with the editor. You can fix this by opening lists.json, which is in the folder the exe is in. Find "Trait.Stat.Nymphomaniac.#":"-,1,2,3", and change Nymphomaniac to Nymphomania. You can also add lines for some of the new traits.
Holy crap. I never clicked beyond the first folder with the shortcut. Thank you so much for this.

It works now. I've got all traits available and they all work.
 
Last edited:

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
:FacePalm:

Backward compatibility is fairly easy.
'Future proofing' is nigh impossible. Unless you know far, far in advance every variable you plan to introduce into later versions.
Heh, I wouldnt bother about this if the dev didnt locked new versions from load old saves so the problem is still there. Facepalm all you want but doesnt change the fact that on each major update the dev loses more of its potential player base due to basic refusal of start all over again. People dont care about backwards compatibility, they DO on the opposite case.

Its understandable to a degree when major things change like the whole taming system, the game's process renaming, the total UI and liquids system overhaul but when you change minor things like adding another subquest? And that happening every 2-3 updates? Yeah big nope. Specially due to the hostily him and his moderators show to have a tool being developed to adapt old save files to new ones among other things....
 

EmperorGus

Well-Known Member
Oct 11, 2020
1,052
1,595
347
Heh, I wouldnt bother about this if the dev didnt locked new versions from load old saves so the problem is still there. Facepalm all you want but doesnt change the fact that on each major update the dev loses more of its potential player base due to basic refusal of start all over again. People dont care about backwards compatibility, they DO on the opposite case.

Its understandable to a degree when major things change like the whole taming system, the game's process renaming, the total UI and liquids system overhaul but when you change minor things like adding another subquest? And that happening every 2-3 updates? Yeah big nope. Specially due to the hostily him and his moderators show to have a tool being developed to adapt old save files to new ones among other things....
That is one the reasons, on a pretty damn long list, that I'd never consider financially supporting the dev (and his cronies).

OTOH... I'm the sort that'll back-up someone I hate when they're not wrong.

And I understand enough of programing to know that, with this sort of project, demanding save compatibility with future versions is a bit silly.
 
  • Heart
Reactions: RubyZeronyka

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
That is one the reasons, on a pretty damn long list, that I'd never consider financially supporting the dev (and his cronies).

OTOH... I'm the sort that'll back-up someone I hate when they're not wrong.

And I understand enough of programing to know that, with this sort of project, demanding save compatibility with future versions is a bit silly.
I mean his refusal to do something like that goes along said hostily.

The thing with BotN is that is a game that has a natural high level of grind and when you're having to invest exponentially increasing real life hours in gameplays to get to the same place. Like.... On update 0.1 it takes you an hour to get to the demons. On update 0.2 takes you 4. On update 0.3 it takes you half a day.... By the time you reach version 0.7 what took you an hour to get into initially now takes you two weeks and the funny thing is that cheating USING THE FUKIN INBUILD CHEATS is also frowned by both him and his cronies, as you mentioned (Nice nickname btw lol). Which Im like. Either do better cheats that dont break the game balancing the moment you use one, or give better save compatibility. But he does neither and Im like, is that hard for doing something as similar as say changing the cheats to add instead of 1000 favor (That is almost twice as much youll ever need to buy anything favor buys, to be something like 100, so you have enough to buy 1 of ANY position but not 2 positions so you still have room to play on your own terms and sure, still deal with the grind but not being forced to deal with the FULL grind or absolutely skip it, to also being frowned for doing so. Which is dumb XD
 
  • Like
Reactions: EmperorGus

Minishotgun

Member
May 10, 2017
358
652
217
World level has been replaced by Essence.
The developer killed the system.
Not only does Essence 1-5 have no effect on changing traits at all, but the zooming camera when interacting with the Nephilim is also annoying. After this, the other Nephilim usually catches.
So i'm not the only one, either the essence system is borked right now, or it's on purpose essence level 5 nephelym spawn with barely any traits worth mentioning, maybe one gold trait, or 2 silver traits at best... after all, the changelog did say something about "putting the focus back to breeding", which makes me think is double-talk for "wild nephelymwere too strong"

as i said. during the world level times, at world level 5 epic and legendary Nephs would spawn in the wild with tons of traits. now? i'm lucky to see a rare one. and passing on traits is a headache on its own, gold traits hardly get passed on, if anything the child gets the bronze version of it. the basic gameplay loop doesn't appear to be fun at all with this snails pace of advancement.
 

GDSBCM

Newbie
Jun 10, 2017
55
14
221
So i'm not the only one, either the essence system is borked right now, or it's on purpose essence level 5 nephelym spawn with barely any traits worth mentioning, maybe one gold trait, or 2 silver traits at best... after all, the changelog did say something about "putting the focus back to breeding", which makes me think is double-talk for "wild nephelymwere too strong"

as i said. during the world level times, at world level 5 epic and legendary Nephs would spawn in the wild with tons of traits. now? i'm lucky to see a rare one. and passing on traits is a headache on its own, gold traits hardly get passed on, if anything the child gets the bronze version of it. the basic gameplay loop doesn't appear to be fun at all with this snails pace of advancement.
Only way I get gold is by having gold + silver or silver + silver.
If I'm not totally schizo'd I think I managed to pass gold without the partner having it once.
Anyway, the backlog of monsters when trying to gold a trait onto a specific species is huge.
 

Minishotgun

Member
May 10, 2017
358
652
217
Only way I get gold is by having gold + silver or silver + silver.
If I'm not totally schizo'd I think I managed to pass gold without the partner having it once.
Anyway, the backlog of monsters when trying to gold a trait onto a specific species is huge.
Oh trust me, i'm cheating like a Motherfucker here. and even then it takes ages, i mean i got the "instant pregnancy" cheat active, with pregnancy deactivated in options, which means i get kids instantly. so i can confirm you "can" give kids the gold trait without the partner having it. its just RNG to its fullest.

and as i said, RNG grinding is the worst when you have no chance or choice in manipulating the outcome, sure, there is the trait to increase the chance of traits being passed on, but no guarantee the trait being passed also stays gold or silver.

...huh... thought of a gameplay feature, a potion or something i could drink to give the breeder a "hidden" trait they can give to their offspring,for balance reasons only a limited ammount can be active, and to give the breeder a bronze/silver/gold trait, they'd need to give away a neph with said trait to an NPC so they could create a potion of "silver rank buxom trait" or something. but they stay unlocked forever, so you more or less just decide which effects should stay active. might make the breeder more useful as a partner. shame that this probably won't happen.
 

nulnil

Active Member
May 18, 2021
728
496
177
...huh... thought of a gameplay feature, a potion or something i could drink to give the breeder a "hidden" trait they can give to their offspring,for balance reasons only a limited ammount can be active, and to give the breeder a bronze/silver/gold trait, they'd need to give away a neph with said trait to an NPC so they could create a potion of "silver rank buxom trait" or something. but they stay unlocked forever, so you more or less just decide which effects should stay active. might make the breeder more useful as a partner. shame that this probably won't happen.
Someone suggested a similar potion system earlier.

The way I see it, there's three levels of work that can fix the breeding system.
  1. The easiest, simpliest, and laziest method is just making traits pass on more frequently, and at higher levels.
  2. Heavier usage of the 'dormant trait' system. Instead of traits becoming completely lost, they are more likely to go dormant instead.
  3. A much larger, save-filing nuking change. Like the potion system, the player would be given much more direct ways to influence the outcome of breeding. Of course, this would be the biggest change since I've been playing this game.
 

florameriadoc

Member
Jul 8, 2017
288
123
237
[/QUOTE]
Does anyone know how many traits an offspring can have at most?
in one of the older version, I've seen over 18, I believe they could have all of them, except that I'm not so sure in the most ressent version, especially with the dormant traits, they don't really count as traits when they are on dormant place
 

Salva95O

Member
Nov 2, 2021
162
91
151
But if you only see problems in this game, what are you still doing here? complaining about what's going and what's not going... it makes no sense if you don't like it, leave this game, it's an absurd anguish
 

Minishotgun

Member
May 10, 2017
358
652
217
But if you only see problems in this game, what are you still doing here? complaining about what's going and what's not going... it makes no sense if you don't like it, leave this game, it's an absurd anguish
i can't speak for the others, but for me, i just still like the game for what it is, it's merely anguish over the fact that the direction the game is going isn't one i'd personally like. i don't mind grind, but if every huge update merely exist to make it harder than before without even allowing a little bit of cheese, it gets annoying.

Take the yandere simulator for example, for a while the planned updates yandev wanted to add were just more security measures and students walking around everywhere so you had eyes everywhere, gives the very first target a personal bodyguard thats impossibly strong, to the point where it's almost not worth it to try and murder anyone.

i think most here don't mind a bit of breeding and grind. but if we can't modify the outcome, and everything slows down to a slog because of one little thing that relies on luck... no fun,.so i'm stuck here, enjoying the game in "sandbox" mode, which means cheating like a motherfucker and breeding my own personal harem. while watching the direction the game is going and hoping for a miracle that the devs gets their priorities straight.
 

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
But if you only see problems in this game, what are you still doing here? complaining about what's going and what's not going... it makes no sense if you don't like it, leave this game, it's an absurd anguish
We complain about the way the new versions change for the worse. That's why most of us are still here, myself incluided. This is a game that forces you to get stuck in an old version or deal with the BS we have been talked about by moving on to the newer ones.

I personally Im still playing the version before the UI overhaul cause is the one that still feels balanced enough between new content and progression BS.
 

RubyZeronyka

Active Member
Jul 26, 2020
903
809
217
i can't speak for the others, but for me, i just still like the game for what it is, it's merely anguish over the fact that the direction the game is going isn't one i'd personally like. i don't mind grind, but if every huge update merely exist to make it harder than before without even allowing a little bit of cheese, it gets annoying.

Take the yandere simulator for example, for a while the planned updates yandev wanted to add were just more security measures and students walking around everywhere so you had eyes everywhere, gives the very first target a personal bodyguard thats impossibly strong, to the point where it's almost not worth it to try and murder anyone.

i think most here don't mind a bit of breeding and grind. but if we can't modify the outcome, and everything slows down to a slog because of one little thing that relies on luck... no fun,.so i'm stuck here, enjoying the game in "sandbox" mode, which means cheating like a motherfucker and breeding my own personal harem. while watching the direction the game is going and hoping for a miracle that the devs gets their priorities straight.
Gosh the part you mention the sandbox part synthesizes what Ive been saying perfectly. Pretty much that, the game forces you to bypass all its progression and questing, with that some nice interactions with the NPCs and stuff simply cause the base progression is exponentially unbearable.
 

senaris

Newbie
Jan 5, 2022
38
36
141
I personally Im still playing the version before the UI overhaul cause is the one that still feels balanced enough between new content and progression BS.
And i believed that i'm the only madman which i enjoy the 'steam version'. It feels more 'complete' and interesting than this thing.
 
3.80 star(s) 127 Votes