xd4z3dx

Newbie
Sep 17, 2017
23
34
i want someday you can change the race of the character from human to nephilim.
you can with a hex editor, just search the name of the nephlym you want and mark where "Variant" starts for it, then search ahead for "Stats" and copy paste everything from "Variant" to right before "Stats". its like 7000 lines of hex per character though.
 

Ashurael

Member
Nov 16, 2017
209
158
Looking like the order for race releases will be: Sylvan, elves, orcs, then goblins over the next 2-3 builds. Slimes Thriae Undead Formurian Starfallen Risu Alraune
 

Wolf98

Member
Donor
Feb 2, 2018
169
82
Any one know when any sort of sound will be added? Still a fan and I get it's still got a lot of work a head, but after all this time kinda feels off not have any sounds. Even just some basic place holder even, non-H stuff.

Guess it's a nice reminder that I very much take being able to hear for granted.

Edit: Anyone know what harvest vs capture semen does?
 
Last edited:

mecha_froggy

Active Member
Oct 17, 2018
913
1,669
Any one know when any sort of sound will be added?
We need a sticky on page 1:

Audio = Bottom of the priority list.
Cheats = Press "O"
Gay Animations = Not even on the priority list.
Cheats = Press "O"
Where do I find... =
Cheats = Press "O"
What do I use to... =
Cheats = Press "O"
How do I... =
Cheats = Press "O"
I want to play as a... = Search Thread for "Hex Editor"
Cheats = Press "O"
How to activate cheats? = Go to drive C: and right click "FORMAT"

 

myt000

Newbie
Aug 21, 2018
67
111
i want share some traits i found, if you guys can share too more traits info pls post it.
13 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 43 68 61 72 6D 65 72 00 Trait.Stat.Charmer
12 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 47 72 75 6E 67 79 00 Trait.Stat.Grungy
14 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 56 61 6C 75 61 62 6C 65 00 Trait.Stat.Valuable
18 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 43 68 75 62 62 79 00 Trait.Appearance.Chubby
13 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 53 74 65 72 69 6C 65 00 Trait.Stat.Sterile
18 00 00 00 54 72 61 69 74 2E 41 70 70 65 61 72 61 6E 63 65 2E 48 79 62 72 69 64 00 Trait.Appearance.Hybrid
17 00 00 00 54 72 61 69 74 2E 53 74 61 74 2E 41 62 6F 6D 69 6E 61 74 69 6F 6E 00 Trait.Stat.Abomination
 
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mecha_froggy

Active Member
Oct 17, 2018
913
1,669
We don't have the actual game build shared yet, do you happen to have that too? Thanks.
This is probably intentionally, as the notes say that internal templates have been stripped to the bone. He probably would rather let everyone had an extra day or two to play with the creature builder first than listen to people whining about how there's not enough premade models anymore. At least that's my guess.
 

ZTex

Engaged Member
Apr 3, 2019
2,941
4,254
This is probably intentionally, as the notes say that internal templates have been stripped to the bone. He probably would rather let everyone had an extra day or two to play with the creature builder first than listen to people whining about how there's not enough premade models anymore. At least that's my guess.
I don't think so.

There's a test build on his patreon for the same version.
From my quick searching what people here are linking is the Creator version with hotfix from other sites. There's a number of them that all have it but not the Test version of the game.
 

jakewi

New Member
Jul 31, 2019
1
0
Long time lurker, blah blah blah
Apologizing now for the novel that follows...

Going to go a different route, and ask about something that's actually in the game now and how it works instead of the sea of "I want this", "Where's That", etc.

With the advent of the breeding color tags in the creator, and only presets in the folder being supported as opposed to baked in, a sea of questions popped into my head with regards to:

How does it work?

So question 1:
If Parent A has Overall Red, and Parent B has Overall Blue:
Are the options to pull from for the result overall Red (specifically from A), overall Blue (specifically from B), and any other overall Red OR any other overall Blue in the pool OR
Is it overall Red (from A specifically), overall Blue (from B specifically), and any from the pool that are both Red AND Blue tagged (and if it doesn't exist, it defaults to one of the first options)

And question 2:
With the 3 options of Overall, Attachment, and Skin colors:
Is it tree'd; as in it finds a matching overall first, and if there's more than one goes to the attachments, and if more than one goes to skin (or whichever order it goes) OR
Is it flat; as in it checks all 3 for available matches in the pool, and just picks a match from everything that coincides

I ask as it makes a HUGE difference how you set up your preset tags so you don't evolve into a single color variant that takes over your entire ranch (I'm looking at you teal and gray exotic with the white hand prints!)
Knowing would make it MUCH easier to know what variants and tags you want to have to avoid all combinations ending with the same result

And I'll end with an idea that could streamline it all, and avoid the need for 8 billion presets to cover all the possibilities:
Have each color tag breed through individually if no preset exists for whichever answer to Question 2 (Overall, Attachments, Skin)
That way you only need one preset with each color tag as an option for each; as in if there are 10 base color tag options you'd need 30 presets and it would cover every possible option to breed through if you worked at it, whereas with presets only, you'd need 1000 presets to cover them all (per creature type... otherwise known as, a LOT)

I'm no programmer and have no idea if that'd be "easy or viable or even wanted", but am a math and variety junkie hence the entirety of the above questions/idea :)
 
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