The reply you quoted was a joke.There is no sound in the game. The developer has made it clear that sound is gonna be one of the last things they add. They're more focused on getting all of the races and scenes in first.
The reply you quoted was a joke.There is no sound in the game. The developer has made it clear that sound is gonna be one of the last things they add. They're more focused on getting all of the races and scenes in first.
A bit of both ?Is this low furry like monsters/animals anthropomorphized to be more on the human side or does it have actual fursona tier furry.
Please dont turn into a furry, brain.
Ok, then its easy: I'll just wait for the final version, problem solved!There is no sound in the game. The developer has made it clear that sound is gonna be one of the last things they add. They're more focused on getting all of the races and scenes in first.
Not entirely true. There is some transfer of body shape, it just doesn't work how you think it should logically. Here is how I figured it out:The skins created in creator apparently do not include the body presets, only the colors. So no pregnant or skinny Bovaur yet. Change the colors drastically and you'll notice it show up. Additionally, you don't need to replace the other presets and can just name new ones; as long as they're not flagged as 'Gaudy' in the breeding menu of the creator, they show up in the rotation. Obviously, if you were looking to replace a preset, you'd rename over it (or delete it...)
That may take a while, I'm pretty sure this one has been going for years...Ok, then its easy: I'll just wait for the final version, problem solved!
Yeah, there are some limitations to that method you described. You are still bound to a bone matrix (tensor) operation as a diffence between Maker and Game char profiles. You can by far exeed the limits of the actual game transform matrix in the maker, but you will be "reduced" to the slider system ingame. I do not know how invasive your edits were, but since they showed up in your game, maybe you did some other tweaks as well (disabling body system morphs, maybe?)Not entirely true. There is some transfer of body shape, it just doesn't work how you think it should logically. [...]
jesus christ dudeThere is no sound in the game. The developer has made it clear that sound is gonna be one of the last things they add. They're more focused on getting all of the races and scenes in first.
This may be so. I've done the same with all the races; the colors and specific changes to attachments often follow, but I'm fairly sure that the body changes don't follow. Here's why:Not entirely true. [...]
How many numbers are there?any idea how many races are planned so far?
No worries, I really should have mentioned I had that option turned off.Chiggerrat, my apologies; you are correct, if you turn off the 'Body Composition' setting, you only see the basic wild Nephelym, but they breed to the presets. I was wrong, and it doesn't seem to matter that there are bits and pieces 'missing' from the preset file. The only way that mattered was if I wanted to copy the Appearance data from the preset file.
Yeah, I noticed today that even though I set Body Composition to off, only one preset works; all progeny seem to become the first preset alphabetically (I think)
They probably still occasionally appeared in the wild, just without the trait, which they shouldn't.That note about gaudy is weird...
Wasn't that intentionally disabled for wild neph in like .709 or around there ?