- Jul 11, 2018
- 8
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I knew that but before when raised the trait level the slim trait was more common to see it for example mostly nekos(90%) spawned with that trait last time i played not one appeared. I hope for the next public version this is fixedIt's still there, but if you raise the trait level too much (above five) the chubby trait just becomes so common that waiting for a slim nephelym to spawn you'll fall asleep running around and run into the ends of the world.
Wtf is that version from here??lol the game ist of steam for free XD
Steam version is 0.723.1 Alpha Build.Wtf is that version from here??
LMAO,so there is no point of butt piracySteam version is 0.723.1 Alpha Build.
F95 Zone Build is v0.721.2 Alpha Build.
Sure looks like it from what i can see xDLMAO,so there is no point of butt piracy![]()
For skin colors, there is is a limited color palate, also in create a character there is a "color trait" section....
Also are some skin/hair color more dominant than others? I have been trying to breed specific traits onto one of every species, and I found a light blueish colored elf who has all the traits I want and who is a futa, but every offspring with her as the father, has the exact same shade of skin and hair color. Doesn't matter who the mother is, the mother can have pale white skin or dark black skin, the off spring gets the same exact skin color as the futa father.
You could use the non-obese preset collection uploaded some ten or so pages back, though it has some errors due to being made in an earlier version.I knew that but before when raised the trait level the slim trait was more common to see it for example mostly nekos(90%) spawned with that trait last time i played not one appeared. I hope for the next public version this is fixed
it's not about the money
Cloud Meadow is such well generic and boring game.Breeders tho evolved nicely. And don't we all want money??You must be registered to see the links- 4,057 Patreons.
You must be registered to see the links- 5,161 Patreons (20k per month).
Same guy is working on both games.
Breeding seasons was shutdown in July 13, 2016 due to S-Purple taking his assets and running.
Cloud Meadow started on Jul 16, 2016 with the assets he used in Breeding Season being ingame and still there to this day.
Breeders of Nephelym started on Apr 10, 2017 and has a "goal" of 100,000 patrons while essentially copying almost directly off of Breeding Seasons, the very game the dev ditched.
The guy just wanted more money, it's plain and simple.
personally.. i just want the walking and running animation for males to be redone...the game have 3k players playing on steam right now not bad huge success all i want now is more custom models from players for variety![]()