It's an example with minimal effort behind it. There's plenty of other ways to do it, and better at that. I'm much more interested in focusing on blending the feedback he's gotten into a usable set of options.Potions to alter your monstergilrs? I don't really see the need except for some really hard to get things - you should be able to get the monstergirl you want by breeding. Except as long as the system is as bare bones and nothing more than a clone factory, it is pointless.
The player perspective is significantly different and as you can tell, varied, based on interests of that specific player. I for one would't want your suggestion from a gameplay standpoint as if breeding to get more options is the way to do it, what if the outcome is not what you desired? Now you have an entire rng minigame with the breeding which generally brings things to a slog. Yes you can breed then release, but that's really tedious and annoying at some point when you can just modify as you desire with existing characters instead.
The key is to be constructive with feedback and suggestions in order to be able to have options for the dev to go off of. This very disagreement between me and you is the very issue most developers face 24/7. Deciding how to move forward is always subject to discussion and dispute.
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